Author Topic: Fun Finds the 2nd Party Edition  (Read 128843 times)

Offline awaken_D_M_golem

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Re: Fun Finds the 2nd Party Edition
« Reply #280 on: April 22, 2016, 04:33:06 PM »
Reverse respond to your example.
Wiz 3 / Psion 3 / Cerebremancer 10
+ recharge too, is quite enough really.

Psiomancer feat would give almost the
full Wiz 13 spells, just enough leftover
to do a recharge.

Cerebremetamagic would then allow
each of those spells to be metamagic'd
up to the Wiz13/Psi13 capacity, although
it's multiple recharges and ditching most
of the psi-festing for the metamagic.

Then of course recharge again, and a
Psiotheurgist is kinda meh in comparison.
It can't pay for the massively higher CLs
and so many spells are capped anyway.


**

The T.O. link iirc (I should review it more)
Cleric goes DMM Heighten first
raw Ardent 2+ then goes Psiotheurgist.
Having gotten 9s on both sides, now
you Cerebremetamagic it to cheese^2.

Moment to moment its very thin compared
to the Wiz/Psi above, it was just the furthest
reaches I got to at that time.
I was assuming the DMM Heighten tags
the ridiculousness right off the bat.

(it is possible to not break dmm heighten ...  :pout )
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Offline Stratovarius

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Re: Fun Finds the 2nd Party Edition
« Reply #281 on: June 07, 2016, 04:00:28 PM »
From Dark Sun Campaign Setting p74:

Protective
You know that your gear could save your life, and you will do anything to protect it.
Benefits: Gear on your person gains a +4 bonus to saving throws. If an item takes damage while you're holding it in your hands, you may make a Reflex save DC 10 + the amount of damage the item takes (after subtracting hardness) to transfer the damage to yourself.

Not the best way to negate sundering, but it is effectively infinite with some good damage soaking and a few extra hands.

Dark Sun Prestige Class Appendix v1 p42:

Shadow Templar
A PrC that grants 9th level Wizard spells in 10 levels, and anyone who looks at you must save or become shaken (1st level ability). Perfect for multi-caster PrCing.

Entry Req are Knowledge (the planes) 2 ranks, Spellcraft 8 ranks and Great Fortitude. Easy
« Last Edit: June 07, 2016, 04:09:28 PM by Stratovarius »

Offline Kerrus

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Re: Fun Finds the 2nd Party Edition
« Reply #282 on: June 08, 2016, 01:07:50 AM »
Dragon 312 introduces the Beguilement Domain (and the seduction domain, but that's been reprinted craploads of times).

Granted Power: You cast Compulsion spells at +1 caster level
1: Hypnotism
2: Enthrall
3: Hypnotic Pattern
4: Deep Slumber
5: Confusion
6: Modify Memory
7: Mass Suggestion
8: Mass Hold Person
9: Otto's Irresistable Dance


It also has some cool antipaladin variants, and a bunch  of shitty necromancer variant wizards.



Offline Amechra

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Re: Fun Finds the 2nd Party Edition
« Reply #283 on: June 08, 2016, 01:45:12 PM »
Dark Sun Prestige Class Appendix v1 p42:

Shadow Templar
A PrC that grants 9th level Wizard spells in 10 levels, and anyone who looks at you must save or become shaken (1st level ability). Perfect for multi-caster PrCing.

Entry Req are Knowledge (the planes) 2 ranks, Spellcraft 8 ranks and Great Fortitude. Easy

The real question is whether or not you can combine it with Ur Priest (in a thematic sense).

Because if so, that's some damn easy double 9s you've got there.
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Offline Stratovarius

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Re: Fun Finds the 2nd Party Edition
« Reply #284 on: June 08, 2016, 02:07:50 PM »
The real question is whether or not you can combine it with Ur Priest (in a thematic sense).

Because if so, that's some damn easy double 9s you've got there.

Thematically? Not a hope in hell. There isn't even divine magic of the type the Ur-Priest deals with in Dark Sun. Shadow Templars worship a fallen Dragon King, but draw power from the Black to cast non-defiling arcane spells. If you reflavoured the class though, it's easy enough to see. In FR, they'd be worshipers of Shar and the shadow weave.

