So, looking at 10th level - WBL of 49,000, let's get started.
(I'm still a long way from being done - just posting to get started. I'll be continually updating this for a bit)
Assumptions:
All armor and shields are +1
All bonuses can be used fully (so, for example, mithril counts as an effective +2)
All spells and effects are listed at CL10
Items are being crafted, not bought
I'm not going to bother listing any item with a cost above 10k
For starters, let's start with armor by breaking it down into categories by bonus type:
Armor, Shield, Armor Enhancement, Shield Enhancement, Natural, Natural Enhancement, Deflection, Insight, Dodge, Sacred/Profane, Luck, Competence, Morale - any I'm forgetting?
Armor:
(The following assumes the cost of +1 armor, but does not include the +1 in the armor bonus listed, since I assume Magic Vestment will be used)
Padded(+1, +8) +9: 1155
Leather(+2, +6) +8: 1160
Studded Leather(+3, +5) +8: 1175
Chain Shirt(+4,+4) +8: 1250
Breastplate(+5, +3) +8: 1350
Banded Mail(+6, +1) +7: 1400
Half-Plate +7: 1750
Full Plate(+8, +1) +9: 2650
Dwarven Stone +9: 2900
Mechanus Gear +10: 2900
Battle Plate(+9, +1) +10: 3650
Mage Armor +4: spelll, hours/level
Wand of Mage Armor +4: 375
Wand of Mage Armor CL10 +4: 3750
Greater Mage Armor +6: spell, hours/level
Wand of Greater Mage Armor +6: 5625
Luminous Armor +5: spell, hours/level (also imposes a -4 on attack rolls against you)
Greater Luminous Armor +8: spell, hours/level (also imposes a -4 on attack rolls against you)
Armor EnhancementMagic Vestment +2: spell, hours/level
Wand of Magic Vestment CL12 +3: 4500
Wand of Magic Vestment CL16 +4: 6000
Wand of Magic Vestment CL20 +5: 7500
Shield(The following assumes the cost of +1 armor, but does not include the +1 in the armor bonus listed, since I assume Magic Vestment will be used)
Buckler +1: 1165
Light Shield +1: 1153
Heavy Shield +2: 1157
Tower Shield +4: 1180
Shield +4: spell, minutes/level, P
Shield EnhancementMagic Vestment +2: spell, hours/level
Wand of Magic Vestment CL12 +3: 4500
Wand of Magic Vestment CL16 +4: 6000
Wand of Magic Vestment CL20 +5: 7500
Natural ArmorCloak of the Manta Ray +3: 3600
Scales of the Sea Lord +3: spell, hours/level, P
Demonflesh +2: spell, minutes/level, P
Alter Self +variable: spell, 10 minutes/level, P
Polymorph +variable: spell, minutes/level
Gleaming Scales Graft +1: 9000
Natural Armor EnhancementAmulet of Natural Armor +1: 1000
Amulet of Natural Armor +2: 4000
Amulet of Natural Armor +3: 9000
Barkskin +4: spell, 10 minutes/level
Wand of Barkskin CL12 +5: 4500
Dragonskin +5: spell, 10 minutes/level, P
Draconic Might +4: spell, minutes/level
Bite of the Wererat +2: spell, rounds/level, P
Bite of the Werewolf +4: spell, rounds/level, P
Bite of the Wereboar +8: spell, rounds/level, P
DeflectionRing of Protection +1: 1000
Ring of Protection +2: 4000
Ring of Protection +3: 9000
Ghost Shroud +1: 2500
Ring of Avoidance +20: 5000 (3/day)
Ring of the Four Winds +2: 1000 (4/day)
Shield of Faith +2: spell, minutes/level
Sirene's Grace +=Cha bonus: spell, rounds/level, P
Halo of Sand +3: spell, 10 minutes/level, P
Sonic Shield +4: spell, rounds/level, P
Deflect +1/2 CL: spell, 1 round, P
Deflect, Lesser +1/3 CL: spell, 1 round, P
Crown of Protection +1: spell, hours/level
Hell's Power +2: spell, 10 minutes/level, P
MoraleDivine Protection +1: spell, min/level, P
Sacred/ProfaneVambraces of Warding +2: 4000 (ranged only)
Shield of Warding +3: spell, minutes/level
Silverbeard +2: spell, minutes/level, P
Investiture of the Steel Devil +3 or more: spell, minutes/level
Protection Devotion +4: feat, 1 minute
Law Devotion +5: feat, 1 minute
LuckNightstalker's Transformation +3: spell, rounds/level, P
Surge of Fortune +2: spell, rounds/level, P
Recitation +2-3: spell, rounds/level, P
InsightTrue Prayer of the Chosen +3: spell, rounds/level, P
Prescience +1/4BL: Vestige ability, all day
DodgeChronocharm of the Grand Master +5: 500 (Ranged only, 1/day)
Panic Button, Dodging +2: 375
Desert Wind Cloak(novice) +4: 1500
Haste +1: spell, rounds/level
Swift Haste +1: spell, 1 round, P
Aeriel Alacrity +1: spell, minutes/level, P
CircumstanceDivineInsignia of Warding +1: spell, minutes/level
UntypedInterfaith Blessing +1-2: spell, minutes/level, P (effect depends on deity worshiped, or random if none)