Author Topic: [3.5] Spellsword channeling  (Read 3113 times)

Offline Saintsqc

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[3.5] Spellsword channeling
« on: March 23, 2014, 01:13:12 PM »
Hey everyone!

I got a question regarding the spellsword (prc) special feat "channel spell". I've been looking around for a while but I can't find clear answer. I found this and it seems to help ( http://community.wizards.com/content/forum-topic/3675296 ).

My question is :

Is it possible to channel fog-like effect on a target through channel spell.
Ie : A spellsword channel solid fog on a target. Then, the target can only move 5ft/round and is vision is fill by a fog (others benefit concealment). From a single blow, a spellsword can neutralize a target pretty easily.

Also, is it possible to channel "willing" spell on a target.
Ie : A spellsword channel dimesion door on a target. Then, the target is teleported 1000 feet in the air, fall, and die.


Channel Spell (Sp): At 4th level, a spellsword can channel any spell he can cast into his melee weapon. Using this ability requires a move action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects the next target that the spellsword successfully attacks with his weapon (saving throws and spell resistance still apply). Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold another spell. A spellsword can channel his spells into only one weapon at a time. Spells channeled into a weapon are lost if not used in 8 hours.

SUBJECTS, EFFECTS, AND AREAS
If a spell affects creatures directly, its result travels with the subjects for the spell’s duration. If the spell creates an effect, the effect lasts for the duration. The effect might move or remain still. Such an effect can be dispelled prior to when its duration ends. If a spell affects an area, then the spell stays with that area for its duration. Unless otherwise noted in a spell’s description, creatures become subject to the spell when they enter the area and are no longer subject to it when they leave.


Offline phaedrusxy

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Re: [3.5] Spellsword channeling
« Reply #1 on: March 23, 2014, 04:12:05 PM »
I think you're correct, but it opens up quite a bit of abuse, like channeling an Antimagic Field onto a spellcaster.
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Offline NunoM

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Re: [3.5] Spellsword channeling
« Reply #2 on: March 23, 2014, 05:35:39 PM »
I think you're correct too. Just remember that saving throws still apply, and that this whole thing opens up grounds for abuse.

Also, there's another discussion in this forum that relates to teleporting creatures into thin air. Apparently it's a marginal allowance in the conjuration spells. According to the Conjuration school, a conjured (transported?) creature must be placed on a surface that can support it. However, the wording in some Conjuration (teleportation) spells, implies that this general rule for the Conjuration school doesn't apply.

This opens up other ways for (ab)using this. Ex.: Teleport the creature 100ft straight up in the air, trigger AoOs from you (and others) as it falls, deal fall damage and, if still alive, ends up prone.

Offline Saintsqc

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Re: [3.5] Spellsword channeling
« Reply #3 on: March 23, 2014, 06:38:05 PM »
I think you're correct too. Just remember that saving throws still apply, and that this whole thing opens up grounds for abuse.

Also, there's another discussion in this forum that relates to teleporting creatures into thin air. Apparently it's a marginal allowance in the conjuration spells. According to the Conjuration school, a conjured (transported?) creature must be placed on a surface that can support it. However, the wording in some Conjuration (teleportation) spells, implies that this general rule for the Conjuration school doesn't apply.

This opens up other ways for (ab)using this. Ex.: Teleport the creature 100ft straight up in the air, trigger AoOs from you (and others) as it falls, deal fall damage and, if still alive, ends up prone.

Saving throws still apply indeed, but in the case of solid fog, there is no saving throws or spell resistance. Usually, it's an area spell that would affect anybody. By channeling the spell on a target...the target is like cover in dense fog and can't barely move, fight or aim at anything and there is nothing else to do.

I think you're correct, but it opens up quite a bit of abuse, like channeling an Antimagic Field onto a spellcaster.

Never thought of that one! That's pretty awesome!


Dimension door required the target to be "willing". So an unwilling target shouldnt be affected by the spell. I guess dimension door channelled couldnt affect an enemy?

Offline NunoM

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Re: [3.5] Spellsword channeling
« Reply #4 on: March 23, 2014, 08:34:15 PM »
Sorry, didn't read the Dimension Door description before. It appears only attended objects get WILL saves to avoid the spell effects. The description seems to invalidate it's effects on unwilling creatures.
Spells like "Dimension Hop" don't mention this, so... there.