Mystic Pilferer
"The beast hungers."
- Kralava Draxila, Elven Mystic Pilferer
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Making a Mystic Pilferer
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Abilities: Text
Races: Text
Alignment: Mystic Pilferers can be of any alignment, and there is no bias in any one direction.
Table 1: The Mystic Pilferer
Level BAB Ref Fort Will Abilities 1st 2nd 3rd 4th
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1 +0 +2 +0 +2 Mind Blade, Sneak attack +1d6, steal spell (0 or 1st), trapfinding — — — —
2 +1 +3 +1 +3 Weapon Focus (mind blade), Throw mind blade, Detect magic, spellgrace +1, steal spell effect — — — —
3 +2 +3 +1 +3 Psychic strike +1d8, Steal energy resistance 10 — — — —
4 +3 +4 +2 +4 +1 mind blade, Steal spell (2nd) 0 — — —
5 +3 +4 +2 +4 Free draw, shape mind blade, Sneak attack +2d6, steal spell-like ability 0 — — —
6 +4 +5 +3 +5 Mind blade enhancement +1, Speed of Thought, Steal spell (3rd) 1 — — —
7 +5 +5 +3 +5 Psychic strike +2d8, Absorb spell 1 — — —
8 +6 +6 +2 +6 +2 mind blade, Steal spell (4th) 1 0 — —
9 +6 +6 +3 +6 Bladewind, Greater Weapon Focus (mind blade), Arcane sight, sneak attack +3d6 1 0 — —
10 +7 +7 +3 +7 Mind blade enhancement +2, Steal spell (5th) 1 1 — —
11 +8 +7 +3 +7 Psychic strike +3d8, Spellgrace +2, steal energy resistance 20 1 1 0 —
12 +9 +8 +4 +8 +3 mind blade, Steal spell (6th) 1 1 1 —
13 +9 +8 +4 +8 Knife to the soul, Discover spells, sneak attack +4d6 1 1 1 —
14 +10 +9 +4 +9 Mind blade enhancement +3, Steal spell (7th) 2 1 1 0
15 +11 +9 +5 +9 Psychic strike +4d8, Steal spell resistance 2 1 1 1
16 +12 +10 +5 +10 +4 mind blade, Steal spell (8th) 2 2 1 1
17 +12 +10 +5 +10 Multiple throw, Sneak attack +5d6 2 2 2 1
18 +13 +11 +6 +11 Mind blade enhancement +4, Steal spell (9th) 3 2 2 1
19 +14 +11 +6 +11 Psychic strike +5d8, Steal energy resistance 30 3 3 3 2
20 +15 +12 +6 +12 +5 mind blade, Absorb spell (immediate casting), spellgrace +3 3 3 3 3
Game Rule Information
Mystic Pilferer have the following game statistics.
Alignment: Any
Hit Die: d8
Starting Gold: 5d4 x 10 (125 gp)
Starting Age: Complex (as wizard)
Class skills
Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Speak Language (n/a), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at 1st level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier
Class Features
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Weapon and Armour Proficiency
Mystic Pilferer are proficient with all simple and martial weapons, their mindblade, and light armour. They do not suffer any arcane spell failure for using light armour.
Mind Blade (Su)
As a move action, a Mystic Pilferer can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword or composite shortbow of a size appropriate for its wielder. Wilding Knives who are smaller or larger than Medium create mind blades identical to weapons appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength or Dexterity bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, a Mystic Pilferer can simply create another on his next move action. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.
A Mystic Pilferer can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
A Mystic Pilferer’s mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level). If in bow form, the mind blade automatically provides ammunition with an enhancement bonus as listed here.
Even in places where psionic effects do not normally function (such as within a null psionics field), a Mystic Pilferer can attempt to sustain his mind blade by making a DC 20 Will save. On a successful save, the Mystic Pilferer maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on his turn, the Mystic Pilferer can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.
Sneak Attack (Ex)
A Mystic Pilferer deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 5th level, 3d6 points at 9th level, 4d6 points at 13th level, and 5d6 points at 17th level. See the rogue class feature, page 50 of the Player's Handbook. If a Mystic Pilferer gets a sneak attack bonus from another source (such as rogue levels), the bonuses on damage stack.
Steal Spell (Su)
A Mystic Pilferer can siphon spell energy away from his target and use it himself. A Mystic Pilferer who hits an opponent with a successful sneak attack or psychic strike can choose to forgo dealing 1 die (1d6 or 1d8) points of damage and instead steal a spell, or the potential to cast a specific known spell, from his target. If the target is willing, a Mystic Pilferer can steal a spell with a touch as a standard action.
