Author Topic: It's raining Monks?  (Read 5044 times)

Offline Captnq

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It's raining Monks?
« on: March 11, 2014, 04:55:36 PM »
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So, I take a monk. I fall into the 200 lbs catagory. I can fall any distance. I have the ability to fly. I meet someone outside. I dimension door straight up 200 ft (which I can do because as a flyer, the air is a valid surface to land on) I have been practicing with my monk outfit when it comes to falling so I use the flappy parts of my suit to direct my fall. I am trying to land on him.

1. When do I hit? Falling is on my action, is it not?

2: What do I roll to see if I hit the guy? Does it count as a move or as a standard action?

3. Is it a Bull Rush? Can I Bull Rush? Do I have to bull rush?

4. What do I roll to remain standing after I hit him?

5. Assuming someone else teleports me over him. Assuming I make my balance roll after plumeting into him and doing 20d6 points of damage (I take no damage because as a monk I take no damage from falling), and assuming falling isn't a move action, it's FALLING, is there any reason I cannot flurry of blows what's left of him?
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Offline NunoM

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Re: It's raining Monks?
« Reply #1 on: March 11, 2014, 05:24:56 PM »
First of all, i'm not sure if the air is viable "surface" to teleport to. It depends on the maneuverability of the flyer. If you dimension door a landed dragon straight up, it won't be able to hover so...

Second, if you're able to fly, you're flying, not falling. Unless you consider you're "stalled" and that has it's own falling rules.
Now, on with your questions...

1. IIRC a wingless non-flyer falls 500ft in the 1st round and 1000ft in the next. I'd treat it as jumping for this purpose. If you start falling from 800ft in the air, you fall 500ft in the 1st round and arrive on the next round.

2. I'd probably have you roll "Balance" checks while in the air, and then allow you to make an normal attack. I'd rule it as a charge, but your AC would suffer a lot and with a bonus to attack somehow related to the falling distance - i may be partially influenced by the "Battle Jump" feat.

3. If you want to attack, i'd rule it as a charge; if you want to fall on the guy and let him take damage from your fall, why bother? :tongue

4. Ouch... a Balance check with a DC modified by the falling distance.

5. Again, i'd rule as a charge, so it's a full-round action. No flurry of blows.

Offline Captnq

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Re: It's raining Monks?
« Reply #2 on: March 11, 2014, 06:34:17 PM »
Falling is a free round action.

"a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement.
If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage."

If I choose not to move, I fall 150 feet, apparently.

I can choose to turn off flying at any time. Lets assume I have wings from grafts. I stop flapping them. I drop the 150 feet as a free action. Now, Slow fall says nothing about anything ELSE taking no damage. It only talks about ME, and at 20th level, I take no damage, regardless of distance.

As a matter of fact, It appears that if I land in an occupied square, my target takes damage, no save, no AC roll, nothing. The only protection would be the ASA impact.

Now then...

"Accidentally Ending Movement in an Illegal Space
Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer. "

So, we must assume that my monk, if he gets up 150 feet and chooses to fall, will drop 150 feet in the first round as a free action. Whatever square he is over he hits. Whatever is in that square takes damage from getting hit with a heavy falling object. In this case I am 200 lbs (approx) so it's 16d6 damage.

As long as there was a wall in the last 5 feet, I take no damage. Hell, the way it reads, anywhere along the 150 drop I just need something that is sturdy and I take no damage. So If I'm hanging from a tree branch 150 feet up, I take no damage from the fall.

I cannot end a movement in an illegal square, so I move to the nearest legal square.

I understand your desire to make this make "sense" and to house rule something to make it make "sense" but this is about Power Gaming. Kinda sick and tired of "monkday" over on GitP and I plan on showing them exactly what a monk can do.

A 16d6 Flying Suplex is just one of my many many many devious RAW Monk Theoretical Optimizations.
MUHAHAHAHAHAHAHAHA!!!!
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Offline Captnq

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Re: It's raining Monks?
« Reply #3 on: March 11, 2014, 06:45:12 PM »
Checking the rules on throwing, the AC of a square is 5. I wonder if you have to roll to hit the ground.
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Offline linklord231

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Re: It's raining Monks?
« Reply #4 on: March 12, 2014, 02:07:01 AM »
Checking the rules on throwing, the AC of a square is 5. I wonder if you have to roll to hit the ground.

That's actually the trick to falling - you throw yourself at the ground and miss. 
I'm not arguing, I'm explaining why I'm right.

Offline Gazzien

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Re: It's raining Monks?
« Reply #5 on: March 12, 2014, 04:25:28 AM »
Checking the rules on throwing, the AC of a square is 5. I wonder if you have to roll to hit the ground.

That's actually the trick to falling - you throw yourself at the ground and miss.
I think you mean flying, but yes.

Offline Sjappo

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Re: It's raining Monks?
« Reply #6 on: March 12, 2014, 11:55:06 AM »
I have no rules justification at all but I'd use the Arrow Volley rules from CW (p.124). Allowing the target a reflex save to avoid the attack. Or something simular.

We had a simular situation with a Druid flying above his target and changing into a rino. <splat> A 4000+ pound rino deals 20d6 damage when falling 10 ft. But being a character that 10 ft. only deals 1d6 to the rino. We started alowing the target a reflex save with the DC being the result of a ranged attack from the druid.

That kinda put an end to that trick by the way.
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Offline oslecamo

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Re: It's raining Monks?
« Reply #7 on: March 12, 2014, 12:02:59 PM »
Checking the rules on throwing, the AC of a square is 5. I wonder if you have to roll to hit the ground.

