???NE Dread Necromancer 2 / Shadow 1Class Adjustments: +1 Dex, +1 Cha
X point buy, items included
Str - [0p]
Dex ? [0p]
Con - [0p]
Int ? [0p]
Wis ? [0p]
Cha ? [0p]
HD: 3d12+0 ( hp)
Saves: F +0, R +0, W +6
AC: 10 (), touch 10, flat-footed 10
Initiative: Speed: 40' fly (max 5' above ground)
Senses: Darkvision 60'
BAB/Grapple: +0 / n.a(?)
Attacks: Touch: (1d8 negative energy)
Touch: (1d3 STR damage)
Shadow:
- Darkvision 60'
- Fly 40', no more than 10' (+5' @ 4,6,8, etc HD) above a surface
- No CON or STR score; use CHA for concentration, DEX for melee attacks, deflection to AC = CHA.
- All HD are d12's.
- +1 Dex
- Immunity to: mind-affecting, poison, sleep, paralysis, stunning, disease, death effects
- Not subject to: critical hits, nonlethal damage, ability drain, energy drain, damage to physical scores, fatigue, exhaustion
- Not subject to any effect with a non-object, non-harmless Fortitude save
- No risk of death from massive damage; destroyed when at 0 HP.
- Treated as corporeal for attacks; interact with corporeal objects for 1 round, 3x/day.
- +5 Move Silently; act as though swim speed = fly speed.
- Touch attack for 1d3 STR damage
- +7 (+1 @ every HD) on Hide in shadowy illumination; -4 on hide in bright light
- Can hide in shadows even while observed, and hide in someone's shadow if they don't move more than my flight speed
Dread Necromancer:
- 1/round, deal 1d8 damage to living target, or heal 1 damage to undead
- Rebuke Undead, as Cleric.
- Spells: 3 base first-level spells, DC 11+Cha, full-list-spontaneous.
- DR 2 / Bludgeoning & Magic
1: Corpsecrafter (+4 Enhancement to STR, +2 HP/HD for undead I make)
3: Nimble Bones (+4 Initiative, +10' base speed for undead I make)
Spells/day: Base 4/-/-/-/-/-/-/-/-
DC's: 10+level+CHA
Known:
- Bane
- Bestow Wound
- Cause Fear
- Chill Touch
- Detect Magic
- Detect Undead
- Doom
- Hide from Undead
- Inflict Light Wounds
- Ray of Enfeeblement
- Summon Undead I
- Undetectable Alignment
Credit to SirP for the format.