Author Topic: What is the easiest skill to bring to +150?  (Read 8833 times)

Offline Garloth

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Re: What is the easiest skill to bring to +150?
« Reply #20 on: January 15, 2014, 02:53:52 PM »
Jump: "If your speed is 30 feet then no modifier based on speed applies to the check. If your speed is less than 30 feet, you take a -6 penalty for every 10 feet of speed less than 30 feet. If your speed is greater than 30 feet, you gain a +4 bonus for every 10 feet beyond 30 feet. "
Speed, not base speed it seems.
Run feat: "When running, you move five times your normal speed"
So it SHOULD work IMHO.

Offline snakeman830

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Re: What is the easiest skill to bring to +150?
« Reply #21 on: January 15, 2014, 03:12:28 PM »
Run feat, IIRC, give a +4 bonus to Jump checks after a running start.

That said, a Thri-kreen Blade Dancer 10 has a +110 bonus to Jump before accounting for Strength, feats, items, or even any ranks in Jump beyond the prerequisites for the PrC.
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Offline awaken_D_M_golem

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Re: What is the easiest skill to bring to +150?
« Reply #22 on: January 15, 2014, 03:34:27 PM »
Diplo upto Fanatic is Mind-Affecting anyways,
so you might as well do it via Charm + Hypno.
Cheaper build investment for sure.

Most (not all) of the old skill record builds, are
from circa '07 ; each could stand an update.

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Offline Garloth

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Re: What is the easiest skill to bring to +150?
« Reply #23 on: January 15, 2014, 03:38:01 PM »
Mind affecting, true but no save which means i can use it inside a magic guild without problems.
And as for run: it also gives a no-armor running speed modification *5 instead of *4.

Offline zook1shoe

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Re: What is the easiest skill to bring to +150?
« Reply #24 on: January 15, 2014, 08:00:53 PM »
Hide can get pretty high
a dark Ghostwalk ghost skulk gets ~ +27 just from race

I think, overall, physical stat-based skills are the easiest.
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Offline Kasz

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Re: What is the easiest skill to bring to +150?
« Reply #25 on: January 16, 2014, 06:58:43 AM »
Making bonuses a different type than the standard enhancement type is x2 the cost.
Could you provide a source for that?

The chart in the DMG about making custom items. Uuuuuuh, I guess I'll check the page...
Or, well, you can only do "Other" types for AC & Save bonuses as per the chart's on page 285 of the DMG's Creating Magic Items section.
But if the DM is fine with it, then it roughly comes out to x2 the price.  :-\

http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

The part of save bonuses seems to suggest x2 to the price. Any other type other than resistance costs twice the price.

It's different for AC though, that's only 2500, compared to 2000, only 25% more.

Offline Ithamar

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Re: What is the easiest skill to bring to +150?
« Reply #26 on: January 16, 2014, 11:31:02 AM »
Hide can get pretty high
a dark Ghostwalk ghost skulk gets ~ +27 just from race

I think, overall, physical stat-based skills are the easiest.
Optimizing a hide-o-mancer is hilarious.  This guy is so good at hide and seek he attracts throngs of followers!  Yet none of them have any idea who or why they are suddenly fanatic.  :lmao

Offline ketaro

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Re: What is the easiest skill to bring to +150?
« Reply #27 on: January 16, 2014, 09:26:37 PM »
Hide can get pretty high
a dark Ghostwalk ghost skulk gets ~ +27 just from race

I think, overall, physical stat-based skills are the easiest.
Optimizing a hide-o-mancer is hilarious.  This guy is so good at hide and seek he attracts throngs of followers!  Yet none of them have any idea who or why they are suddenly fanatic.  :lmao

Everybody wants to play the world's biggest game of hide and seek!
Religious texts somehow imply the idea of great rewards upon the one who manages to find this god of hiding! :p

Offline Jackinthegreen

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Re: What is the easiest skill to bring to +150?
« Reply #28 on: January 16, 2014, 11:39:30 PM »
Run feat, IIRC, give a +4 bonus to Jump checks after a running start.

That said, a Thri-kreen Blade Dancer 10 has a +110 bonus to Jump before accounting for Strength, feats, items, or even any ranks in Jump beyond the prerequisites for the PrC.

110?  I suppose I'll start looking at it...

+30 competence bonus
Having 40 as a base speed means its new move speed is 120 feet at 10th, so according to the jump rules that's 120-30=90, or 9x4=+36 to jump.
+30 racial
+12 jump ranks
+2 synergy from 5+ tumble ranks

Dang, that does equal 110.  I suppose it begs for something like Leap of the Heavens or 4 levels in ninja to get the ability to ignore the running start.

Offline snakeman830

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Re: What is the easiest skill to bring to +150?
« Reply #29 on: January 18, 2014, 07:51:07 PM »
Yeah, it's almost enough to make me wonder if a melee character could use that to forgo a fly speed and still be relevant against most foes.
"When life gives you lemons, fire them back at high velocity."