Leng SpiderHD: d10
Level | BAB | Fort | Ref | Will | Features |
1 | +1 | +2 | +2 | +0 | Leng Spider Body, Poison, Stat Boosts |
2 | +2 | +3 | +3 | +0 | Leng Spells, Weave Web |
3 | +3 | +3 | +3 | +1 | Web Weaponry, Defences I |
4 | +4 | +4 | +4 | +1 | Web Palace, Broodmother |
5 | +5 | +4 | +4 | +1 | Tremorsense, Cocoon |
6 | +6 | +5 | +5 | +2 | Growth, Crush the Weak |
7 | +7 | +5 | +5 | +2 | Poisoned Threads, Extreme Grace |
8 | +8 | +6 | +6 | +2 | Advanced Traps, Defences II |
9 | +9 | +6 | +6 | +3 | Feast, Zipline |
10 | +10 | +7 | +7 | +3 | Hallucinogen, Growth |
11 | +11 | +7 | +7 | +3 | Venerable Broodmother, Spawn Spider |
12 | +12 | +8 | +8 | +4 | Magic Traps, Smooth Chitin |
13 | +13 | +8 | +8 | +4 | Instant Cocoon, Bulbous Body |
14 | +14 | +9 | +9 | +4 | Spider Overlord |
Class Skills (2+ Int Modifier): Climb, Craft, Concentration, Knowledge (any), Hide, Jump, Spot, Listen, Move Silently, Spellcraft, Use Magic Device, Tumble,
Proficiencies: A Leng Spider is proficient with only it's natural weapons.
Leng Spider Body: A Denizen of Leng loses all previous racial traits and gains the Magical Beast type. It is a medium sized Magical Beast with a base land speed of 40 feet, darkvision out to 60 ft and low light vision. They gain a bonus to natural armour equal to their con modifier +2. This natural armour bonus increases by 1 every time the Leng Spider gains a size category. It also has a bite attack that deals 1d6+str mod damage. It does possess fine manipulation.
The Leng Spider also has a climb speed equal to it's land speed. It has a racial +8 bonus to the climb skill, and can climb even when otherwise threatened or rushed.
The Leng Spider gains the Extraplanar subtype when it is not on the Plateau of Leng.
Poison: At first level, a Leng Spider's bite causes a target bitten to experience the effects of it's poison. The target's flesh blisters and rots away, causing 1d4 con damage unless he succeeds on a saving throw (DC 10+1/2HD+con mod). The target continues to take this damage every round for (HD/2) rounds (at the beginning of their turn), but can make a Fortitude saving throw at the same DC to ignore it for that round. Two successful consecutive saves cure the target of the poison. This poison has no secondary damage. At 10HD, the poison even affects targets immune to it, but they receive a +5 bonus on their saving throw. If the target has no constitution score, they instead take strength damage.
Stat Boosts: The Leng Spider gains +1 cha at levels 1,5,9,11,13,14 +1 con at levels 1,3,5,7,9,11,13,14 and +1 dex at levels 1,2,4,6,8,10,12,14, for a total of +6 cha, +8 con, and +8 dex at level 14.
Leng Spells: At second level, the Leng Spider gains access to certain spells. At this point, it represents itself as a constant Tongues effect. However, more options become available as the Leng Spider gains more levels in this class, as shown below. Save DCs for any of these SLAs are 10+1/2HD+cha mod. CL=HD.
Level 4: Charm Person 1/day/HD, Levitate 1/day/HD, Dispel Magic 1/day/2HD
Level 6: Invisibility 1/day/2HD, Major Image 1/day/2HD
Level 8: Charm Person upgrades to Charm Monster, Levitate upgrades to Air Walk
Level 10: Detect Magic upgrades to a constant Arcane Sight effect, Freedom of Movement 1/day/3HD
Level 12: Veil 1/day/3HD, Dispel Magic upgrades to Greater Dispel Magic
Level 14: Insanity 1/day/4HD, Mirage Arcana 1/day/4HD
16 HD, if all levels were taken: Greater Dispel Magic is now usable at will
18 HD, if all levels were taken: Charm Monster upgrades to Dominate Monster, usable 1/day/5HD.
Weave Web: The Leng Spider advances to the point that it is capable of producing webs. At second level, a Leng Spider gains a number of Web Charges per day equal to it's HD+Con mod. They can be used as a Web Attack costing one charge. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to the Leng Spider's own size. The web anchors the target in place, allowing no movement.