That's actually the trick to falling - you throw yourself at the ground and miss.

Just because you miss one square, it doesn't mean you miss all ground squares everywhere. :eh

Offline Raineh Daze

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Re: It's raining Monks?
« Reply #8 on: March 12, 2014, 12:12:57 PM »
Checking the rules on throwing, the AC of a square is 5. I wonder if you have to roll to hit the ground.

That's actually the trick to falling - you throw yourself at the ground and miss.

Just because you miss one square, it doesn't mean you miss all ground squares everywhere. :eh

Just block the ground.

Offline oslecamo

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Re: It's raining Monks?
« Reply #9 on: March 12, 2014, 12:34:48 PM »
They still ended on the ground, not flying.

Offline Raineh Daze

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Re: It's raining Monks?
« Reply #10 on: March 12, 2014, 12:44:12 PM »
Well, you avoid falling damage, at least.

Offline spacemonkey555

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Re: It's raining Monks?
« Reply #11 on: March 12, 2014, 05:58:14 PM »
Quote
creature: A living or otherwise active being, not an object. The terms “creature” and “character” are sometimes used interchangeably.

Creatures are not objects per phb.

Offline awaken_D_M_golem

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Re: It's raining Monks?
« Reply #12 on: March 12, 2014, 08:18:59 PM »
Some of this reminds me of the Fat Jumper builds (hazy by now).

I'd hazard a guess, that Some unconscious fliers just fall, as in not-flying at all, but that Some unconscious fliers would have natural semi-failsafes.  Say like a Beholder might (I'm not sure) levitate uncontrolled down, land/bounce = prone, almost immediately re-levitate, but still unconscious.

Not sure about Falling + Targeting.  The Fat Jumpers had targeting as part of their jump+fall+movement.


The ground has an AC of 5 ?!    :lol
A drunk Monk picks up a rock and throws it at the ground, and misses.
So then the Monk attacks with his thigh in a Hulk Hogan suplex move, misses, "falls".  WTF this game is weird.
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Offline SolEiji

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Re: It's raining Monks?
« Reply #13 on: March 12, 2014, 08:27:06 PM »
Some of this reminds me of the Fat Jumper builds (hazy by now).

I'd hazard a guess, that Some unconscious fliers just fall, as in not-flying at all, but that Some unconscious fliers would have natural semi-failsafes.  Say like a Beholder might (I'm not sure) levitate uncontrolled down, land/bounce = prone, almost immediately re-levitate, but still unconscious.

Not sure about Falling + Targeting.  The Fat Jumpers had targeting as part of their jump+fall+movement.


The ground has an AC of 5 ?!    :lol
A drunk Monk picks up a rock and throws it at the ground, and misses.
So then the Monk attacks with his thigh in a Hulk Hogan suplex move, misses, "falls".  WTF this game is weird.

Somewhere I recall winged fliers unconciously floating down, limiting damage to 1d6. Unsure if that is a global rule or not.  Magic fliers seem to have no such advantage.  For beholders, its a toss up but their flight seems (Ex) so they probably would float too.
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Offline NunoM

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Re: It's raining Monks?
« Reply #14 on: March 12, 2014, 08:47:07 PM »
Pardon my ignorance, but regarding the OP, how are you avoiding the falling damage for the monk?

If that's the slow fall ability in action, then there's a mistake in your reasoning, IMO, which is: if you're falling slower than normal you won't receive damage, but neither will you deal damage if you fall on something.

Offline FlaminCows

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Re: It's raining Monks?
« Reply #15 on: March 13, 2014, 05:41:46 PM »
I understand your desire to make this make "sense" and to house rule something to make it make "sense" but this is about Power Gaming. Kinda sick and tired of "monkday" over on GitP and I plan on showing them exactly what a monk can do.

The problem is that this only works within the boundaries of our own You Break It You Buy It forum, which is essentially a place for jokes. If you try to show this "trick" to GitP, you would be dissing the Monk harder than anyone else in the Playground. It would be as if you said "the only way to make a Monk effective is to inflict brain damage on yourself". The rules were designed to be read by people, not a computer or the Literal Genie. Common sense is not a house rule.

EDIT: Just to make it clear, I do know you are joking, but I'm not sure if you really mean to post this on GitP. If you are thinking about it, I recommend adding a "This is a joke" tag in the subject line or in a spoiler at the end, just in case somebody doesn't get it.
« Last Edit: March 13, 2014, 05:46:31 PM by FlaminCows »

Offline awaken_D_M_golem

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Re: It's raining Monks?
« Reply #16 on: March 14, 2014, 03:43:51 PM »
How'd that song go?

It's raining Monks (boom) halleluia
It's raining Monks all Monks
 :P google: "it's raining men" , see video
Oddly enough the women who sing this,
were portrayed as falling within 20'
of a walk and as such, took no damage.
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Offline awaken_D_M_golem

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Re: It's raining Monks?
« Reply #17 on: March 15, 2014, 03:17:41 PM »
Y'know , Monks had a pretty good year for 2013.
It might be possible to distill all this activity ...



... It would be as if you said "the only way to make a Monk effective is to inflict brain damage on yourself" ...

 :D ... I suppose a Monk 2 / Hulking Hurler X build would fit this bill.
Although, a Monk 2 with Arse-/Jump-plomancer variant Build, would
be more fun.  Who wouldn't love the union of Jackass and Ninja's ?!



edit - misspelled the word It.  Yes I did.
Your codpiece is a mimic.