The target of a steal spell attack loses one 0-level or 1st-level spell from memory if she prepares spells ahead of time, or one 0-level or 1st-level spell slot if she is a spontaneous caster. A spontaneous caster also loses the ability to cast the stolen spell for 1 minute. If the target has no spells prepared (or has no remaining spell slots, if she is a spontaneous caster), this ability has no effect. A Mystic Pilferer can choose which spell to steal; otherwise, the DM determines the stolen spell randomly. If a Mystic Pilferer tries to steal a spell that isn't available, the stolen spell (or spell slot) is determined randomly from among those the target has available.
For example, a 1st-level Mystic Pilferer who uses this ability against a 1st-level sorcerer could choose to steal magic missile. Assuming the sorcerer knew that spell, a successful steal spell attack would eliminate one 1st-level spell slot and temporarily prevent her from casting magic missile. If the same Mystic Pilferer stole magic missile from a wizard who had it prepared, the wizard would lose one prepared magic missile spell (but wouldn't lose any other magic missile spells she might also have prepared).
After stealing a spell, a Mystic Pilferer can cast the spell himself on a subsequent turn. Treat the spell as if it were cast by the original owner of the spell for the purpose of determining caster level, save DC, and so forth. A Mystic Pilferer can cast this spell even if he doesn't have the minimum ability score normally required to cast a spell of that level. The Mystic Pilferer must supply the same components (including verbal, somatic, material, XP, and any focus) required for the stolen spell. Alternatively, a Mystic Pilferer of 4th level or higher can use the stolen spell power to cast any Mystic Pilferer spell that he knows of the same level or lower (effectively, this gives the Mystic Pilferer one free casting of a known spell). A Mystic Pilferer must cast a stolen spell (or use its energy to cast one of his own spells) within 1 hour of stealing it; otherwise, the extra spell energy fades harmlessly away.
As a Mystic Pilferer gains levels, he can choose to steal higher-level spells. At 4th level, he can steal spells of up to 2nd level, and for every two levels gained after 4th, the maximum spell level stolen increases by one (up to a maximum of 9th-level spells at 18th level).
At any one time, a Mystic Pilferer can possess a maximum number of stolen spell levels equal to his class level (treat 0-level spells as 1/2 level for this purpose). For instance, a 4th-level Mystic Pilferer can have two stolen 2nd-level spells, or one 2nd-level spell and two 1st-level spells, or any other combination of 0-level, 1st-level, and 2nd-level spells totaling four levels. If he steals a spell that would cause him to exceed this limit, he must choose to lose stolen spells sufficient to reduce his total number of stolen spell levels to no more than his maximum.
A Mystic Pilferer can't apply metamagic feats or other effects to the stolen spell unless the specific spell stolen was prepared with such an effect. For example, a Mystic Pilferer of 6th level or higher could steal a wizard's empowered magic missile, but only if he specifically chose to steal empowered magic missile. If he chose to steal an unmodified magic missile, he couldn't steal an empowered magic missile, a silent magic missile, or any other metamagic form of the spell. A Mystic Pilferer couldn't steal an empowered magic missile from a sorcerer, since the sorcerer applies metamagic effects upon casting and thus has no prepared empowered magic missile spell.
This ability works only against spells. It has no effect on psionic powers or spell-like abilities (but see the steal spell-like ability class feature, below).
Trapfinding (Ex)
A Mystic Pilferer can use the Search skill to locate traps with a DC higher than 20, and he can use Disable Device to bypass a trap or disarm magic traps. See the rogue class feature, page 50 of the Player's Handbook.
Weapon Focus (Mind Blade)
A Mystic Pilferer gains Weapon Focus (mind blade) as a bonus feat.
Throw Mind Blade (Ex)
A Mystic Pilferer of 2nd level or higher can throw his mind blade as a ranged weapon with a range increment of 30 feet.
Whether or not the attack hits, a thrown mind blade then dissipates. A Mystic Pilferer of 3rd level or higher can make a psychic strike (see below) with a thrown mind blade and can use the blade in conjunction with other special abilities (such as Knife to the Soul; see below).
Detect Magic (Sp)
A Mystic Pilferer of 2nd level or higher can use detect magic a number of times per day equal to his Charisma bonus, if any (minimum 1). His caster level is equal to his Mystic Pilferer class level.
Spellgrace (Su)
A Mystic Pilferer of 2nd level or higher gains a +1 competence bonus on his saves against spells. This bonus improves to +2 at 11th level and to +3 at 20th level.
