Author Topic: General Discussion and Sugestions  (Read 205493 times)

Offline ketaro

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Re: General Discussion and Sugestions
« Reply #480 on: December 26, 2014, 07:59:23 PM »
Doesn't need to doesn't mean physically unable to.
D&D can be weird too :p

Offline Anomander

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Re: General Discussion and Sugestions
« Reply #481 on: December 26, 2014, 08:03:05 PM »
^this.

Some undead are reputed to be unholy eaters.
As for constructs... well, just patch yourself a meat-grinder and you can 'eat' forever.

Offline Rakoa

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Re: General Discussion and Sugestions
« Reply #482 on: January 09, 2015, 07:09:30 PM »
Could somebody please tell me I'm not insane? I was thinking the other day about a Flesh Golem monster class that I've used in my games before, probably a year or two ago. I know I did, for a fact, but I can't find it anywhere here now. Maybe it wasn't quite a Flesh Golem? It was very Frankensteiny, I assure of that, right up to being afraid of fire. Or taking extra damage from it. Or something.

Does anybody know the class that I'm talking about? It is seriously driving me crazy!
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Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #483 on: January 09, 2015, 07:31:29 PM »
Maybe it was the half-golem? It has options for half-flesh, half-cadaver, half-cadaver-flesh, and a bunch of others.

Offline Rakoa

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Re: General Discussion and Sugestions
« Reply #484 on: January 09, 2015, 07:38:31 PM »
I looked it over, but it certainly was not. In fact, I even remember it being invigorated by electricity a la flesh golem (which I know the half-flesh golem does, too, but it wasn't it), which leaves little doubt in my mind that that is, indeed, what the class was. I distinctly remember a very Frankenstein picture for it, too, complete with doctor and table and lightning. The fact that I can't find it here is the really confusing part. Perhaps it was on another forum and didn't make the port over? Or was deleted somehow?

Maybe it came from a different project, but I find that pretty unlikely. I can't even remember seeing another monster class project, furthermore using one in my games.
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Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #485 on: January 09, 2015, 07:48:31 PM »
I looked it over, but it certainly was not. In fact, I even remember it being invigorated by electricity a la flesh golem (which I know the half-flesh golem does, too, but it wasn't it), which leaves little doubt in my mind that that is, indeed, what the class was. I distinctly remember a very Frankenstein picture for it, too, complete with doctor and table and lightning. The fact that I can't find it here is the really confusing part. Perhaps it was on another forum and didn't make the port over? Or was deleted somehow?

Maybe it came from a different project, but I find that pretty unlikely. I can't even remember seeing another monster class project, furthermore using one in my games.

Bhu's done a few, I think. But I don't think he's done flesh golems.

Offline ketaro

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Re: General Discussion and Sugestions
« Reply #486 on: March 07, 2015, 04:33:28 AM »
I just noticed there isn't a template for making a monster class. Yanno, something with most of the bbcode done out already
Cause who actually knows how to make tables -_-'

Offline Raineh Daze

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Re: General Discussion and Sugestions
« Reply #487 on: March 07, 2015, 07:54:30 AM »
I just noticed there isn't a template for making a monster class. Yanno, something with most of the bbcode done out already
Cause who actually knows how to make tables -_-'


There is, actually. Go to the full reply screen. Fourth dropdown box. Wish I could remember what's up with the columns, though.


BASE CLASS NAME


   
"Quote of Some Kind by a member of the class!"
-name of quote origin, race and class name optional

A general description of whatever the class is!

MAKING A CLASS NAME
Short description of play style.
Abilities: The important abilities and why they are important.
Races: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
Alignment: Alignment restrictions (if any).
Starting Gold: Xd4x10(average gp)
Starting Age: As (core class name).

Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skill Points at 1st Level: (x + int)x4
Skill Points at Each Additional Level: x + int

Hit Dice: dx



Level
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save

Special[/c][/c][/c][/c][/c][/c]
1st+0+2+0+2-[/c][/c][/c][/c][/c][/c]
2nd+1+3+0+3-[/c][/c][/c][/c][/c][/c]
3rd+2+3+1+3-[/c][/c][/c][/c][/c][/c]
4th+3+4+1+4-[/c][/c][/c][/c][/c][/c]
5th+3+4+1+4-[/c][/c][/c][/c][/c][/c]
6th+4+5+2+5-[/c][/c][/c][/c][/c][/c]
7th+5+5+2+5-[/c][/c][/c][/c][/c][/c]
8th+6/+1+6+2+6-[/c][/c][/c][/c][/c][/c]
9th+6/+1+6+3+6-[/c][/c][/c][/c][/c][/c]
10th+7/+2+7+3+7-[/c][/c][/c][/c][/c][/c]
11th+8/+3+7+3+7-[/c][/c][/c][/c][/c][/c]
12th+9/+4+8+4+8-[/c][/c][/c][/c][/c][/c]
13th+9/+4+8+4+8-[/c][/c][/c][/c][/c][/c]
14th+10/+5+9+4+9-[/c][/c][/c][/c][/c][/c]
15th+11/+6/+1+9+5+9-[/c][/c][/c][/c][/c][/c]
16th+12/+7/+2+10+5+10-[/c][/c][/c][/c][/c][/c]
17th+12/+7/+2+10+5+10-[/c][/c][/c][/c][/c][/c]
18th+13/+8/+3+11+6+11-[/c][/c][/c][/c][/c][/c]
19th+14/+9/+4+11+6+11-[/c][/c][/c][/c][/c][/c]
20th+15/+10/+5+12+6+12-[/r][/c][/c][/c][/c][/c][/c]
Weapon and Armor Proficiencies: A place to put the different proficiencies.

