Author Topic: Forcecage & AMF  (Read 2412 times)

Offline ksbsnowowl

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Forcecage & AMF
« on: April 14, 2014, 10:48:13 AM »
Antimagic Field sates:
Quote
Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field (see the individual spell descriptions).

What about Forcecage?  Immune to AMF?

(I know OotS doesn't think it's immune...)

Offline Stratovarius

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Re: Forcecage & AMF
« Reply #1 on: April 14, 2014, 10:52:16 AM »
RAW, no. RAI, yes, would be my vote on the matter. Although I'm not quite sure what makes certain spells immune to AMF vs others.

Offline FlaminCows

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Re: Forcecage & AMF
« Reply #2 on: April 14, 2014, 11:06:27 AM »
Forcecage doesn't have a specific line that says it is unaffected by antimagic field, but on the other hand neither does wall of force (although prismatic sphere and prismatic wall both do).

The line in wall of force is this:
Quote from: wall of force
The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, including dispel magic. However, disintegrate immediately destroys it, as does a rod of cancellation, a sphere of annihilation, or a mage’s disjunction spell.

and the line in forcecage is this:
Quote from: forcecage
Like a wall of force spell, a forcecage resists dispel magic, but it is vulnerable to a disintegrate spell, and it can be destroyed by a sphere of annihilation or a rod of cancellation.

Therefore forcecage should remain unaffected by antimagic field, since it is based on wall of force. Probably any spell that is specifically unaffected by dispel magic in its description is also immune to antimagic field.
« Last Edit: April 14, 2014, 11:10:44 AM by FlaminCows »

Offline phaedrusxy

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Re: Forcecage & AMF
« Reply #3 on: April 14, 2014, 11:28:29 AM »
I agree that RAW isn't 100% clear, but can be used to infer that it should be immune. RAI, it probably should be immune to AMF. I am not aware if this was ever clarified by WotC
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Offline NunoM

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Re: Forcecage & AMF
« Reply #4 on: April 14, 2014, 04:55:15 PM »
[...] Although I'm not quite sure what makes certain spells immune to AMF vs others.
A general rule is that instantaneous Conjuration [Creation] spells are immune to AMF. The reason being that the item/effect is only assembled by magic, but becomes real as the casting ends (ex.: "Wall of Stone"). Other spells usually need some kind of reference in their descripion to be considered unaffected by AMF.

Regarding "Forcecage", the spell is basically a more versatile "Wall of Force", which, by RAW, is unaffected by AMF. Actually, most of the spell's effects, mention "Wall of Force" in someway.
Even if it isn't explicit in the RAW, this spell has enough grounds to be considered unaffected by AMF. I would rule it that way, if i was DMing it.
« Last Edit: April 14, 2014, 04:57:26 PM by NunoM »


Offline ksbsnowowl

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Re: Forcecage & AMF
« Reply #6 on: April 15, 2014, 11:37:37 PM »
There's pros and cons to either interpretation.  I think I'm siding with immune to AMF, just like Wall of Force.

My PC's will soon be hunting down a McGuffin (a Weirdstone) in order to obtain a more important McGuffin (the legendary sword Gram*).  Due to the situation, the patron that has Gram and is sending the PC's on the quest for the Weirdstone, he knows where the Weirdstone is (Discern Location), but not who or what has it.  That creature is actually a gestalt Concordant Killer//Sorcerer 19, with Mindsight.

I'm going to turn my own PC's tactics against them a bit (they recently snuck into a "Roman" military outpost and murdered the mage governor there by using Time Stop and eight Delayed Blast Fireballs, plus stoneshape to seal off the door to his office, along with a readied Dimensional Anchor to stop him from teleporting. I did incorrectly let them roll their own time stop duration, though; it's supposed to be unknown to the PC), because they are good tactics.  The Concordant Killer will have Time Stop and Delayed Blast Fireball; that along with his 3/day Forcecage SLA, and the activated Weirdstone, and he'll be a tough foe for a 19th level gestalt party.  If they aren't careful, he has a decent chance of trapping them when they come (though weirdstones don't actually block Shadow Walk, so the Beguiler should be able to get them out, if they are trapped together.)

Not that any of my three arcane-casting PC's have AMF as a spell known or in their spell books; at least, I've never seen them use it.  But the Concordant Killer will have it as a spell known, so determining how they interact is important.

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