It appears that most of us preferred to take the Overlord.
In order to take it, first, the Dynasty Path.
warrant Age :Age of RebirthSP 12, profit 10, one Archeotech component. Our Warrant of Trade is as old as the Great Crusade and the Horus Heresy. Perhaps the Warrant was signed by Big E Himself
Fortune & Fate :Rising Star Sp 12, PF 10. Free choice on the line. Our dynasty is on the path to riches again !
Acquisition:Reward Sp 16, PF 2. Our RT ancestor did so well during the Crusade he got a Warrant. Something like this.
Sanction :Age of Plunder SP 12, PF 2. Angevin Crusade ? younglings, we've been there from even before that !.
Contacts :Battlefleet Sp 12, PF 2. that's how we kept the Overlord, we've got friends in the Navy.
Warrant Renown :Famous Sp 14, Pf 4. 'Nuff said.
Total : 30 Profit Factor, 78 Ship Points.Thanks to our RT, said SP rise up to 81 ! We are from a "destitute" dynasty, perhaps, but on the way back to wealth, and with a kick-ass ship.
FIDES OMNIA VINCIT or CRESCAT E VOIDIBUS, Overlord class battlecruiser81 Ship points.
Thulean Exploration Vessel : 1 Sp.
Essentialsmodified Saturnine Pattern Class 4a Drive (3sp), Miloslav H-616.b Warp Engine, Warpsbane Hull (2sp), Repulsor Multiple Void Shield Array, Ship Master's Bridge, Vitae Life Sustainer, Voidsman Quarters, W240 Passive Auger Array.
Supplementals Autotemple (0 sp), poor quality Barracks (1 Sp), Compartimentalised Cargo Hold (1 sp), Trophy Room (1sp=), XED.11178e Umbertas Device (0 sp)
WeaponsSunsear Laser Battery (prow) (1 sp), Str 4 1d10+2 Crit 4+, range 9.
Sunsear Laser Battery (dorsal) 1sp), Str 4 1d10+2 Crit 4+, range 9.
Sunsear Laser Broadside (port) (1 sp) Str 6 1d10+2 Crit 4+, range 9.
Sunsear Laser Broadside (starboard) (1 sp) Str 6 1d10+2 Crit 4+, range 9.
Lathes Launch Bay (2sp) Str 2.
Lathes Launch Bay (starboard) (2 sp) Str 2.
Squadrons include on board : 1 Support (Cargo Haulers), 2 Fighters (20*2 Fury), 1 bombers (10 Starhawks.)
Speed : 5(+1 from mod drive, -1 Thulean Exploration Vessel).
Manoeuvrability +5.
Detection: +20 (included bonus from Thulean Exploration vessel).
Hull : 70 hp
Armor :22.
Turret rating: 2.
73/90 Power, 77/78 Space.
Population : 100/100. Crew : Competent (30).
Moral : 100+2( Autotemple) +5 (XED.11178e Umbertas Device)-1d5 Barracks= 107- 1d5
Achievement points :+150 Trade,+100 Military, +50 Crime, +100 Exploration, +200 Creed.
-No Manoeuver penalties when travellig through nebulas, ice rings, plasma clouds and other small particle based celestial phenomenaes.
- +10 to Navigation Tests in the Warp. Warp encounters can be rerolled. Travel time halved, encounter roll every three days instead of 5.
-+5 to all Piloting and Navigation tests from crew on the bridge.
-+10 to shipboard BS tests.
- can do active auger in Silent run.
Executive Summary For her class, average speed, a bit harder to manoeuver, but still manageable, and once we'll have money to get Augmented Retrothrusters, she'll sail as swiftly as a frigate.We can try navigate more easily in dangerous part of space, we can do some stealth, and go through faster than average through the Warp. And it is comparatively safer there for us.
We have a very tough ship, with ship-of-the-line firepower. With Prow+dorsal, we can reinforce either side if needed, or get an equivalent to a full broadside volley on front. We have some aircraft to cover our stern, and help us explore/conquer worlds as well.
She can help us for any kind of endeavour. It is a War ship, no lie, but we can trade, we can convert heathen and chart the unknown. We have room to upgrade the ship as our dynasty grow.
I do consider my job done
we must still choose the name , we've got two among the list I've proposed left, so those who didn't said anything about it, pray tell which one you prefer.
I do agree with Ship roles : of course, in that case, I'll be the Navis Primaris/Warp Guide.
EDITED : launch bays contents corrected.