I meant it more along the lines of "I wish ability scores were more of a small benefit thing"
The phrasing on my last sentence is off, but I was trying to explain 2nd's ability scores did
not provide small benefits and were instantly broken by +1 racial boosts. Let me elaborate.
2nd 18 Str was considered to be "normal" in so far that you had to roll a second die in order to differentiate your self.
18/01~50: +1 att, +3 dmg <- 50% of all 18s.
18/51~75: +2 att, +3 dmg <- 75% of all 18s is worth +3 damage.
18/76~90: +2 att, +4 dmg <- This is a 14% margin.
18/91~99: +2 att, +5 dmg <- This is an 8% margin.
18/100: +3 att, +6 dmg. <- This is a 1% margin.
OR Play an Orc or something. 19 Str skips the d% roll and you instantly gain +3 att & +7 dmg. That's a +1/+4 gain over 75% of "capped" strength characters. Off a impossible to reduce smaller "+1" bonus.
Intelligence has a limit of Spells per Spell Level, at 18 it's (thankfully) a pretty simple '18'. You also have a 85% to learn a Spell from a Scroll and that's it. Int 19 ups the Spell Limit to infinite, learn chance to 95%, and grants immunity to 1st level Illusions.
Wait what? Immunity to Spells for having a 19? Well let's talk about Wisdom. Wisdom 18 grants a +4 bonus vs Magic and if you're not a Priest that's pretty much it. Wisdom 19? You start picking up immunities, 19 includes cause fear, charm person, command, friends, & hypnotism. Yeah, starting out with +1 bonuses can actually render you immune to Spells of your level. Further increases provide further immunities.
Constitution 19 isn't *as* big of a deal since all you get is your first bonus to resisting Poison, it's 20 when it breaks the mold and you gain Regeneration 1/6. Aka, start with full HP for every single Encounter.
Dex/Cha rank at the bottom. Simple numerical increases. Well, Cha 18 vs 19 is a difference of five henchmen, but it's the same difference found in 17 vs 18 so no biggy. But the point to take away is a lot of the rolled values are not worth crap and easily dumped allowing everyone to start with their key scores capped, but when coupled with the smallest possible bonus (+1) they kick right over into overpowered holy crap town. Because in 2nd, +1 is f'ing huge.
3rd loved giving out bonuses, but the bonuses were substantially smaller than 2nd. It's a more of it, but less value for each kind of thing. And it's ironically, the very thing you want despite idealizing 2nd.