Offline awaken_D_M_golem

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Re: Fun Finds the 2nd Party Edition
« Reply #285 on: June 08, 2016, 06:48:45 PM »
Randomly came across the DMag Trickster acf for Spellthief.
Retraining is possible, as is a psi conversion.  Hamper Magic
is rather tasty too, especially with assassin support spells.
(hard to google out the Uncanny and Arcane trickster noise)

So go normal+psi for 4 levels, then retrain in Trickster for level 5.
Retrain in Hamper for level 6, and take EK:  Sniper's Shot.
I think it'd be nearly a half tier better than PsyWar, and easier
to play as a less combat Bard+.   Solidly powerwise below
the Sublime Chord and Erudite Spell To Power.
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Offline Kerrus

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Re: Fun Finds the 2nd Party Edition
« Reply #286 on: June 09, 2016, 04:01:15 AM »
Dragon 315 has a number of magic items from Sigil/the Outlands that are interesting. Range from eh to interesting, some of which follow:

Spireshard (+3 equiv): A creature dealt damage by this weapon must make a DC 19 will save or be unable to cast spells or use SLAs for 1d4 rounds. A creature cannot be affected by this property if they are already under the effect (ie: you can't extend the duration until after they get their abilities back).

Wrecker  (+1 equiv, bludgeoning only): This weapon ignores hardness.

Stealer (+1 equiv): +4 bonus on opposed checks to disarm an opponent, item disarmed 'sticks' to the striking surface of the Stealer weapon, can be moved to an open hand or dropped as a free action.


Feats:

Companion Guard Style (Regional, Gray Elf only): You can finesse the Longsword and/or the Longspear. You gain +2 to checks to confirm crits with any bow.

Greyhawk Method (Regional, Wizard): You add four new spells to your spellbook when you level up instead of 2. If you are a specialist, two of the new spells must be from your specialization school. You also add a bunch of things that should really already be wizard bonus feats to the wizard bonus feat list.

Lore of Ur-Flan (Regional): Add +2 to the save DCs of all necromancy spells you cast with the [Evil] descriptor. Stacks with other boosts.

Hardy Soul (Ancestor ): You gain +3 hit points. When you are dying you have a 25% chance to stabilize. Additionally, you are immune to death from massive damage.

Mercantile Background (Ancestor): You get an extra 300 gp at first level to spend on starting equipment. When you sell items (such as weapons or magic items), you get 75% of their value, not 50%. Additionally, once per month you may purchase any single item for 75% of the cost.

(Seems like a good way to get specific magic items if your DM is an asshat about magic item availability).



Offline Amechra

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Re: Fun Finds the 2nd Party Edition
« Reply #287 on: June 09, 2016, 01:10:57 PM »
Mercantile Background is also in Player's Guide to Faerun, for DMs that don't want to let you use 2nd Party stuff but who are fine with using any 1st party book.
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Offline Arz

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Re: Fun Finds the 2nd Party Edition
« Reply #288 on: June 11, 2016, 11:43:31 AM »
Randomly came across the DMag Trickster acf for Spellthief.
Retraining is possible, as is a psi conversion.  Hamper Magic
is rather tasty too, especially with assassin support spells.
(hard to google out the Uncanny and Arcane trickster noise)

Trix-ter is for kids who take Cursed Blow! Take a second look at what you lose with hamper magic; Steal SLA. So its much more limited use than I'd suggest, also it gets confusing in use as you steal spells from a bloke who has his CL lowered. Cursed Blow is the most all-round of the bunch, trade 1 SA die for curse which is like taking an SA feat.

Offline Kerrus

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Re: Fun Finds the 2nd Party Edition
« Reply #289 on: June 17, 2016, 03:21:10 PM »
If you can convince your DM to take a planar dragon as an ancestor for your dragon descended race, and be a Dragonfire Inspiration bard, you can get access to cool damage types like force, anti-ethical damage, and my personal favourite: Antimagic damage (afflicts affected foes with the effects of an antimagic field for 1d4 rounds).


Offline awaken_D_M_golem

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Re: Fun Finds the 2nd Party Edition
« Reply #290 on: June 17, 2016, 04:21:00 PM »
Randomly came across the DMag Trickster acf for Spellthief.
Retraining is possible, as is a psi conversion.  Hamper Magic
is rather tasty too, especially with assassin support spells.
(hard to google out the Uncanny and Arcane trickster noise)

Trix-ter is for kids who take Cursed Blow! Take a second look at what you lose with hamper magic; Steal SLA. So its much more limited use than I'd suggest, also it gets confusing in use as you steal spells from a bloke who has his CL lowered. Cursed Blow is the most all-round of the bunch, trade 1 SA die for curse which is like taking an SA feat.

hmm yeah I did check out your guide.  Very niice by-the-way.
Psi has to do something different ... (or so I've led myself to believe)
... may be my rationale, hence some zagging at your zigging.
Psi Recharge doesn't need any of the Steal SLA looping (yay psi).

