My 18th level PC's have gotten on the bad side of the Unseelie Court, but have thus far resisted all attempts to have them captured or killed. For the PC's, about five months have passed, but due to the different rate of flowing time in the Faerie Court, it's only been five or six days for the Unseelie Princess. Thus far, she's found the PC's to be an infuriating diversion, and has contented herself with sending lackeys to capture the PC's and bring them (or their heads) before her.
For the Unseelie court I am using evil versions of Eladrin outsiders who have the Shadow Creature template from Lords of Madness. They also have lots of fey courtiers, such as Masters of the Hunt (MM5) at their disposal. The PC's are in a bind as far as a "final solution" to the problem, because the Seelie and Unseelie have dual natures, so if the kill the Unseelie Princess who wants them dead, they'll also be killing the Seelie Princess who is their ally.
After the last attempt to capture them (a coordinated Wild Hunt was called, and they were subjected to five encounters in one day, with the last being a Master of the Hunt and his hounds), the PC's resorted to escaping and casting Mind Blank on each of themselves to prevent the Master of the Hunt from being able to using his Discern Location ability on them. Once the Unseelie Princess "wakes" and the Master of the Hunt reports back to her (though the PC's have enlisted the help of a good Master of the Hunt to help them hunt down the one that tried to kill them) and she learns they are becoming even more powerful and difficult to hunt, she'll have to resort to one of two other methods:
1) I could give the Unseelie Court the Claw of the Revnancer artifact from The City of the Spider Queen. The Unseelie then trick the PC's into murdering someone (they know the PC's typical stomping grounds), then use the revnant they create from the corpse to learn where the PC's are (Revenants have a "find the guilty" ability and always know the direction and distance to their murderers, Mind Blank or not).
2) The Unseelie Princess gets three Ghaele Cleric 3's (cast as Cleric 17) who are in her court to each cast Gate, calling the PC's into her throne room, and commanding them to lay there helplessly (where of course, a dozen or so Tulani are waiting, prepared to pepper the PC's with their Charisma-damaging rays, so they all fall into comas). She would then keep them around to play with (ie - torture).
The second option is perfectly legal, seemingly immune to immediate action defenses like Greater Mirror Image (though the Iot7FV's indigo veil probably would be able to protect him...), and seems like a logical step for her to take once she tires of the 'game' that is capturing the PC's. But at the same time, it's also likely to piss off the players (but they're already starting to tie the game in knots, so all's fair in Love and War, right? Mind Blank + Superior Invisibility = ambushing things that have no way to effectively fight back, makes for a boring DM job, and very little risk to the PC's.
It would of course lead to an eventual escape-attempt, not the end of the campaign. Maybe use it to take a break from the main campaign, play some lower-level characters in the same world for a while, and then when someone screws up and the PC's come out of their comas, they could break out, fighting their way through the Unseelie stronghold (where all their gear was disbursed to the occupants, so they can get it all back quickly).
I'm just wrestling with this idea. Like I said, it seems like the logical step for the BBEG to take, but it WILL make my players mad. But I also feel like I need to pull out the stops; the PC's
should succeed, but they shouldn't succeed as easily as they are (there's always a bigger fish, and all that).
Now, the PC's were counseled two sessions ago about the existence of the Clone spell, which could be a permanent solution to their problem (How do you get the Mob off your back when they've put out a hit on you? You make them think they succeeded in killing you, by giving them an exact duplicate of your corpse.) But it will take them months to grow the bodies. I'm thinking of using the Revnant option once or twice after the PC's start the body-growing, then using the Gate option. Once the PC's escape, their bodies will be ready, and they can set up whatever deception they can come up with.
Is this a bad idea?