Author Topic: Lvl1 Cleric v Wraith  (Read 3826 times)

Offline PsyBomb

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Lvl1 Cleric v Wraith
« on: December 08, 2013, 11:51:56 AM »
I personally am not sure how this could be done reliably, but as an aside to the Wraith Plague topic on You Break It...

Use 32PB and no LA/RHD, in Faerun, with 900g (Lvl2 WBL). Can anyone here create a Cleric who, at level 1, will on average, be able to face off against a Wraith (CR5) and destroy it? Build does not count if the Wraith survives, you have to put it down. Assume for ease of creation that you have an alternate way to get rid of Con drain at the end of each day, though massive props if you can either do it yourself or reliably prevent it.

Bonus points for greater numbers of these encounters per day, being able to knock off more than one at a time, and anything that requires less than 4g (maximum starting wealth for a Commoner, before they retrained to Cleric and without support).

If you can do it with content from other settings, please do post it, but the scenario indicated Sharn. Same goes if you have to (within reason) break the gold limit.

Offline SorO_Lost

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Re: Lvl1 Cleric v Wraith
« Reply #1 on: December 08, 2013, 01:25:56 PM »
A tactic posed in TO was based on using two Clerics and Combined Turning, however I didn't explain it so let me add to it.

Wraith have 5 HD & +2 Turn Resistance. Improved Turning and a 750gp Flametouched Holy Symbol (800gp alt in the MiC if you dislike eberron) provide a +2 Bonus to the Cleric's effective Turning Level putting them at the 3rd level. With a Turning Check of 22 or higher they can Turn the effective 7HD Wraith. For Domain, Glory & Sun were chosen for bonuses and the 1/day auto kill. As noted, this thread stems from an army vs an army so I used Combined Turning which allows a partner to burn his own Turn uses in a stacking +4 bonus to the Turning Check to all but guarantee this ominous kill burst. Up to +17 vs DC 22 & 3d6+5 vs 7 per, excluding Charisma Bonuses.

This thread make it a bit harder since you do no have a partner. However, you are in full control of the Ability Array, Race, Templates, Spells, and exact round by round combat details. So I expect something cool out of this thread.
« Last Edit: December 08, 2013, 01:27:36 PM by SorO_Lost »

Offline Maat Mons

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Re: Lvl1 Cleric v Wraith
« Reply #2 on: December 09, 2013, 04:50:34 AM »
The clerics could have the sacred vitality feat (Libris Mortis, p30).  It's only one minute of immunity to ability drain for a standard action and a turn attempt, but I think it's the best we'll get at 1st level. 

Can you paint ghostwall shellac (Dungeonscape, p35) on your weapons and armor for a temporary ghost touch effect? 

Offline awaken_D_M_golem

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Re: Lvl1 Cleric v Wraith
« Reply #3 on: December 09, 2013, 07:22:13 PM »
Cleric Archer-lite , takes a pile of the Speed enhancing stuff.
Gotta get to 65' preferably 70'+.
Have to absorb the surprise + first round hits, so that's
9 hitpoints, and 13 con. Easy enough.

RUN+RUN , once enough of a gap is achieved, go archer.
The wraith ought'a be smart enough to quit at some point.
Your codpiece is a mimic.

Offline phaedrusxy

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Re: Lvl1 Cleric v Wraith
« Reply #4 on: December 10, 2013, 09:55:05 AM »
Cleric Archer-lite , takes a pile of the Speed enhancing stuff.
Gotta get to 65' preferably 70'+.
Have to absorb the surprise + first round hits, so that's
9 hitpoints, and 13 con. Easy enough.

RUN+RUN , once enough of a gap is achieved, go archer.
The wraith ought'a be smart enough to quit at some point.
That's called "riding a horse".  ;)

The big problem with this tactic is the wraith can just stay inside the ground until it gets right under the rider/horse, then pop out and attack. The archer/cleric won't really be able to use distance to his advantage, unless he's trained his horse to ready an action to "run the hell away" as soon as the wraith pops out of the ground. If he can manage that, he can probably pull it off by just casting Magic Weapon on his crossbow/bow so he can actually hurt the wraith with it.

I don't think there is any way to get a winged mount at level 1. Otherwise, you could use that to draw the wraith out of cover.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline SorO_Lost

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Re: Lvl1 Cleric v Wraith
« Reply #5 on: December 10, 2013, 10:15:26 AM »
Dire Bat.

Offline phaedrusxy

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Re: Lvl1 Cleric v Wraith
« Reply #6 on: December 10, 2013, 10:29:41 AM »
Dire Bat.
Druids can't take one of those till 4th level. How can anyone else get one sooner (or at all)?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline SorO_Lost

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Re: Lvl1 Cleric v Wraith
« Reply #7 on: December 10, 2013, 10:34:52 AM »
Dire Bat.
Druids can't take one of those till 4th level. How can anyone else get one sooner (or at all)?
A&E, Dire Bats cost 150gp, then a further 100gp to train. We have 900gp to spend.

Or just make it a Warbeast so it costs 250gp anyway. ;)

Offline Dragon lord

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Re: Lvl1 Cleric v Wraith
« Reply #8 on: December 10, 2013, 10:50:53 AM »
As a minor point, Sharn is a city in Eberron not Faerun

Offline phaedrusxy

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Re: Lvl1 Cleric v Wraith
« Reply #9 on: December 10, 2013, 11:40:52 AM »
OK, missed that we have 900 gp. So buy a warbeast direbat. We should survive the wraith's first attack easily. Then we fly away, and cast Magic Weapon on our crossbow, and a couple of light spell on bolts. Once you hit it with a lit bolt, it shouldn't be able to hide anymore. So kite it until it's dead.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline awaken_D_M_golem

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Re: Lvl1 Cleric v Wraith
« Reply #10 on: December 10, 2013, 05:12:01 PM »
So ... umm ...  :plotting ... the answer to Cleric v Wraith, is Hi Welcome.


Wait-a-minute ...  :facepalm
Your codpiece is a mimic.

Offline Keldar

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Re: Lvl1 Cleric v Wraith
« Reply #11 on: December 11, 2013, 02:30:17 AM »
A wraith has 14 Int and Fly 60 (Good), you won't be airborn kiting shit.  Especially not on a pokey Fly 40 Dire Bat.

Offline phaedrusxy

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Re: Lvl1 Cleric v Wraith
« Reply #12 on: December 11, 2013, 08:45:47 AM »
A wraith has 14 Int and Fly 60 (Good), you won't be airborn kiting shit.  Especially not on a pokey Fly 40 Dire Bat.
You can double move (or even full-out run) and still fire your x-bow. You just get a penalty.

The wraith might arguably also full-on run to catch up, and then try to rely on AoOs, I guess. In which case... we need another strategy.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Keldar

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Re: Lvl1 Cleric v Wraith
« Reply #13 on: December 11, 2013, 10:08:22 AM »
The wraith can also panic the bat just by getting within 30 feet, no save.  It is more than smart enough to use that to herd your bat into the most hilarious of situations.  Such as toward an obstacle, like the ground, that keeps it within charge range as often as possible.

And it enjoys Combat Reflexes too.  Feel the pain.