Author Topic: Fun Finds the 2nd Party Edition  (Read 128848 times)

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #220 on: July 04, 2014, 05:40:56 AM »
I think that the Mystic Theurge increases the Sha'ir's casting 2/lvl, since the class has both arcane and divine casting?

am I just going crazy? Or is this ridonkulous?

it would give the Yathrinshee and True Necromancer a chance at living up to their potential (needing some opt)
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any prepared and spontaneous spellcasters? They might qualify for the Ultimate Magus dual casting.
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could the Geomancer allow you to qualify for these?
Ex. Favored Soul/Wizard/Geomancer become an Ultimate Magus having both prepared and spontaneous half-arcane/half-divine apells
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Offline vaz

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Re: Fun Finds the 2nd Party Edition
« Reply #221 on: July 04, 2014, 03:11:50 PM »
Yep. Shair was the basis of many entries for GitP Iron Chef geomancer competition. Allowed full casting progression.

Not sure what you are asking from Geomancer into UM. UM magus requires spontaneous arcane casting - geomancer allows spontaneous divine to become spontaneous arcane (vice versa with prepared etc), but that leads to Alternate Spell Source/southern magician arguments.

I've used Geomancer to get access to 'every spell' due to nothing preventing you from preparing divine spells not from the wizard list in wizard slots, geomancer changing the parametres at the time of casting to arcane and from X list to Wizard list. Combine with Archivist 3, Incatatrix 3 and Archmage 1.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #222 on: July 04, 2014, 03:20:54 PM »
Geomancer helps change spontaneous divine cleric casting (favored soul) to arcane.

curious if that would satisfy the spontaneous arcane casting prereq
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Offline vaz

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Re: Fun Finds the 2nd Party Edition
« Reply #223 on: July 04, 2014, 06:06:19 PM »
Yes. Is my reading.

Geomancer changes Divine to Arcane.

You can cast as a Fs 1st level divine spells.  Divine to arcane. It can cast 1st level arcane spells.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #224 on: July 04, 2014, 06:41:32 PM »
figured ;)
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Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #225 on: July 04, 2014, 11:16:44 PM »
From Dragonlance: Knightly orders of Ansalon
The Blood oath archer has a nice ability on pg. 105

Blood Oath Archery (Ex)
Your skill with a bow is enhanced by the fear you instill in those who witness it.
At 1st level, your training and focus provide you with a +1 insight bonus to attack rolls with any longbow or shortbow (including composite bows). This bonus increases to +2 at 3rd level and +3 at 5th level.
In addition, you may attempt to demoralize an opponent (see the Intimidate skill description in the Player’s Handbook) as part of any full attack made with a longbow or shortbow. You add the Blood Oath archery bonus to your Intimidate check when attempting to demoralize. This check takes place after you have made your full attack and affects only the target of your attack.

Additionally the Legion Sorcerer is a lovely little prestige class with some unique abilities on pg. 149

Legion Sorcerer
(click to show/hide)

Offline DavidWL

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Re: Fun Finds the 2nd Party Edition
« Reply #226 on: July 06, 2014, 12:54:02 PM »
+1 for shared divination - very cool ability ...

You do need to take 1 level in a non caster class to get into legion sorcerer, but for a focused diviner, pretty cool!  I have a divination build in my sig for a specialist diviner which uses legion sorcerer.

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Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #227 on: July 06, 2014, 01:38:19 PM »
Does it progress spellcasting?
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Offline deadkitten

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Re: Fun Finds the 2nd Party Edition
« Reply #228 on: July 06, 2014, 02:02:37 PM »
Apart from the first level,yes.

Offline zook1shoe

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Re: Fun Finds the 2nd Party Edition
« Reply #229 on: July 18, 2014, 12:45:59 AM »
Dragon Compendium's Blessed of Gruumsh a case of 'text trumps table'

table lists the Divine Blessing bonus as 1/3 levels, but the text says 1/1
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Offline PlzBreakMyCampaign

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Re: Fun Finds the 2nd Party Edition
« Reply #230 on: August 03, 2014, 01:46:24 AM »
Implore (Dragon #336 pg82)
It's Planar Binding but limited to 22HD, it also explicitly notes any Spells or Effects that affect Planar Binding also work on this Spell. Add to this Infernal Bargainer (FR:RoF) which increases the HD cap of Planar Binding by +2.

You can now bind two new Elder Evils.
Father Llymic (24HD) and just because he appears his Sign triggers and the world's average temperature drops by 16 degrees and a further -1 per day. Which is great for cold-casters. Not to mention you can now control the addition of the Brood Template which can be used to enhance your non-undead minions. You can also attempt to bind Sertrous (23HD), which makes you play the game in hard mode with +20% chance to for Random Encounters with a +2 EL modifierBut lock your self in a tower and since Sertrous is utterly immune to all forms of Divine Magic you can send him to kill any Cleric/Druid that's tried to say they are better than a Wizard.

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" ... the world's average temperature drops by 16 degrees and a further -1 per day ... "

hmm, I wonder what sort of legit Temperature numbers got published over the years ??

d20SRD has Weather hot + heat wave = 120o ; and Endure Elements says 140o.

realmshelps has: The Wastes
111° F to 140° F   Severe heat
141° F to 180° F   Extreme heat
181° F to 210° F   Unearthly heat
211° F or higher   Burning heat
paper catches fire at 451° F
A) I had a thread that did this and more. It was about binding the ruling Devils and making them do a battle royale for the evil wizard lulz

B) Do I need to repost my deduced temperature bands?

Offline Craiconn

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Re: Fun Finds the 2nd Party Edition
« Reply #231 on: August 03, 2014, 12:53:48 PM »
Yeah, Legion Sorceror, even with the loss of a spellcaster level, becomes totally worth it for a Wizard because of the 4th level CA known as Canny Spellcraft.  The designers of the class obviously intended for this PrC to be taken by Sorcs, not Wizards. 

