I wondered, though, what exactly made an AD&D warrior preferable over a ranger apart from weapon spec? Not regarding the fact that the warrior is a lot more accessible due to lower stat requirements, of course. Because the way I see it, a warrior didn't have much over a ranger unless you played a non-good party or wanted to multiclass.
- Intelligence was nigh-useless for everyone but Wizards, governing only how many languages you could speak. [...]
In 1st edition, [Clerics] also needed Wisdom of 18 to cast 7th level spells, and Wis ~16 or so to cast 6th level spells.
If you used the skill system, the # of bonus languages converted into additional skill points for level 1, which was quite handy considering most classes only had 3-4 of them and only gained 1 more point every 3-4 levels; the cleric's spell level cap also applied to 2nd ed., though.
Level 20
Druid: 2,000,000.
Thief/Bard: 2,200,000.
Cleric: 2,700,000.
Fighter: 3,000,000.
Paladin/Ranger: 3,600,000.
Wizard: 3,750,000.
This lists omit the fact that druids got royally screwed over since they had to restart again from scratch after becoming a hierophant. They advanced pretty quickly until the mid-levels, at which point their xp requirements went through the roof. Just to get to level 16, they needed 3,500,000xp, effectively making them the only class that needed 5,500,000xp to get to level 20. And one had to win against competitors in order to gain levels after a certain point (I think it was from 13-15 or something like that), with a defeat barring you from advancement or even costing you your newly gained level (can't recall). Unless one had a DM who was willing to hand out generous xp rewards for winning these duels, being a druid truly sucked at least in that regard.