Hamper strikes me as an excellent scaling debuff of the top "monster" casters.
It isn't just steal 1 spell or thingy, it's steal access to their top 2 levels of spells.
Plus now you're not in combat, just pinging away from outside.



edit ---- and Gestalt with Sav Species Rakshasa.
« Last Edit: July 01, 2016, 04:07:57 PM by awaken_D_M_golem »
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Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #291 on: July 01, 2016, 12:46:31 AM »
Spell Sovereign (DM #357 pg77)
At the 4th level you can take a 2nd level Living Spell as your Familiar for 500gp then by using a gem that costs 300*1*cl you can imprison it and cast the Spell out of the gem once per HD, aka once per CL. It's cost per charge is a little high and it's only a 7/10 progression but by level 10 you can take a 4th level Spell as your Familiar.

A 4th level Wand costs 21,000gp or 420gp/charge.
This mechanic costs 2,600gp or 371gp/charge at the same CL.
It'd be a nice NPC to buy stuff from.

Offline TC X0 Lt 0X

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Re: Fun Finds the 2nd Party Edition
« Reply #292 on: July 01, 2016, 11:35:14 AM »
Spell Sovereign (DM #357 pg77)
At the 4th level you can take a 2nd level Living Spell as your Familiar for 500gp then by using a gem that costs 300*1*cl you can imprison it and cast the Spell out of the gem once per HD, aka once per CL. It's cost per charge is a little high and it's only a 7/10 progression but by level 10 you can take a 4th level Spell as your Familiar.

A 4th level Wand costs 21,000gp or 420gp/charge.
This mechanic costs 2,600gp or 371gp/charge at the same CL.
It'd be a nice NPC to buy stuff from.

Note Living Spells can only be made from spells that do not targeting or do not summoning/create creatures, so unless you throw in something like ocular spell or something you cant make all spells into living spells for spell gems.
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Offline Stratovarius

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Re: Fun Finds the 2nd Party Edition
« Reply #293 on: July 11, 2016, 06:55:55 PM »
A couple more from Dark Sun:

Defiling Items
Unlimited wands, and with extra uses per day than the Eberron variety.
(click to show/hide)

Alhulak
A 1d6/x3 one handed martial weapon, the big deal is that it's got both reach and attack adjacent. Opens up a few more options for a reach build in terms of equipment.
(click to show/hide)

Beaded Curtain of Vigilance
It's a beaded curtain monster. No, seriously.
(click to show/hide)

Offline awaken_D_M_golem

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Re: Fun Finds the 2nd Party Edition
« Reply #294 on: September 01, 2016, 04:43:20 PM »
the Shaper Of Form PrC is available on realmshelps ...

http://www.realmshelps.net/charbuild/classes/prestige/general/shaperform.shtml


SinFire's right, some tasty sh!t right there.
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Offline PlzBreakMyCampaign

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Re: Fun Finds the 2nd Party Edition
« Reply #295 on: March 16, 2017, 01:07:01 PM »
Are you tired of Wizards selling their spellbooks for a ton of cash? DragMag302p50 provides the rule we've always presumed to be likely the case.
Quote
Instead of beginning play with all of the cantrips in the Player's Handbook in their spellbooks, wizards can select sixteen cantrips to put in their spellbook for "free."
This is the same amount as an optimal specialist wizard. The rule even goes on to limit clerics and druids.



"Elder Druid PrC (Dragon #286): capstone ability allow - at the price of few Con damage and (maybe) also aging some years - to regain spent spell(/slot); yes, just like that - elan, Naberius, and never-run-out-of-spells... "

Well okay then. That hasn't been fixed yet in the MetaCompendium. I thought I covered all the recharge techniques. Are there any others I missed?

Offline TC X0 Lt 0X

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Re: Fun Finds the 2nd Party Edition
« Reply #296 on: August 06, 2017, 03:44:09 AM »
Not sure if this one has been mentioned or not, but its not in the Dragon Magazine ACF Thread

Dragon #338 has a 'Staff of the Magi', which replaces a Sorcerer or Wizard familiar for an enchanted Staff. The staff is fairly simple, gaining +3 enchantment over 20 levels and either the bane or one of the elemental damage enchantments and a few other benefits like being able to cast a few more cantrips and locate the staff and teleport it to user. The real kicker is the 1st level Deliver Touch Spells ability, which as you may guess, lets you deliver a touch spell with an attack of the staff. 