An entangled creature can escape with a DC (10+HD+Con modifier) Escape Artist check or burst the web with a DC (10+1/2HD+Con modifier) Strength check. The web has 2*HD hit points, hardness 0, and takes double damage from fire.
Alternate uses of web are listed below:
Leng Spiders can also create sheets of sticky webbing with an area of 5ft/charge used. They usually position these to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC (10+HD+con mod) Spot check to notice a web, or they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 2*HD hit points, hardness 0, and takes double damage from fire.
A parachute can be fashioned out of web as a move action, using any number of web uses. Fall damage is reduced by 10 feet per use expelled to form the parachute.
By expending a Web Charge, the Leng Spider can lower himself silently on a strand from a tree branch, ceiling, or other location that a strand can be attached to. Doing so allows him to move downwards with a +10 circumstance bonus to Move Silently.
A Leng Spider can expend any number of Web Charges to create a 10 foot length of rope per charge expended. This is a fullround action that provokes an attack of opportunity. This rope is treated as silk rope for mechanical purposes; however, it has no commercial value.
A Leng Spider can expend a Web Charge and harden it to create a pole. This is a fullround action that provokes an attack of opportunity. This pole is treated as a 10 foot pole for mechanical purposes; however, like the rope, it has no commercial value.
The above rope and pole creation abilities become standard actions at 3HD, swift actions at 5HD, and free actions at 7HD.
A Leng Spider can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.
A Leng Spider that is on it's own web takes no penalties to hide for it's size.
Web Weaponry: At third level, as a full-round action, the Leng Spider can construct a masterwork Web Weapon by attaching a heavy object to a strand of web. This consumes one Web Charge. This weapon functions as both a masterwork flail and a masterwork bolas, based on how the Leng Spider decides to use it from round to round. It can only wield one such weapon at a time, and only it or another Leng Spider can use them without taking the Exotic Weapon Proficiency feat.
Defences I: At third level, the Leng Spider gains resistance to poison, cold, and sonic equal to 2xHD, as well as gaining Fast Healing equal to half it's HD.
Advanced Traps: Leng Spiders are artistic trap builders extraordinaire, more so even than other spiders. At fourth level, the Leng Spider can create the following traps as a full round action: poisoned dart trap, razor wire across hallway, ceiling pendulum, and falling block. However, they use the Leng Spider's attack rolls to hit, the poisoned dart trap inflicts the spider's own poison, and the falling block trap deals 1d6 damage per HD. Setting up these traps also requires the appropriate materials, such as darts, blocks, greataxes, etc. Any other materials are made out of spiderweb. The Search and Disable Device DCs are 10+1/2HD+con mod.
The number of traps a Leng Spider can have in existence is equal to it's HD. Attempting to create a trap once the limit has been reached will cause the oldest trap in existence to collapse uselessly as the webs making it up disintegrate.
Broodmother: At fourth level, as a fullround action 1/minute you can lay a clutch of eggs on a 5-feet square you occupy, that in the next round hatch in a Spider Swarm that follows your commands for 1 round/HD before dispersing and going to their own lives, potentially growing to new Leng Spiders one day. You may delay the hatching any amount of time up to 24 hours, but once laid they cannot be moved from their place whitout killing the young spiders inside. Until they hatch, an egg clutch can be destroyed by dealing 5 damage to them. If you lay them in your Web Palace, you make a Hide check to conceal them. They don't make any noise until they hatch.
Taken from Oslecamo's awesome Monstrous Spider ClassTremorsense: The Leng Spider gains Tremorsense 5ft/HD.
