Core concepts
- Soulbow mind arrows only requiring one hand to project
- Soulbow Lucky arrow enchantment for rerolling attacks
- Swift Hunter for skirmish damage and favored enemy
- Non-Psionic Thri-Kreen & Perfect Multiweapon Fighting for tons of attacks
- Travel Devotion for full attacks on move
Source
SRD, Complete Champion, Complete Psionics, Complete Adventurer, Complete Scoundrel
Build w/ Class Features/Feat Progression
Level 1 - LA - Leap, Poison, Deflect Arrows, Point Blank Shot
Level 2 - Ranger 1 (Champion of the Wild variant) - Favored Enemy, Track, Wild Empathy
Level 3 - Scout 1 - Skirmish (1d6), Trapfinding, Precise Shot
Level 4 - Scout 2 - Battle Fortitude +1, Uncanny Dodge
Level 5 - Scout 3 - Fast Movement +10, Skirmish (1d6/1), Trackless Step
Level 6 - Ranger 2 - Combat Style (Multiweapon Fighting), Swift Hunter, Skirmish (2d6/1), 2nd favored enemy
Level 7 - Soulknife 1 - Mind blade, Weapon Focus (mind blade), Wild Talent
Level 8 - SK 2 - Throw mind blade
Level 9 - Soulbow 1 - Mind Arrow, Soulbow Feat (Rapid Shot), Manyshot
Level 10 - SB 2 - Mind arrow enhancement (Lucky)
Level 11 - Scout 4 - Improved Skirmish
Level 12 - Ranger 3 - Endurance, Travel Devotion, Skirmish (2d6/2)
Level 13 - Ranger 4 - Animal Companion, Improved Favored Enemy
Level 14 - Ranger 5 - Skirmish (3d6/2)
Level 15 - Ranger 6 - Improved Multiweapon Fighting, Greater Manyshot, 3rd favored enemy
Level 16 - Ranger 7 - Woodland stride, skirmish (3d6/3)
Level 17 - Ranger 8 - Swift Tracker, Greater Multiweapon Fighting
Level 18 - Ranger 9 - Evasion, Perfect Multiweapon Fighting, Skirmish (4d6/3)
Level 19 - Scout 5 - Spell Reflection
Level 20 - Scout 6 - Flawless Stride, skirmish (4d6/4), 4th favored enemy
Full Class Features (Cleaned)
- Skirmish (4d6/4AC) + 2d6/2 if over 20 feet
- 4 favored enemies + Improved Favored Enemy
- Point Blank Shot, Precise Shot, Rapid Shot, Many Shot, Greater Manyshot
- Perfect Multiweapon Fighting
- Evasion, Spell Reflection, Deflect Arrows, Uncanny Dodge
- Track, Wild Empathy, Trapfinding, Woodland Stride, Swift Tracker, Flawless Stride, Animal Companion, Endurance
The idea is pretty simple - Travel Devotion to move 20+feet, throw out 17 attacks a round (4 attacks/hand x 4 hands + 1 Rapid Shot), all of which get Skirmish and possibly Favored Enemy Bonus, and which get a reroll on miss.
Damage per round at 20 with Improved Skirmish would be 17d8 + 102d6 + 7x17 (if against favored enemy). The effectiveness of rerolls depends on DEX and enemy AC.
Thoughts on this build?