Steal Spell Effect (Su)
Beginning at 2nd level, a Mystic Pilferer can siphon an active spell effect from another creature. A Mystic Pilferer who hits an opponent with a successful sneak attack or psychic strike can choose to forgo dealing 1 die (1d6 or 1d8) points of damage and instead gain the effect of a single spell affecting the target. If the target is willing, a Mystic Pilferer can steal a spell effect with a touch as a standard action.
The Mystic Pilferer can choose which spell effect to steal; otherwise, the DM determines the stolen spell effect randomly. If a Mystic Pilferer tries to steal a spell effect that isn't present, the stolen spell effect is determined randomly from among those currently in effect on the target. A Mystic Pilferer can't steal a spell effect if its caster level exceeds his class level + his Charisma modifier.
Upon stealing a spell effect, a Mystic Pilferer gains the stolen effect (and the original creature loses that effect) for 1 minute per class level (or until the spell's duration expires, whichever comes first). If the spell effect's duration hasn't expired by this time, the spell effect returns to the creature that originally benefited from it.
A Mystic Pilferer can steal the effect of a spell only if the spell could be cast on him by the original caster. For example, a Mystic Pilferer couldn't gain the effect of an animal growth spell (unless the Mystic Pilferer is of the animal type) or the effect of a shield spell (since that spell's range is personal). If a Mystic Pilferer tries to steal the effect of a spell not allowed to him, the effect is still suppressed on the original target of the spell for 1 minute per Mystic Pilferer class level.
This ability does not work on spell effects that are immune to dispel magic (such as bestow curse).
Psychic Strike (Su)
As a move action, a Mystic Pilferer of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability or the mind blade is shaped as a bow). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)
A mind blade deals this extra damage only once when this ability is called upon, but a Mystic Pilferer can imbue his mind blade with psychic energy again by taking another move action.
Once a Mystic Pilferer has prepared his blade for a psychic strike, it holds the extra energy until it is used. Even if the Mystic Pilferer drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the Mystic Pilferer next materializes it.
At every four levels beyond 3rd (7th, 11th, 15th, and 19th), the extra damage from a Mystic Pilferer’s psychic strike increases as shown on the Table above.
Steal Energy Resistance (Su)
Beginning at 3rd level, a Mystic Pilferer can siphon off some or all of a target's resistance to an energy type (acid, cold, electricity, fire, or sonic). A Mystic Pilferer who hits an opponent with a successful sneak attack or psychic strike can choose to forgo dealing 1 die (1d6 or 1d8) points of damage and instead temporarily gain resistance 10 to an energy type to which his target is resistant or immune. If the target is willing, a Mystic Pilferer can steal energy resistance with a touch as a standard action.
Simultaneously, the target creature's resistance to that energy type is reduced by 10 (to a minimum of 0). A creature with immunity to an energy type retains that immunity.
If his target has more than one type of resistance to energy, a Mystic Pilferer can choose which kind to steal; otherwise, the DM determines the stolen resistance randomly from among those possessed by the target. If a Mystic Pilferer chooses to steal a type of resistance that the target doesn't possess, the stolen type of resistance is determined randomly from those possessed by the target.
The resistance a Mystic Pilferer gains from using this ability lasts for 1 minute. If the resistance is derived from a temporary effect (such as a spell), the stolen resistance disappears when the effect expires.
A Mystic Pilferer can use this ability multiple times, but its effects do not stack unless they apply to different types of energy. For example, throughout a long combat, a Mystic Pilferer might use this ability to gain resistance to fire and resistance to cold, but he could not use it twice on a creature that is resistant to fire to gain twice as much resistance to fire (nor to reduce the creature's resistance to fire by twice as much).
At 11th level, a Mystic Pilferer can steal resistance 20 to an energy type by using this ability, and at 19th level he can steal resistance 30 to an energy type.
Spells:
Beginning at 4th level, a Mystic Pilferer gains the ability to cast a small number of arcane spells, which are drawn from a subset of the sorcerer / wizard spell list (see below). He can cast any spell he knows without preparing it ahead of time, just as a sorcerer can (see page 54 of the Player's Handbook).
To learn or cast a spell, a Mystic Pilferer must have a Charisma score equal to at least 10 + the spell level (Cha 11 for 1st-level spells, Cha 12 for 2nd-level spells, and so on). The DC for a saving throw against a Mystic Pilferer's spell is 10 + spell level + Mystic Pilferer's Cha modifier.