It is nothing amazing but it is nice for a Sorcerer/wizard Melee gish wanting to channel spells. The enchants apply to both sides of the staff, which is nice if you want to also two-weapon fight with it or makes it cheaper to enchant one side for buff enchants. Most of the associated feats are not too great, but one lets you add your Wis to AC until your next action (kind of weird, but I guess if you cast defensively as your last action in the round you will have Wis to AC =P).
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Offline Skyrock

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Re: Fun Finds the 2nd Party Edition
« Reply #297 on: August 16, 2017, 03:00:31 PM »
Here is some Ravenloft stuff:

Base Class: Voodan
(Dark Tales & Disturbing Legends p.173)

Divine full caster with two interesting oddities:
- Draws from all the Bard, Cleric, Druid and Ranger lists, using the cheapest spell in his two preferred schools (with a +1 spell level bump for other schools) - not as good at dumpster-diving as the Archivist or the Chameleon, but a nice start
- Their prepared spells take the form of physical objects (gris-gris), which can be handed to others to be used by them at a slight loss of spell save DC and CL. These gris-gris cost nothing, require no UMD to use them, and last for a full day before the magic fizzes out. Divine Power for everyone, and action-economy wrecking nova rounds galore!

Feat: Redhead
(Ravenloft PHB p.63)

Allows to cast a preset  lvl1 Druid spell 1x/day as an SLA, which may help with prerequisites.

PrC: Master of Curses
(Champions of Darkness, p.20)

5 levels long PrC with full BAB, 5/5 spellcasting advancement of any type, good Fort and Will save and some OKish features, with a free +4 on the DC of Bestow Curse on lvl 1 and Turn/Rebuke Undead on lvl 3 probably the most noteworthy.

Entry requirements are Sense Motive 4, Will Save +5 and two crappy feats, so with multiclassing entry as early as lvl 4 is feasible.

One oddity is that it grants proficiency in all armor without excluding tower shields. Might help with prerequisites without losing CL.

Race: Moor Man
(Denizens of Dread p.154)

Most monsters in Ravenloft are massively overpriced in LA, but this one could be useable under the right circumstances. 4 Monstrous Humanoid HD, LA+1, a decent line of ability increases (Str+4, Dex+2, Con+4, Wis+2), natural armor +2, hilarious Darkvision 150ft and as drawback Light Sensitivity (which can be ignored with the cheap Sun Lenses from Sandstorm).

They also get to choose one magical tattoo every day for an all-day buff, with some decent (and some crappy) effects:
- extra attack and temporary HP = current HP total at the beginning of every encounter
- crappy Hypnotic Pattern gaze attack with crappy DC
- ignore first successful attack against you every round
- re-roll one die roll each round
- +2 luck bonus to saves and AC
- ignore light sensitivity (and waste you racial special on something a mundane 10GP item from Sandstorm could do)

With LA buy-off and either Gestalt or aiming for multiclassing-friendly classes such as Chameleon, War Mind or ToB classes, they could be worth the effective loss of 4 real class levels.
« Last Edit: August 16, 2017, 03:02:27 PM by Skyrock »

Offline SorO_Lost

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Re: Fun Finds the 2nd Party Edition
« Reply #298 on: December 06, 2017, 02:42:08 AM »
Reshape Mind Blade (Dragon #341:87) allows you to shape your Mind Blade into a Gauntlet allowing it to deal your Unarmed Damage. Since Soul Knife is listed as a Psionic Class it qualifies for Tashalatora's advancement too and if it seems a little too Feat extensive remember you can replace Psychic Strike with Bonus Feats.

You can also choose Harpoons, they have a trailing rope attached to it that apparently never leaves your hand which can make for an interesting Bladewind. Boomerangs for Daze can be used too.

Offline nijineko

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Re: Fun Finds the 2nd Party Edition
« Reply #299 on: December 06, 2017, 08:04:53 AM »
Reshape Mind Blade (Dragon #341:87) allows you to shape your Mind Blade into a Gauntlet allowing it to deal your Unarmed Damage. Since Soul Knife is listed as a Psionic Class it qualifies for Tashalatora's advancement too and if it seems a little too Feat extensive remember you can replace Psychic Strike with Bonus Feats.

You can also choose Harpoons, they have a trailing rope attached to it that apparently never leaves your hand which can make for an interesting Bladewind. Boomerangs for Daze can be used too.
Don't forget the Athasian soulknife in conjunction (technically first party material perhaps as it is co-owned with WotC).

also, would reshape allow you to go for spiked armor as a weapon, do you think?