Hound of TindalosHD:d10
Level | Bab | Fort | Ref | Will | Feature |
1 | + 1 | +2 | +2 | +2 | Hound of Tindalos Body, Angled Entry, Otherworldy Mind, +1 Dex |
2 | + 2 | +3 | + 3 | +3 | Hound Hide, Least Tindalos Essence, +1 Wis |
3 | + 3 | +3 | + 3 | +3 | Fast Entry, Lesser Tindalos Essence, +1 Str |
4 | + 4 | +4 | + 4 | +4 | Foul Existence, Advanced Tindalos Essence, +1 Dex, +1 Wis |
5 | + 5 | +4 | + 4 | +4 | Ripping Gaze, Greater Tindalos Essence, +1 Dex, +1 Str |
6 | + 6 | +5 | + 5 | +5 | Hunter Hound, +1Wis, +1 Str |
7 | + 7 | +5 | + 5 | +5 | From Beyond Time,Dark Tindalos Essence, +1 Str, +1 Dex, +1 Wis |
Skills:8+int modifier per level, Class skills are Balance, Climb, Concentration, Escape Artist, Intimidate, Jump, Hide, Knowledge(any), Listen, Move Silently, Search, Sense motive, Spot, Survival.
Proficiencies: The Hound of Tindalos is proficient with its own natural weapons only
Features:Hound of Tindalos Body: The Hound of Tindalos loses all other racial bonuses and gains outsider traits (basicaly dark vision 60 feet) plus the Extraplanar and Evil subtypes. Hound of Tindalos are medium outsiders with a base speed of 40 feet, a bite natural attack dealing 1d8+Str mod damage, and two natural claw attacks each dealing 1d6+Str mod damage. An Hound of Tindalos can speak, but has no limbs capable of fine manipulation.
In addition it has a natural armor bonus equal to is Con mod.
Angled Entry: Once per day, plus an additional time per each 3 HD, the Hound of Tindalos can move trough dimensions in ways other creatures cannot comprehend. This works as Greater Teleport (self only), but the destination point must be adjacent to a fixed angle or corner in the physical enviroment, 120 degrees or less, such as a wall, floor, or ceiling. Temporary angles created by cloth, vegetable matter, flesh or small items are not sufficient.
Otherworldy Mind: Any creature attempting to read the thoughts of a Hound of Tindalos, using indirect divination to learn something about them, or trying to communicate with it telepathically takes 1d6 points of nonlethal damage and must make a DC 10+1/2 HD+Wis mod Will save or become confused for 2d4 rounds. This is a mind-affecting effect. If the Hound of Tindalos has 13 HD or more, even creatures immune can be affected, but they gain a +5 bonus on the save.
Ability Score Increase: the Hound of Tindalos gains +1 to
Dex at levels 1, 4, 5, 7
Str at levels 2, 5, 6, 7
Wis at levels 3, 4, 6, 7
For a total of +4 Dex, +4 Str, +4 Wis at level 7.
Hound Hide: At 2nd level the Hound of Tindalos gains DR/magic equal to its HD.
Tindalos Essence: At certain levels the Hound of Tindalos becomes able to use some SLAs a certain number of times per day. Any save DCs are 10+1/2 HD+Wis mod.
Least-At 2nd level Fog Cloud 2/day per HD
Lesser-At 3rd level Invisibility at will, but self only. If the Hound of Tindalos has 12 or more HD, See Invisibility, True Seeing, Invisibility Purge and similar spells/effects only work against this invisibility if the source is whitin 10 feet of the Hound.
Advanced-At 4th level Slow and Haste each 1/day per 2 HD.
Greater-At 5th level Air Walk constant effect on self, plus Scrying and Dimensional Anchor each 1/day per 2 HD. At 14 HD this upgrades to greater Scrying.
Dark-At 7th level Discern Location and Locate Creature each 1/day per 3 HD.
Fast Entry: At 3rd level the Hound of Tindalos can use its Angled Entry ability as a move action, and when it does so, it can use its Fog Cloud ability as a free action, as long as the chosen area includes its own position.
Foul Existence: At 4th level the hound of Tindalos becomes immune to poison.
Ripping Gaze: At 5th level creatures looking at the Hound of Tindalos take 1d6 slashing damage per HD, This ability has a range of 30 feet and a Fortitude DC 10+1/2 HD+ Wis mod negates. DR applies against this damage, but it counts as magic and slashing for bypassing it. Creatures that save against this become immune to this Hound of Tindalos gaze for 24 hours.
Hunter Hound: At 6th level the Hound of Tindalos becomes immune to mind-affecting effects and its Claw and Bite attacks deal damage as if it was one size category larger, and its darkvision increases by 60 feet. In addition 1/round when it hits a target with one of its natural weapons, it can use either its Dimensional Anchor or Slow SLAs on the target as a free action whitout expending an use of the ability.
From Beyond Time: Hounds of Tindalos enter the physical world on their own in pursuit of those who have trodden too much the netherways beyond time and reality—time travelers (be it physical travel or simply divinatory glimpses forward or backward in time) and creatures that teleport without regard to how this movement impacts subtle magical currents in the multiverse particularly draw their interest.
At 7th level the Hound of Tindalos can use its Angled Entry ability as a swift action, and it gains a bonus equal to 1/3 its HD on all attack rolls, damage rolls, ability DCs, saves, AC, ability checks and skill checks against enemies currently out of their natural time, under the effect of time-bending effects such as Haste, or used any ability to twist time in the last 24 hours, like Time Stop, celerity or any ability that grants extra actions, or used any kind of teleportation effect.
In addition, should any other creature whitin the Hound of Tindalos sight attempts to use any teleportation or time-altering effect whitin the Hound of Tindalos sight, it can instantly teleport to any position adjacent to them and perform a melee attack that ignores all miss chances (including mirror image and similar), DR and hardness. Then the ability resolves as normal, demanding a concentration check to don't lose it if applicable.
What better way to do in Christmas day than give the finishing touches on a Cthulhu-inspired pathfinder monster?
... What? Everybody at family's home's resting, I have a small pile of various candy to eat and watching holiday movies that only demand half a brain to follow. May as well put my hands to good use.
Anyway, the PF monster is quite solid. Three natural attacks, flies, some immunities, a nice variety of SLAs, and the swift teleport into angled places is a nice nod to the fluff.