Like other spellcasters, a Mystic Pilferer can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table 1—3: The Mystic Pilferer. In addition, he receives bonus spells per day if he has a high Charisma score (see Table 1—1, page 8 of the Player's Handbook). When Table 1—3 indicates that a Mystic Pilferer gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 4th-level Mystic Pilferer), he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
A Mystic Pilferer's selection of spells is extremely limited. A Mystic Pilferer begins play knowing no spells but gains one or more new spells at certain levels, as indicated on Table 1—4: Mystic Pilferer Spells Known. Unlike spells per day, his Charisma does not affect the number of spells he knows; the numbers on Table 1—4 are fixed.) A Mystic Pilferer can learn any sorcerer / wizard spell from the following schools: abjuration, divination, enchantment, illusion, and transmutation. No other sorcerer / wizard spells are on the Mystic Pilferer's class spell list.
Upon reaching 12th level, and at every third Mystic Pilferer level after that (15th and 18th), a Mystic Pilferer can choose to learn a new spell in place of one he already knows. In effect, the Mystic Pilferer "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Mystic Pilferer spell that the Mystic Pilferer can cast. For instance, upon reaching 12th level, a Mystic Pilferer could trade in a single 1st-level spell for a different 1st-level spell. A Mystic Pilferer can swap only a single spell at any given level, and he must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
At 4th level and higher, a Mystic Pilferer's level for spells is one-half his Mystic Pilferer level.
Free Draw (Su)
At 5th level, a Mystic Pilferer becomes able to materialize his mind blade as a free action instead of a move action. He can make one attempt to materialize the mind blade per each attack granted by BAB.
Shape Mind Blade (Su)
At 5th level, a Mystic Pilferer gains the ability to change the form of his mind blade. As a fullround action, he can change his mind blade to replicate a longsword (damage 1d8 for a Medium weapon wielded as a one-handed weapon) or a bastard sword (damage 1d10 for a Medium weapon, but he must wield it as a two-handed weapon unless he knows the Exotic Weapon Proficiency (bastard sword) feat). If a Mystic Pilferer shapes his mind blade into the form of a bastard sword and wields it two-handed, he adds 1½ times his Strength bonus to his damage rolls, just like when using any other two-handed weapon.
Alternatively, a Mystic Pilferer can split his mind blade into two identical short swords, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons apply.) However, both mind blades have an enhancement bonus 1 lower than the Mystic Pilferer would otherwise create with a single mind blade.
Finally, the Mystic Pilferer can transform his mind blade into a composite longbow.
Steal Spell-Like Ability (Su)
At 5th level and higher, a Mystic Pilferer can use a sneak attack to temporarily steal a creature's spell-like ability. A Mystic Pilferer who hits an opponent with a successful sneak attack or psychic strike can choose to forgo dealing 1 die (1d6 or 1d8) points of damage and instead gain one use of one of the target's spell-like abilities. If the target is willing, a Mystic Pilferer can steal a spell-like ability with a touch as a standard action.
This spell-like ability can originate from the target's class, race, template, or any other source, and can be of any level up to a maximum of one-third the Mystic Pilferer's class level. A Mystic Pilferer can select a specific spell-like ability to steal; otherwise, the DM chooses the ability at random. If the ability has a limited number of uses per day, the target must have at least one such use left, or the Mystic Pilferer can't steal the ability. If the target can't use its ability at the present time (such as a summoned demon's summon ability), the Mystic Pilferer can't steal it.
A Mystic Pilferer can use a stolen spell-like ability once. For all purposes (caster level, save DC, and so on), treat the spell-like ability as if it were being used by the original possessor of the ability. A Mystic Pilferer must use the stolen spell-like ability within 1 minute of acquiring it, or it is lost harmlessly. Until the Mystic Pilferer uses the ability (or until the minute elapses), the target cannot use the stolen ability.
Mind Blade Enhancement (Su)
At 6th level, a Mystic Pilferer gains the ability to enhance his mind blade. He can add any one of the weapon special abilities on the table below that has an enhancement bonus value of +1.
At every four levels beyond 6th (10th, 14th, and 18th), the value of the enhancement a Mystic Pilferer can add to his weapon improves to +2, +3, and +4, respectively. A Mystic Pilferer can choose any combination of weapon special abilities that does not exceed the total allowed by the Mystic Pilferer’s level.
The weapon ability or abilities remain the same every time the Mystic Pilferer materializes his mind blade (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind blade takes, including the use of the shape mind blade or bladewind class abilities. When in bow form, some of these enhancements may be applied to the ammunition instead of the bow itself.
A Mystic Pilferer can reassign the ability or abilities he has added to his mind blade. To do so, he must first spend 8 hours in concentration. After that period, the mind blade materializes with the new ability or abilities selected by the Mystic Pilferer.
