One day I'll get around to posting all my builds... Have a sloppy copy-paste
If allowing 2 books for 2 ACFs, 1 book for a Prc with 2 feats & another 2 feats from another source (CA) for persist spell and sanctum spell
Level BAB Fort Reflex Will Bloodline HD Class Features CL ML
1 Wizard 1 (Focused Specialist CM34, UA Feat feat&Diviner, Immediate Magic PBHII68) 2 + d4 0.50 0.33 0.33 2.50 Extend Spell, sanctum spell -> overchannel @ lvl 8, improved init, Psionic Prodigy (int is +2for pp and DC's) at
http://www.wizards.com/default.asp?x=dnd/psm/20030829a Fighter Feat->obtain familiar in 2 levels for hummingbird familiar +4ini (DragMag323p98), no familiar=Abrupt Jaunt immediate action, focused conjurer (ban evocation&enchantment&illusion) +3Specialist slots Arcane 1
2 Psion 1 2 + d4 0.50 0.33 0.33 2.50 Psycrystal (+2initiative) Psionics 1
3 Cerebremancer 1 2 + d4 0.50 0.33 0.33 2.50 Dual plane summons Arcane 2 Psionics 2
4 Cerebremancer 2 2 + d4 0.50 0.33 0.33 0.50 Harden Energy (feat for mind mage) Arcane 3 Psionics 3
5 Mind Mage 1 [DragMag313p51] 2 + d4 0.50 0.33 0.33 2.50 ignore V,S,M>1gp components, 2pp per Arcane 4
6 Mind Mage 2 2 + d4 0.50 0.33 0.33 0.50 3pp per metamagic or 1spell level per metapsionic Psionics 4
7 Mind Mage 3 2 + d4 0.50 0.33 0.33 0.50 +1spell DC if have 5pp unexpended (superceeded below) Arcane 5
8 Mind Mage 4 2 + d4 0.50 0.33 0.33 0.50 RAI: manifest concussive blast to cast touch spell Psionics 5
9 Mind Mage 5 2 + d4 0.50 0.33 0.33 0.50 Add +5 ML (superceded below) Arcane 6 Psionics 6
10 Mind Mage 6 2 + d4 0.50 0.33 0.33 0.50 6->10/day free 1 level heighten power Arcane 7 Psionics 7
11 Mind Mage 7 2 + d4 0.50 0.33 0.33 0.50 -4 spell levels when preparing by spending 32pp Arcane 8 Psionics 8
12 Mind Mage 8 2 + d4 0.50 0.33 0.33 0.50 Int mod/day will save on damaging spell/power for -2save, +100nonlethal damage Arcane 9 Psionics 9
13 Mind Mage 9 2 + d4 0.50 0.33 0.33 0.50 +2spell DC if have 10pp unexpended Arcane 10 Psionics 10
14 Mind Mage 10 2 + d4 0.50 0.33 0.33 0.50 +10 ML, +10CL Arcane 11 Psionics 11
15 Cerebremancer 3 2 + d4 0.50 0.33 0.33 0.50 Arcane 12 Psionics 12
16 Cerebremancer 4 2 + d4 0.50 0.33 0.33 0.50 Arcane 13 Psionics 13
17 Cerebremancer 5 2 + d4 0.50 0.33 0.33 0.50 Arcane 14 Psionics 14
18 Cerebremancer 6 2 + d4 0.50 0.33 0.33 0.50 Arcane 15 Psionics 15
19 Cerebremancer 7 2 + d4 0.50 0.33 0.33 0.50 Arcane 16 Psionics 16
20 Cerebremancer 8 2 + d4 0.50 0.33 0.33 0.50 Arcane 17 Psionics 17 (34ML, 34CL)
I have the best spells/powers known as well ... if you're not just blowing WBL to
catch all the pokemon learn all the spells/powers available. If 9th level powers/spells are banned (as they should be), grab magic mantle for extra transparency abuse.