The Blood oath archer has a nice ability on pg. 105
Your skill with a bow is enhanced by the fear you instill in those who witness it.
At 1st level, your training and focus provide you with a +1 insight bonus to attack rolls with any longbow or shortbow (including composite bows). This bonus increases to +2 at 3rd level and +3 at 5th level.
In addition, you may attempt to demoralize an opponent (see the Intimidate skill description in the Player’s Handbook) as part of any full attack made with a longbow or shortbow. You add the Blood Oath archery bonus to your Intimidate check when attempting to demoralize. This check takes place after you have made your full attack and affects only the target of your attack.
Additionally the Legion Sorcerer is a lovely little prestige class with some unique abilities on pg. 149
Hit Die: d6
Entry Requirements
Alignment: Any nonevil.
Feats: Spell Focus (divination).
Saving Throws: Base Will save +4.
Skills: Gather Information 2 ranks, Knowledge (nobility and royalty) 2 ranks, Spellcraft 8 ranks. Spellcasting: Ability to cast a 2nd-level arcane spell from the divination school without preparation.
Special: Membership in the Legion of Steel.
Class Skills
The Legion Sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Int), Knowledge (all skills taken individually) (Int), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.
Skills Points at Each Level: 4+ Int modifier.
Class Features
As a Legion sorcerer, you represent the counter to the Dark Knight’s Order of the Thorn. You gain additional spellcasting, divination-themed abilities, and a degree of focus that is uncommon in other sorcerers.
Legion Knowledge (Ex): At 1st level, you gain the Legion Knowledge ability described under CommonLegion Class Features.
Shared Divination (Su): At 1st level, you develop your arts of magical inquiry and divinatory talents, and you can more easily share the results with your allies. By casting a divination spell as a full round action, you can extend the effects of the spell to a number of other willing individuals of your choice up to your caster level. All individuals must be within a 30 ft. radius of you. Spellcasting: At each new Legion sorcerer level after the 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class you belonged to before you added the prestige class. You do not, however, gain all of the benefits a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Legion mystic, you must decide to which class you add the new level for purposes of determining spells per day, caster level, and spells known.
Focused (Ex): At 2nd level, 5th level, and 9th level, you may add either Skill Focus or Spell Focus as a bonus feat.
Apprentice (Ex): At 3rd level, you gain the Apprentice ability as described under Common Legion Class Features.
Reputation (Ex): At 3rd level, you gain the Reputation ability with a +4 bonus as described under Common Legion Class Features. The bonus increases to +6 at 7th level.
Canny Spellcraft (Ex): At 4th level, you learn to apply your own quick thinking and knowledge of arcane magic when dealing with your enemies. You may add your Intelligence bonus (if any) to your caster level checks when attempting to overcome a target’s spell resistance and to your own saving throws against spells and spell-like abilities. You lose the second benefit if you are flat-footed or otherwise surprised or unaware (such as when you are blinded, panicked, or unconscious).
Confound Divination (Ex): At 6th level, your ability to recognize and resist external divination becomes second nature to you. You are allowed a Will saving throw to resist or block scrying attempts used upon you (such as from the scrying spell) even when no saving throw is normally allowed, including attempts made to view the immediate area in which you are located. This ability has no effect on spells such as detect good or discern lies, however, which continue to affect you as normal.
Covert Spellcraft (Ex): At 8th level, you master the art of casting some of your spells with subtlety to avoid detection by other sorcerers. You may choose a number of known spells equal to 3 plus your Intelligence bonus to permanently modify with the Silent Spell metamagic feat. Spells modified in this way do not use up ahigher-level slot, nor do they take longer to cast.
Counter Divination (Ex): At 10th level, your talent in foiling attempts to divine your location improves to the point where you can attempt to identify the source and identity of a divination. When you are the target of any divination spell, you may make a Will save of your own (DC 15 + diviner’s caster level) as a free action. Success indicates that you know the identity and current location of the diviner. Failed attempts to identify the source may not be retried. This ability is affected by such spells as nondetection and false vision, which will conceal the diviner’s identity just as if you were attempting to scry him or her.