Author Topic: Fun Finds v6.0  (Read 292029 times)

Offline zook1shoe

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Re: Fun Finds v6.0
« Reply #400 on: September 10, 2014, 01:02:37 AM »
Dropping a thousand-pound boulder on someone from 40 feat up deals 20d6 damage (1d6 per 200 pounds per 10 feet).  Dropping a thousand rocks, each of which weighs .99 pounds, on someone from the same height deals no damage because objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.

If you jump higher than your speed, it takes you longer to get to the top of your jump than it takes to get back to the ground.

wtf? That's sooo dumb  :twitch
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Offline Keldar

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Re: Fun Finds v6.0
« Reply #401 on: September 10, 2014, 05:32:40 AM »
And now you know how all those shows manage to end on a freeze frame with everyone jumping in the air.  They're out of movement.

Offline littha

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Re: Fun Finds v6.0
« Reply #402 on: September 10, 2014, 11:22:15 AM »
And now you know how all those shows manage to end on a freeze frame with everyone jumping in the air.  They're out of movement.

I had that issue with a battlejumping character I made... easily jumped further than her move speed and ended up frozen in mid air a lot of the time.

Offline ksbsnowowl

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Re: Fun Finds v6.0
« Reply #403 on: September 10, 2014, 02:35:20 PM »
Yeah, I once had a bad guy hanging mid-air for a round (the PC's killed him before he could continue his movement, though).

Offline Jackinthegreen

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Re: Fun Finds v6.0
« Reply #404 on: September 12, 2014, 01:55:41 AM »
Hm, Dwarven Chanter might be an interesting base for some homebrew...  http://archive.wizards.com/default.asp?x=dnd/prc/20061128a

Offline ksbsnowowl

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Re: Fun Finds v6.0
« Reply #405 on: September 12, 2014, 12:27:53 PM »
Hm, Dwarven Chanter might be an interesting base for some homebrew...  http://archive.wizards.com/default.asp?x=dnd/prc/20061128a
That thing has some interesting, but odd, class abilities.

Quote
Continuous Spellcasting (Ex): At 5th level, the chanter is able to boost his concentration by focusing his mind on his song, thus ignoring distractions while spellcasting.

While he is reciting this special song, the chanter need not make additional Concentration checks when casting spells for the duration of the chant. In addition, the chant acts as the verbal component of any spell he casts for its duration.

The chanter begins this chant by making a DC 15 Concentration check as a standard action; he is able to maintain incredible focus for one round per point by which he succeeds on this check.

Trance: At 7th level, the chanter learns to focus his mind so keenly on one task that he can perform the task indefinitely. After 10 minutes of uninterrupted meditation, the chanter shuts down all mental and physical functions that aren't necessary for the task at hand. At this point the chanter will begin the set activity (marching, mining, studying, combat, etc.) until a preset condition occurs. For instance, the chanter may have entered a trance to "read until I have read every book in the library."

Trances are never entered lightly, however, because they present a danger to the chanter. The chanter does not eat, drink, or sleep during the trance, straining his body to endure the lack of these vital functions. For every four hours that go by, the chanter must make a Fortitude save (DC 15 + number of previous saves). On a failure, he takes 1d4 points of Constitution damage. A character brought to 0 Constitution in this way dies immediately. A character may not voluntarily end a trance until the preset condition occurs.
Continuous Spellcasting could be interesting.  Auto-succeed on casting defensively, though situational, could be very useful.  It would also allow you to cast even while immersed in lava, and the like, which would normally cause an astronomically high Concentration check to be required.

The Trance... I can't really see what that would be good for.  The crafting rules won't let you craft more than 8 hours a day, so it won't help there.  Having a level of Binder and Binding Nebarius (I think that's the one) would allow you to do it indefinitely, as you would never risk dying of Con damage.  But again, I'm not seeing a whole lot of use out of it, other than long marches.  It's mostly just a role-play aspect, I suppose, such as the suggested "read every book" example.  Though it alludes to combat being an option...

