Author Topic: Fun Finds the 2nd Party Edition  (Read 128839 times)

Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #200 on: June 03, 2014, 06:22:44 PM »
Besides, isn't Emulate a Class Feature exactly what UMD is for?
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Offline RedWarlock

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Re: Fun Finds the 2nd Party Edition
« Reply #201 on: June 03, 2014, 06:37:03 PM »
Of the three linked, only the one for Universalists requires it to be a bonded item.  Unless its a stealth requirement not mentioned in the individual entries.

In the text.

From the 3rd link:
"A necromancer who selects the athame as his bonded object"
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Offline Keldar

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Re: Fun Finds the 2nd Party Edition
« Reply #202 on: June 04, 2014, 02:21:49 PM »
How did I miss that?  I read it twice so I wouldn't.  :blush

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #203 on: June 17, 2014, 02:22:29 AM »
Does Fell Energy Spell + Fuse Arms = +6 Str/pair fused? Or 2+4/pair?
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Offline vaz

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Re: Fun Finds the 2nd Party Edition
« Reply #204 on: June 17, 2014, 04:50:12 AM »
I read it as (+4/pair)+2.

Otherwise, I'd love to use it on an Insectile Thri-Keen (or Diopsid) Totemist with Girallons Blessing - that's 12 Pairs of arms, shrinking to 2, with a +40 bonus to strength - that is a +3 or +4 LA build and requires a fair bit of investment however.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #205 on: June 17, 2014, 09:39:09 AM »
That's what I figured, it was just worded interestingly.

Ability Enhancer is worded more like a way that leaves no other interpretation
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Offline Jackinthegreen

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Re: Fun Finds the 2nd Party Edition
« Reply #206 on: June 17, 2014, 02:45:22 PM »
Add in a Paragnostic Initiate's Physical Augmentation option allows for more bonuses from spells, but also less penalties.  Mostly keying into the Fuse Arms and Ability Enhancer talk.

There's the Obah-Blessed template from Dungeon 136 pages 60-61 that gives the base creature extra arms so long as the base creature has four or fewer to start.
« Last Edit: June 17, 2014, 02:50:28 PM by Jackinthegreen »

Offline vaz

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Re: Fun Finds the 2nd Party Edition
« Reply #207 on: June 18, 2014, 07:34:19 PM »
Add on Ability Enhancer as well, DragComp - +2 to trans spells.

What would happen if you've polymorphed out of multiple arm shapes? Considering spells check when the spell is cast - take that form (and the DMG's +2 arms one) and all of a sudden

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #208 on: June 18, 2014, 07:39:20 PM »
Already mentioned Ability Enhancer ;)

Fell Energy Spell + Resistance = +3 saves for 1st lvl slot
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Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #209 on: June 30, 2014, 11:40:01 PM »
I have a new pot of stew for you guys to sample.

Ingredients
Multiplying Damage (extra damage is not multiplied, but a weapon's normal damage is).
Eldritch Glaive (the heavy hitter)
Quicken Spell-Like Ability (to allow the combination)
Weapon-Like Spells (touch spells are finessable)
Unorthodox Flurry (dragon comp, makes any weapon a special monk weapon)
Any Monk Alt such as Sidewinder Monk or Wild Monk
(for variants that are wholly separate from the character class—such as the bardic sage or the urban ranger— multiclassing, even into multiple variants of the same class, is probably okay)
Decisive Strike
Any +Full-Attack effect (white raven tactics, contingency[celerity], shadow pounce, battle jump, mantis leap, w/e).

Effect
So Monk 1 & Sidewinder Monk 1 gives you both Furry of Blows & Decisive Strike, the former is for Unorthodox Flurry(eldritch glaive).

A. You use a Swift Action to use Quickened Eldritch Glaive dealing a ton of damage.
B. Using a Full-Round Action you use Decisive Strike with the now formed Glaive dealing x2 damage.
C. You trigger w/e effect you choose (white raven tactics is fine) and Full-Attack with the Glaive, with an additional x2 modifier.

It's the best route to go for a new record on a single Round's worth of EG damage.

Offline Keldar

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Re: Fun Finds the 2nd Party Edition
« Reply #210 on: July 01, 2014, 12:47:02 AM »
I'm mostly sure you can't be Monk/Sidewinder Monk.  Alt classes constantly call out you can't take the original class if you take the alt.  Just use a 1 level dip in Disciple of the Eye (Races of the Dragon) for Flurry of Blows instead.  Less legality questions.  Trivial prerequisites.  Same cheese. 
(Though you probably still want to go Sidewinder Monk rather than Monk due to wording, just to avoid a potential technicality.)

Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #211 on: July 01, 2014, 01:53:12 AM »
Wouldn't it be better to do Decisive Strike first, then follow it up with a Swift Unorthodox Flurry?  That way all your flurry damage would get the Decisive Strike doubling.  By the same token, White Raven Tactics wouldn't let you benefit from Decisive Strike because it's on your next turn, technically.  And you couldn't activate it anyway because you've already used your swift action. 
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Offline Keldar

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Re: Fun Finds the 2nd Party Edition
« Reply #212 on: July 01, 2014, 02:19:28 AM »
He has to start with EG first, otherwise it doesn't exist.

Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #213 on: July 01, 2014, 02:31:56 AM »
Hmm maybe replace Glaive with Claws?
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Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #214 on: July 01, 2014, 05:27:14 PM »
I'm mostly sure you can't be Monk/Sidewinder Monk.  Alt classes constantly call out you can't take the original class if you take the alt.
Tiny text quoted relavent text.

Multiclassing And Variant Classes
Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).

Hmm maybe replace Glaive with Claws?
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Offline Keldar

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Re: Fun Finds the 2nd Party Edition
« Reply #215 on: July 01, 2014, 08:31:22 PM »
Except variants like Sidewinder Monk and Wild Monk both explicitly state once you take them, you cannot take Monk.  Specific trumps general.

Most Dragon Magazine class variants contain that clause.  (I haven't checked for the later formats, some might have slipped through after #331.)   They're closer to giant ACFs in that regard than the variants found in UA.  And there really aren't any other sources for variants than those two.   Just use Disciple of the Eye instead of Monk, same effect, no clause, stupidly trivial prerequisites. 

Offline Jackinthegreen

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Re: Fun Finds the 2nd Party Edition
« Reply #216 on: July 01, 2014, 08:45:43 PM »
Soro, the Eldritch Claws feat is in Dragon 358.

Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #217 on: July 02, 2014, 04:40:51 PM »
Except variants like Sidewinder Monk and Wild Monk both explicitly state once you take them, you cannot take Monk.  Specific trumps general.
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Disciple of the Eye will work.

Soro, the Eldritch Claws feat is in Dragon 358.
Good ole realmshelps, I barely use it these days in favor of D&D Tools.

That'd work and cut down the need for Quicken since activation is free.
Monk for Decisive Strike, Weapon Finesse to claim Eldritch Claws is a Light Weapon, Disciple of the Eye for Unorthadux Flurry(eldritch claws), Quicken to abuse it, multiple Full-Attacks to break it, Hellfire to make DMs cry.

Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #218 on: July 02, 2014, 06:51:34 PM »
Downside to Claws is no touch attacks. Upside is you get to add your unarmed strike damage, so average weighted DPR is probably close to the same.
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Offline awaken_D_M_golem

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Re: Fun Finds the 2nd Party Edition
« Reply #219 on: July 03, 2014, 03:23:25 PM »
House  >>  full D&D database
... is so real world of you Soro  :pout  ;)
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