Cocoon: The Leng Spider may attempt to grapple enemies entangled in it's webs without provoking an attack of opportunity. If it manages to pin an entangled enemy and maintain this pin for (5 rounds - 1 round per size category the Leng Spider is larger, minimum 1 round), and it expends a web charge each round that the pin is maintained, then the target is considered Cocooned. A Cocooned target can take no action except for purely mental actions. A cocoon has 5HP/HD, and can be damaged by carefully using a slashing weapon as a full-round action. The cocoon takes half damage from piercing weapons, but the Cocooned target takes full damage. Any amount of fire instantly burns away the cocoon, but causes 1d6 fire damage/5HP remaining on the cocoon to the Cocooned target.
If a target is Cocooned within your Web Palace, then they may be moved and even hidden with the Hide skill. Otherwise, they are immobile. A Cocooned target can make no sound.
Growth: The Leng Spider increases by one size category at sixth level.
Web Palace: At sixth level, the Leng Spider gains the ability to create a Web Palace, an area of haunting beauty and terrifying appearance. Creating a Web Palace takes 8 hours of work and requires the consumption of all the Leng Spider's daily Web Charges. A roughly square area of 100 feet/HD on each side is covered in purplish webs. Animals will not enter the area. The Leng Spider weaves these webs even through dimensions, allowing it to detect movement anywhere within the Web Palace as with Tremorsense, but regardless of where the Leng Spider itself is. Once per day, it can transport itself to the Web Palace as per Word of Recall, but only while in contact with webs.
Any creatures that enter the Web Palace are Shaken for as long as they remain within (no save), or for one hour, after which they become more accustomed to the otherwordly space they have entered. If they leave and re-enter, they are once again subject to the status effect.
The Leng Spider can also spend one Web Charge per enemy within 10ft/HD that is also within the boundaries of the Web Palace as a standard action. This causes the Web Palace to shift slightly, becoming even more eerily beautiful. Each enemy must succeed on a Will save (DC 10+1/2HD+Cha mod) or become Fascinated as per the Bard ability. As with the Bard ability, the distraction of nearby dangers prohibits this ability from affecting them (and the sight of the Leng Spider alone is sufficient to fulfill that). Unaffected enemies can use a full-round action to rouse their affected allies, granting them another saving throw with a +5 bonus.
As a full-round action, the Leng Spider can spend one web charge per Fascinated enemy within 10 ft/HD. They become entangled, and should the Leng Spider continue to spend Web Charges every round, the cocooning process begins as described in Cocoon. Each round, the enemies can attempt a Spot check against the Leng Spider's Hide check to notice the imminent danger of being Cocooned. If successful, the Cocooning process ends upon that foe, but he or she is still Entangled.
A Leng Spider can only have one Web Palace at a time.
Spawn Spider: At seventh level, when you inject poison in a prey, you may inject some of your eggs along with it. The next round, they spawn from inside your enemy's body and fill their square, forcing them to make a Fort save with DC 10+1/2HD+Con mod or be dazed for 1 round from the horrible experience. For each size your oponent is bigger than medium, an extra Spider Swarm is spawned as the youngs have more to feast upon and thus prey less on their own brothers and sisters. This shares uses per day with Broodmother.
Ability stolen from Oslecamo's awesome Monstrous Spider class.Extreme Grace: Despite their immense size, Leng Spiders are known for being capable of incredibly dexterous movements. Such is their grace that at seventh level, the Leng Spider can combine a free action with a regular action one per round to prevent that action from provoking an attack of opportunity. The spider's webs are now made with added care and great coordination, allowing them to contain even creatures under a Freedom of Movement effect, and treating them as if they were in an area affected by Dimensional Anchor.
Crush the Weak: Leng Spiders believe they are the most advanced form of life there is, and desire to crush all of those weaker than them in order to attain positions of power. At eighth level, the Leng Spider's abilities gain a +2 DC for every size category it is larger than it's target, or for every 2HD it has more than it (whichever is more advantageous). It also never takes a size penalty to AC or attack rolls.
Defences II: The Leng Spider gains immunity to confusion and insanity, as well as SR 11+HD at eighth level. This SR can be raised or lowered at any time, even when it isn't the Leng Spider's turn. In addition, the resistances from Defences I become immunities.