Weapon Special Ability Enhancement Bonus Value
Bane +1
Defending +1
Distance +1
Flaming +1
Frost +1
Keen +1
Lucky +1
Merciful +1
Mighty Cleaving +1
Psychokinetic +1
Returning +1
Seeking +1
Shock +1
Sundering +1
Vicious +1
Anarchic +2
Axiomatic +2
Collision +2
Flaming Burst +2
Mindcrusher +2
Psychokinetic burst +2
Psibane +2
Shocking Burst +2
Suppression +2
Wounding +2
Bodyfeeder +3
Dislocator +3
Mindfeeder +3
Soulbreaker +3
Speed +3
Speed of Thought
A Mystic Pilferer gains Speed of Thought as a bonus feat at 6th level.
Absorb Spell (Su)
Beginning at 7th level, if a Mystic Pilferer makes a successful save against a spell that targets him, he can attempt to absorb the spell energy for later use. This ability affects only spells that have the Mystic Pilferer as a target, not effect or area spells. A Mystic Pilferer can't absorb a spell of a higher spell level than he could steal with his steal spell ability (see above).
To absorb a spell that targets him, a Mystic Pilferer must succeed on a level check (1d20 + Mystic Pilferer class level) against a DC of 10 + the spell's caster level. Failure indicates that the spell has its normal effect. Success means that the Mystic Pilferer suffers no effect from the spell and can cast the spell later (or use its energy to cast one of his own spells known) as if he had stolen the spell with his steal spell ability. His normal limit of total spell levels stolen still applies.
At 20th level or higher, a Mystic Pilferer can choose to use the stolen spell energy as an immediate action (see page 137), either to recast the original spell or to cast one of his own spells known using the stolen spell energy.
Bladewind (Su)
At 9th level, a Mystic Pilferer gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent.
As a full attack, when wielding his mind blade, a Mystic Pilferer can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the Mystic Pilferer’s regular mind blade.
When using bladewind, a Mystic Pilferer forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).
The mind blade immediately reverts to its previous form after the bladewind attack.
Greater Weapon Focus (Mind Blade)
A Mystic Pilferer gains Greater Weapon Focus (mind blade) as a bonus feat at 9th level.
Arcane Sight (Sp)
Beginning at 9th level, a Mystic Pilferer can use arcane sight as a swift action (see page 137) a number of times per day equal to his Charisma modifier (minimum 1). His caster level is equal to his Mystic Pilferer class level.
Knife to the Soul (Su)
Beginning at 13th level, when a Mystic Pilferer executes a psychic strike, he can choose to substitute Intelligence, Wisdom, or Charisma damage (his choice) for extra dice of damage. For each die of extra damage he gives up, he deals 1 point of damage to the ability score he chooses. A Mystic Pilferer can combine extra dice of damage and ability damage in any combination.
The Mystic Pilferer decides which ability score his psychic strike damages and the division of ability damage and extra dice of damage when he imbues his mind blade with the psychic strike energy.
Discover Spells (Ex)
A Mystic Pilferer of 13th level or higher who steals a spell from a spellcaster with his steal spell ability automatically learns the names of all other spells prepared or known by the spellcaster that are of the same spell level as the stolen spell. This knowledge allows the Mystic Pilferer to better choose which spells to steal on subsequent attacks.
For example, a 13th-level Mystic Pilferer who steals disintegrate from an enemy sorcerer would also discover the names of all other 6th-level spells known by that sorcerer.
Steal Spell Resistance (Su)
Beginning at 15th level, a Mystic Pilferer can use a sneak attack to temporarily steal some or all of a creature's spell resistance. A Mystic Pilferer who hits an opponent with a successful sneak attack or psychic strike can choose to forgo dealing 1 die (1d6 or 1d8) points of damage and instead reduce the target's spell resistance by 5. The Mystic Pilferer also gains spell resistance equal to 5 + his class level (up to a maximum value equal to the original spell resistance of the target). If the target is willing, a Mystic Pilferer can steal spell resistance with a touch as a standard action.
The stolen spell resistance benefits the Mystic Pilferer for a number of rounds equal to the Mystic Pilferer's Charisma modifier (minimum 1 round) and then returns to the target creature. If the spell resistance is derived from a temporary effect (such as a spell), the stolen spell resistance disappears when the effect elapses. A Mystic Pilferer can't use this ability on the same creature again until the creature's stolen spell resistance returns.
Multiple Throw (Ex)
At 17th level and higher, a Mystic Pilferer can throw a number of mind blades per round equal to the number of melee attacks he could make.