Ahhh, I almost forgot about one of the best parts of
Corpse Companion . I bolded the best part:
Corpse Companion (Su)
With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods.
She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it.
This means that since dracolich makes my force dragon into a skeleton, I get to apply skeletal templates to it as long as they don't add HD! Here's 4 that I'll be adding to it from PF (All found in the
Skeleton Template):
Skeleton (Acid): The bones of an acid skeleton constantly ooze caustic acid. An acid skeleton’s melee attacks deal an additional 1d6 points of acid damage, and anyone striking an acid skeleton with an unarmed strike or natural attack takes 1d6 points of acid damage. Acid skeletons lose their immunity to cold but gain immunity to acid. An acid skeleton’s Charisma is 12. Other energy types, such as electric skeletons or frost skeletons, can be applied in a similar fashion. (CR +1)
Bloody SkeletonA bloody skeleton is coated in a slick layer of blood and gore infused with negative energy. This gore allows the skeleton to reform and heal itself.
Creating a Bloody Skeleton
Challenge Rating: As a normal skeleton + 1.
Fast Healing: A bloody skeleton has fast healing equal to 1 per 2 Hit Dice it possesses (minimum 1).
Saves: A bloody skeleton gains channel resistance +4.
Abilities: A bloody skeleton's Charisma is 14.
Special Qualities: A bloody skeleton gains the deathless special quality.
Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Burning SkeletonA burning skeleton is surrounded by an aura of flames that deals fire damage to those it strikes
Challenge Rating: As a normal skeleton + 1.
Aura: Burning skeletons possess a fiery aura.
Fiery Aura (Ex)
Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.
Defensive Abilities: Burning skeletons lose their immunity to cold but gain immunity to fire. A burning skeleton gains vulnerability to cold damage.
Melee Attacks: A burning skeleton's melee attacks (including both those made with a natural weapon and those made with a manufactured weapon) deal an additional 1d6 points of fire damage.
Abilities: A burning skeleton's Charisma is 12.
Special Qualities: A burning skeleton gains fiery death.
Fiery Death (Su)
A burning skeleton explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage per 2 Hit Dice the skeleton possessed (minimum 1d6). A Reflex save (DC = 10 + 1/2 the skeleton's Hit Dice + the skeleton's Cha bonus) halves this damage.
Mudra Skeleton: Sometimes known as “whirlwind skeletons,” mudra skeletons are created with four or more arms, each capable of wielding a weapon. A mudra skeleton’s Dexterity increases by +4 (instead of +2), and it gains Multiweapon Fighting and Weapon Finesse as bonus feats. (CR +1)
The only one I'm not sure about is the Acid template as it makes him lose his immunity to cold for acid. Also, all of these apparently reset the skeleton's charisma, I think I can get that overlooked without too many problems. One of the best things with the Bloody template is that it gives my dragon fasthealing 17 which is pretty awesome.
As a side note, I will be taking Corpsecrafter and Nimble Bones feats and say that I've raised this dragon under a desecrate spell for more HP and an additional +2 profane bonus on all attack rolls, damage rolls, and saving throws.
All in all, I think my "minion" is shaping up to be the bees knees.
Edit: After looking at the Acid Skeleton closer, I could apply the template another 4 times to cover the base elements (fire, cold, electricity, sonic) in addition to giving him +4d6 to all his attacks. I could probably do ones such as divine and profane, but I figure covering the bases will "play" nicer.