Author Topic: Dread necromancer  (Read 14936 times)

Offline Jackinthegreen

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Re: Dread necromancer
« Reply #20 on: February 26, 2014, 12:23:34 PM »
Magic-blooded is a LA +0 template that gives +2 cha/-2 wis. (Magic of Faerun, IIRC)

You're probably thinking of Magic in the Blood.


On topic:  Playing a fallen (lesser) Aasimar might have interesting roleplay possibilities.  Human is always a viable choice, and in your case the skills could be useful since you'd want to put some into bluff and disguise to keep yourself from drawing attention.  DNs can definitely be feat strained, so the extra feat is also a plus.

Offline linklord231

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Re: Dread necromancer
« Reply #21 on: February 26, 2014, 12:24:45 PM »
Counting Necropolitan as an LA +1 race is only reasonable if your DM allows LA buyoff. Under the normal rules, you'd eventually catch up on your XP (I think around level 9 or so, if I'm remembering right from back when I did the math). If he treats it as a permanent level adjustment, you're forever down a level.

Says that LA 1 is already bought off in the OP.


oh well in that case, carry on  :blush
I'm not arguing, I'm explaining why I'm right.

Offline nijineko

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Re: Dread necromancer
« Reply #22 on: February 26, 2014, 12:46:36 PM »
any dm who doesn't recognize psionic as a core mechanic has serious issues. i would simply not play with such a dm. however, that's not useful to you, so just take it as me shaking my head and commenting out loud.

Offline SorO_Lost

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Re: Dread necromancer
« Reply #23 on: February 26, 2014, 12:52:48 PM »
Dread Necromancers are seriously Feat tight, check to see about Flaws.

To easily resist Turning, just pick up the Lifebond Feat (LM), it gives you +4 Turn Resistances and an additional +2 to all Saves while your 1HD zombie parrot sits on your shoulder.

Is Dragonlance splat allowed? Probably not, but it is official WotC endorsed so ask anyway. What you're wanting here is Age of Mortal's Undead Battery Feat on page 209. This lets you permanently drain HD from your zombies to power metamagics. Combined with commanding self producing undead, this gives you free Metamagic capabilities off a single Feat at the 1st level rather than having to wait for Incantatrix or Spelldancer. It also has the side effect of producing some of the most amazing glass cannons of wtf ever. Like take a 14 HD Hydra and drain all but 1 HD from it, repeat NI times, and shove them all in a bag of holding or something. When you're ready to go nuts just ask the Wizard to ready a Widened Mass Snake's Swiftness. Poof,  thousands of bite attacks, give or take for range/area, to score as many natural 20s as it takes to drop your opponent.

Unearth Arcana offers a nice Wizard ACF, like Dread Necro and Desecrate any undead created gain +2hp/hd with no spell limitation. If such a person were to preform the Necropoliton ritual on you, you'd obtain 12.5hp per level which is pretty sizable.

Lords of Darkness has a couple useful Rituals, Ritual of Shadow Walking is by far one of the best for you. For 500gp & 2,000xp you permanently obtain the ability to supernaturally teleport 100ft. as a standard action. Technically each use deals con & HP damage, but your immune to the former and with Carnal Touch have infinite of the latter. Unlike Dimensional Door, you are not prohibited from taking actions afterwards either. You can also look into the Ritual of Dark Flames, 100gp & 1,200xp nets a 10ft ray of Negative enrgy. Costs 2 wis damage to use and deals 1d6 per HD you have (excellent for burst healing/damage), use a Wand of Lesser Restoration to heal the wisdom damage as needed.

Minions minions minions. We have handbooks on undead, read them. Zombies/Skeletons are not created equal. Hydras and Dragons tend to be among the best, but with Animate Dread Warrior even the fellow Warblade can be pretty useful.

Offline ksbsnowowl

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Re: Dread necromancer
« Reply #24 on: February 26, 2014, 03:42:04 PM »
Lords of Darkness has a couple useful Rituals, Ritual of Shadow Walking is by far one of the best for you. For 500gp & 2,000xp you permanently obtain the ability to supernaturally teleport 100ft. as a standard action. Technically each use deals con & HP damage, but your immune to the former and with Carnal Touch have infinite of the latter. Unlike Dimensional Door, you are not prohibited from taking actions afterwards either.
I will be using that... wow.  Great on any fast healing undead, or any Undead that you also give the Shadow Creature template (which can grant you Fast Healing 2).

Offline Mizori

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Re: Dread necromancer
« Reply #25 on: March 04, 2014, 05:08:21 PM »
First of all thank all of you for your help this is the character i made in the end (The character me and my DM could agree on :P)

half-giant, Primordial Giant  Dread necromancer 5 with 2k exp overshot (LA +1 bought off)

Ritual of shadow walking + necropolitan (feats used on me corpse crafter + nimble bones) took me down to level 4.

stats including racial bonuses and +4 strength from corpse crafter:

str: 10
dex: 14
int: 16
Wis: 12
Cha: 24 (including +2 from cloak of charisma)

(con does not count any more but i did put my con as low as possible to be able to afford these stats on a 28 point buy)

HP 62 (rolled and +4 per level from necropolitan with corpse crafter ritual in desecrated area + altar)

Initiative +6 (+4 from nimble bones)

Ac 17/12 touch/ 15 flat foot

Ref  +4
Will +5

Feats
Corpse Crafter
Nimble Bones

Inventory
M/W Longbow
Mithril Breastplate
Cloak of charisma +2

Level 4 Advanced Learning spell: Kelgore's Grave Mist

Skills:

Disguise +7
Knowledge Religion +7
Intimidate +7
Bluff +7
(we houseruled that spot listen and search are class skills because you cannot really turn off your senses)
spot +3
listen +3
Search +1



I did not list the racials ad stuff for that does not matter in this list ^^.

If anyone has anything to add to this that i missed or distributed wrong that would be greatly appreciated (we will not play the campaign for a few weeks yet until work at university calms down) :)

Looking forward to playing this guy and see what the levels bring.