But since a Wizard's Spontaneous Divination ACF grants easy access to the PrC, the massive INT bonus of the Wizard makes this PrC a neccessary acquisition.  Coupling the Arcane Mastery feat (which is a good feat for a number of Wizard functions) along with Canny Spellcraft, you never, ever need to worry about enemy SR again.  Plus, all 3 of your saving throws are crazy, crazy high too.

Offline Maat Mons

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Re: Fun Finds the 2nd Party Edition
« Reply #232 on: August 03, 2014, 05:47:26 PM »
It's worth noting Age of Mortals and Knightly Orders of Ansalon have different versions of legion mystic, legion scout, and legion sorcerer.  The ones from Age of Mortals are all five levels long and require a level of steel legionnaire (Dragonlance Campaign Setting, p68).  The ones in Knightly Orders of Ansalon are ten levels long and stand alone. 

For legion mystic, I like the Knightly Orders of Ansalon version better.  To pad things out, it adds a bonus domain and two instances of heart's grace.  Heart's grace is like divine grace, but for one saving throw of your choosing.  Both versions give immunity to fear, charm, and compulsion, and give you a bonus to initiative equal to your wisdom modifier. 

Offline Mithril Leaf

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Re: Fun Finds the 2nd Party Edition
« Reply #233 on: August 14, 2014, 05:21:57 AM »
My new favorite Diplomacy item is a Night Crystal Speaker's Trumpet (From Magic Of Rokugan and Dragon 339 respectively). The item gives you a +10 untyped bonus to diplomacy, and allows everyone within 200 feet of you hear you clearly, bypassing both loud noises and magical silence. It costs a clean 5,250 GP.

EDIT: Might as well toss on the Medal of Gallantry from Complete Adventurer as well while you're there for another +7 untype bonus for 1,650 GP.
« Last Edit: August 14, 2014, 05:26:12 AM by Mithril Leaf »

Offline phaedrusxy

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Re: Fun Finds the 2nd Party Edition
« Reply #234 on: August 14, 2014, 08:59:16 AM »
My new favorite Diplomacy item is a Night Crystal Speaker's Trumpet (From Magic Of Rokugan and Dragon 339 respectively). The item gives you a +10 untyped bonus to diplomacy, and allows everyone within 200 feet of you hear you clearly, bypassing both loud noises and magical silence. It costs a clean 5,250 GP.

EDIT: Might as well toss on the Medal of Gallantry from Complete Adventurer as well while you're there for another +7 untype bonus for 1,650 GP.
Jesus Christ... as if Diplomacy wasn't already breakable enough... I think diplomacy probably deserve a prize for the "most ignored/houseruled" thing in D&D...
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Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #235 on: August 14, 2014, 12:19:54 PM »
It's certainly right up there with Encumbrance and possibly critical failures.
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Offline phaedrusxy

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Re: Fun Finds the 2nd Party Edition
« Reply #236 on: August 14, 2014, 12:28:07 PM »
It's certainly right up there with Encumbrance and possibly critical failures.
Critical failures? As in automissing/autofailing saves on a natural 1? I've never seen anyone ignore that...

or do you mean over-generalizing that to include all d20 rolls? That sure seems like a common misconception/houserule...
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Offline vaz

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Re: Fun Finds the 2nd Party Edition
« Reply #237 on: August 14, 2014, 02:43:45 PM »
The critical fumbles is an overglorified houserule that got slotted in the DMG which caused 'annoyances'  like dropping your weapon on a nat 1. Basically turns a 20th level dervish capable of plopping out 20+ attacks a turn to drop their weapon each turn. The more powerful you are, the more likely you are to drop your weapon. Utterly ridiculous.

I abide by encumbrance, and diplomacy, although I Houserule to add the HD multiplied by the difference in attitudes. For example, if you have a friendly 20 hd target which you want to make Fanatical (1 different), it is +20 to the DC. For a hostile to fanatical, it would have been +120, in addition to the DC.  That way the DC's scale too quick, and requires someone to take time to diplomance them to gradually lower the DC's, over the course of a combat (and obviously, no attacking from the rest of the party).

Wait, that is houseruling...

Eh, I like skills at high enough abilities to recreate spells.  A social skill to replicate Dominate Monster at high skill checks, Jump/Balance for Fly, Move Silently for Silence AoE, Listen for Blindsight, Knowledge for Divinations. Lucid Dreaming for Prestigidation/Limited Wish/Wish. That would improve mundanes abilities IMHO.
« Last Edit: August 14, 2014, 02:59:27 PM by vaz »

Offline linklord231

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Re: Fun Finds the 2nd Party Edition
« Reply #238 on: August 14, 2014, 02:51:16 PM »
or do you mean over-generalizing that to include all d20 rolls? That sure seems like a common misconception/houserule...

This.  It's one of the most commonly houseruled things I've seen, especially amongst people who don't frequent these types of forums.  A shocking number of people I've played with don't even realize it's a houserule. 
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Offline Jackinthegreen

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Re: Fun Finds the 2nd Party Edition
« Reply #239 on: August 14, 2014, 03:38:33 PM »
Eh, I like skills at high enough abilities to recreate spells.  A social skill to replicate Dominate Monster at high skill checks, Jump/Balance for Fly, Move Silently for Silence AoE, Listen for Blindsight, Knowledge for Divinations. Lucid Dreaming for Prestigidation/Limited Wish/Wish. That would improve mundanes abilities IMHO.

Legend has some of the Jump/Balance for flying.  Once they get monsters done and more equipment and other things it looks like it'll be quite nice.