So is it just me, or do the werecreatures seem to be a lot weaker than any of the others? I mean, they replace your physical abilities completely and none of them have particularly amazing stat boosts. Especially since you don't get strength increases for growing in size, but you do get strength *penalties* for taking a smaller size (see weretiger). Spending extra transformations to grow larger only increases your natural weapon damage and makes you easier to hit, in addition to being a pain to use (you try fitting a colossal spider in a sewer ).
Here are my reasonings:
-Ability scores being replaced simply means you can dump your basic scores and invest them somewhere else.
-Even with those "penalties", Str 19 is pretty far from shabby.
-Raaghh, why does the only thing people think about with size categories is bloody str?
Reach? Grapple? Trip? You actually get immune to some nasty effects (f*** you forcecage). The fact you can now actually block a passage with your body? Size =/= Str score damnit!
Compared to base 3.5's werecreatures, with unlimited uses and additive stats, I'm not sure I'd take any of these templates over something like death knight or paragon.
Now this is a more relevant point. Following Nanshork's
endless bickering interested sugestions, I added the following ability to all weres:
Ability:All lycanthropes gain +2 to Wisdom. In addition, when in animal form, a lycanthrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the animal’s normal ability scores -10. A lycanthrope in hybrid form modifies its physical ability scores by the same amount.
Also this happens to screw over people who would dump their base str scores in a suposed bruiser character, but gently caress them.