Feast: At ninth level, the Leng Spider can kill a Cocooned creature in a process that takes X hours, where X = (Creatures HD - Your HD). X is always at least 1. Each hour, the Cocooned creature loses 1/X of it's maximum hitpoint total, healing the Leng Spider for an equal amount. This process is also incredibly, painfully agonizing. This has no mechanical effects, but damn, it hurts.
Feast does not affect creatures that are immune to sneak attack or critical hits.
Zipline: At ninth level, the Leng Spider can shoot an anchoring web to any point it can see by spending one Web Charge per 30ft distance, and then pull itself to that point as a standard action.
Hallucinogen: At tenth level, enemies affected by the Leng Spider's poison must also make a Will save (DC 10+1/2HD+con mod) or be affected by a Confusion effect (CL=Leng Spider's HD).
Growth: At tenth level, the Leng Spider grows another size category. If all Leng Spider levels were taken, it grows another size category at 15HD and at 20HD.
Venerable Broodmother: At eleventh level, both your eggs and your produced Spider Swarm now gain 5 extra HP for every HD you have. The swarm damage of your spider swarms increases to 1d6 per 2HD you have, the save DC of its distraction ability increases by any amount equal to ½ HD+Con mod and its Poison now works as your own, except it only deals half the ill effects (half Con damage, and enemies get to save to fight off confusion every round). Additionally, you can cause any or all of your eggs to hatch prematurely as a full-round action, but they only fight for you for half as long.
Ability stolen from Oslecamo's awesome Monstrous Spider class, slight changes made.Poisoned Threads: At eleventh level, the Leng Spider can apply poison to it's webs. Entangled creatures must make a fortitude save (same DC as the bite poison) each round that they are in contact with the threads or suffer the poison damage of the spider's bite. Webs can be made out of poisoned thread once per day per HD. Web Weapons made out of Poisoned Threads poison enemies that are successfully hit.
Magic Traps: At twelfth level, the Leng Spider can create magic traps as a full-round action by expending a use of one of it's SLAs. The trap must correspond to the SLA expended (so a Leng Spider could expend a use of Insanity to create a Trap of Insanity). Such traps use the same DCs as the SLAs, same CL, same Search and Disable Device as Advanced Traps traps, affect one target, and have a Location trigger.
Smooth Chitin: At twelfth level, the Leng Spider's chitinous skeleton becomes incredibly smooth, allowing half of it's natural armour to apply to it's touch AC and also granting it a deflection bonus to AC equal to it's cha mod.
Instant Cocoon: At thirteenth level, the Leng Spider is a master of the art of cocooning. If the Leng Spider successfully bites an opponent as a full-round action, and that opponent fails it's save against either the Confusion effect or the poison, the Leng Spider can spend a Web Charge and attempt a grapple without provoking an attack of opportunity. If successful, the opponent becomes Cocooned.
Bulbous Body: At thirteenth level, the Leng Spider can use it's enormous, bloated purple body to crush it's enemies as it moves. This attack takes a full-round action to use and allows the spider to move up to it's speed and then attack an area adjacent to it equal to it's space. Enemies within this area may make a reflex DC (10+1/2HD+con mod) for half damage and the damage is 1d6/2HD. As a free action, the Leng Spider can spend one Web Charge to entangle any enemies it damages with this ability.
Spider Overlord: At fourteenth level, the Leng Spider attains true mastery of all things spidery. The size of it's Web Palace becomes 1000 ft/HD squared. Two Web Palaces may now be in existence at a time. Attempting to create a third causes a currently existing Web Palace of the Leng Spider's choice to collapse. Additionally, the Leng Spider's abilities no longer cost Web Charges.
While within the boundaries of it's Web Palace, the Leng Spider can add it's full Charisma modifier to the DC of it's abilities instead of just half.
The Leng Spider can use Word of Recall at will to transport itself from one Web Palace to the other.
Comments:So there is the Leng Spider, completing the residents of the Plateau of Leng (to my knowledge). I think this is my longest monster class yet! I tried to focus on the fluff as much as I can, and I did steal a couple of things from Oslecamo's Monstrous Spider class (with permission!) because I love that class and was a bit low on ideas for this one at points.
I recommend the Hoard feat. Definitely the Hoard feat.