Nope, you're not. None of the others are actually using intimidate. The reason the others are in there is because they -might- be going along with the idea of the original intent to "intimidate on a strike" since the effect of intimidate is to debuff the enemy using the shaken or other fear conditions. It might have been an attempt to get a melee attack to work with the Imperious Command feat.
Yeah, the whole idea of what I said was to find a way to use Imperious Command on AoOs. For that you need intimidate. Intimidating Strike won't cut it, nor will any of those other things. I guess there is no way to do it w/o including Pathfinder material (Enforcer and Cornugon Smash would both work; and on a related note, Dastardly Finish feat lets you cop de grace cowering foes; PF does have
some martial synergy w/ 3E...)
there's also that AoO for if they miss feat...
Defensive Throw (CW) : AoO if your Dodge target misses you. Saw it used in a cause overreach build.
Yeah, Defensive Throw is nice but it's a trip attack which might not always be practical, and it has an obscene feats required list. Cause Overreach is from the awesome Elusive Target tactical feat, and I do love it. It is also trip AoOs, though. And foes will presumably wise up quickly and stop trying to AoO you for moving.
Intimidating Strike + Imperious Command + Never Outnumbered seems like it could be worthy of a standard action, though...
It is. Getting into position can be nigh-suicidal at times, but it's a lot of fun. I used that combo on a Changeling Martial Rogue / Factotum / Warshaper build that was all about reach-whoring and lockdown w/ imperious command and tripping. (Build was Rogue 4 / Factotum 3 [mainly for Brains Over Brawn] / Warshaper 4 with the rogue & factotum level-ups mixed; had we gotten higher level, I would've gone straight factotum; it was a cool build but super-crazy MAD and not for low point buy games)