Class Ability (Ex): At Xth level a class name...

Class Ability (Su): At Xth level a class name...

Class Ability (Sp): At Xth level a class name...
 
PLAYING A CLASS NAME
 Brief description on how to play the class you are designing.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.
 Resources: What resources might a member of this PrC be able to draw on.

CLASS NAME IN THE WORLD
"A quote of somebody else talking about your class!"
-name of quote originator
A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.


EPIC CLASS NAME

Hit Die: dx
Skills Points at Each Level : x + int
Class Ability: The Epic Class Name's Class Ability continues to advance at 21st level and every x levels higher than 20th.
Class Ability: The Epic Class Name's Class Ability continues to advance at 21st level and every x levels higher than 20th.
Bonus Feats: The Epic Class Name gains a Bonus Feat every x levels higher than 20th

Offline ketaro

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Re: General Discussion and Sugestions
« Reply #488 on: March 07, 2015, 08:24:25 AM »
WHOOOAAAAAA that dropdown box just blew my mind  :o

Offline FireInTheSky

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Re: General Discussion and Sugestions
« Reply #489 on: March 07, 2015, 09:51:03 AM »
Wish I could remember what's up with the columns, though.
The [/c] is because you're supposed to close each cell. Is that what you meant?

Ketaro, you could also check out this thread. There's a lot of good stuff in there. (I'm a big fan of the work Garryl did on nested tables.)

Offline jojolagger

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Re: General Discussion and Sugestions
« Reply #490 on: April 19, 2015, 02:37:02 PM »
So I noticed this on the lich, and figured there was probably enough reuse of phrasing to ask in general.
Dark Touch: A lich gains a touch attack that deals damage equal to 1d8+ the lich's ability bonus of the ability score its spellcasting is based on. A lich with multiple spellcasting classes uses the class with the highest ability bonus.

What if your spellcasting isn't based on an ability score? Tainted Sorcerer or Tainted Scholar for example. Not a likely situation, but a possible one.
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Offline Rakoa

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Re: General Discussion and Sugestions
« Reply #491 on: May 15, 2015, 12:11:10 PM »
Would I be incorrect in assuming that there is a Beholder Mage class somewhere around here? I could have sworn that I had seen one, but I cannot find it.

I may be in line for another Flesh Golem scenario.

EDIT: Turns out I was thinking of the references within the Beholder to Beholder Mage. But I swear that the Flesh Golem really did exist!!
« Last Edit: May 15, 2015, 12:27:19 PM by Rakoa »
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Offline bhu

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Re: General Discussion and Sugestions
« Reply #492 on: May 26, 2015, 10:20:48 PM »
http://www.minmaxboards.com/index.php?topic=994.180  I have a template I'd like to give a shot at doing.

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #493 on: May 27, 2015, 08:23:21 AM »
Certainly, go ahead, classes based on homebrew are perfectly fine here.

Offline bhu

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Re: General Discussion and Sugestions
« Reply #494 on: May 27, 2015, 08:32:58 PM »
For template classes the number of levels is equal to the +LA right?

Offline Rakoa

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Re: General Discussion and Sugestions
« Reply #495 on: May 27, 2015, 09:31:37 PM »
Well, the Lich template on here is two levels long, if that's anything to go by. The regular Lich template is CR+2 and LA+4, so CR seems to be the way to go.
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Offline bhu

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Re: General Discussion and Sugestions
« Reply #496 on: May 28, 2015, 02:20:45 AM »
CR for my template is +1.  It would be way too front loaded for a level 1 prc.

Offline ketaro

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Re: General Discussion and Sugestions
« Reply #497 on: May 28, 2015, 03:59:26 AM »
If there is enough inspiration to go further than the CR or LA of the original template/monster/whatever, it is cool to just make as many levels as you feel you need. I'm sure that is mentioned in the other thread about Os' rules for making stuff for this project :p

Offline oslecamo

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Re: General Discussion and Sugestions
« Reply #498 on: May 28, 2015, 04:43:56 AM »
My suggestion is usually to either tone down the original template, or give it more levels as you see fit.

Offline VindAlowd

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Re: General Discussion and Sugestions
« Reply #499 on: July 12, 2015, 08:39:45 PM »
There is a typo in the main index. The link to the flesh golem is written as "Goblin, Flesh."