Offline sirpercival

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Re: Fun Finds v6.0
« Reply #406 on: September 12, 2014, 01:05:00 PM »
The Trance... I can't really see what that would be good for.  The crafting rules won't let you craft more than 8 hours a day, so it won't help there.  Having a level of Binder and Binding Nebarius (I think that's the one) would allow you to do it indefinitely, as you would never risk dying of Con damage.  But again, I'm not seeing a whole lot of use out of it, other than long marches.  It's mostly just a role-play aspect, I suppose, such as the suggested "read every book" example.  Though it alludes to combat being an option...
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Offline Craiconn

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Re: Fun Finds v6.0
« Reply #407 on: September 12, 2014, 08:19:01 PM »
I would re-jigger the Continuous Spellcasting class ability to work something along the lines of the Swift Concentration skill trick or the Extraordinary Concentration feat for piloting "concentration duration" spells.  At least as a game mechanics conversion tweak for the 3.5 Dwarven Chanter.

Offline Jackinthegreen

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Re: Fun Finds v6.0
« Reply #408 on: September 13, 2014, 02:06:04 PM »
Random thing I found amusing:  The Ordained Champion in Complete Divine does not have any proficiencies listed and this is not corrected in the errata.  Probably meant to be "No new armor or weapon proficiencies" like usual.

Offline awaken_D_M_golem

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Re: Fun Finds v6.0
« Reply #409 on: September 13, 2014, 02:58:12 PM »
But then I'd need to get it passed by a DM, because the template is 3e, and therefore does not have a listed LA.

But that bring up the idea of being filled with spiders.

Thoon would be pleased.

Also there is totally a guy in WotC in canon whose brain is made of spiders.  He's a guy who got stuck on the Far Realm.

Also reminds me of this one boss I ran, though he was filled with hands.

Variant of the Worm That Walks, or a very slight refluff of some Warlock stuff.

Thanos did something like this, when he had the Infinity Gauntlet.
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Offline Amechra

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Re: Fun Finds v6.0
« Reply #410 on: September 15, 2014, 01:06:05 AM »
The Cumbrous line of feats have to be some of the most WHY WOULD YOU USE THESE feats I've read in a while.

Cumbrous Fortitude: Give yourself a +6 bonus to one Fortitude save, be Staggered for the rest of the encounter!
Cumbrous Reflexes: Give yourself a +6 bonus to one Reflex save, be Prone and Dazed! Of note is that no duration is given for the Daze caused by the feat, so your Dazed forever if you use it once (I think the intent was one round.)
Cumbrous Will: Give yourself a +6 bonus to one Will save, be Shaken for the rest of the encounter! Not that shitty, comparatively, but the Shaken caused by the feat stacks with itself.
Cumbrous Dodge... ...is actually semi-useful: +2 untyped bonus to AC for the remainder of the encounter, you're Fatigued at the end of it. Might be something nice to pick up (if only because untyped) if you're immune to Fatigue.

Improved Web, also from Savage Species, is an interesting feat for anyone who has the ability to use Webs as an Extraordinary ability; namely, you can full-attack with them, attacking a number of creatures equal to your Dexterity modifier. The only limit is that they have to be within 10' of each-other.
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Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #411 on: September 15, 2014, 10:46:30 AM »
Cumbrous Will is pretty handy, Iron Will can be picked up for 3k (or so) and with Fear Immunity you net a total +8 to Will. Same with the rest (undead:fort, tumble/dazeimmune:reflex) but they, like many others, fall by the wayside for better Feat selections.

Offline Nunkuruji

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Re: Fun Finds v6.0
« Reply #412 on: September 15, 2014, 11:42:59 AM »
Cumbrous -> DM feats IMO
You can use those feats cleverly to scare lower level adventurers.
Put one or many of the feats on a higher CR creature.
I would initially anticipate PCs to initially crap themselves "You're throwing WHAT at us!?", until they force a save and effectively debuff the critter.
Then again, if the PCs aren't in the business of forcing saves...

Offline phaedrusxy

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Re: Fun Finds v6.0
« Reply #413 on: September 15, 2014, 12:26:13 PM »
In any game that allows ToB, these have effectively been replaced with feats/items to pick up the Diamond Mind counters. They would still be good on big dumb brute NPCs, though (well... Cumberous Will would... the others not so much).
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Offline awaken_D_M_golem

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Re: Fun Finds v6.0
« Reply #414 on: September 15, 2014, 06:12:00 PM »
Hm, Dwarven Chanter might be an interesting base for some homebrew...  http://archive.wizards.com/default.asp?x=dnd/prc/20061128a
That thing has some interesting, but odd, class abilities.

Continuous Spellcasting (Ex): At 5th level, the chanter is able to boost his concentration by focusing his mind on his song, thus ignoring distractions while spellcasting.

While he is reciting this special song, the chanter need not make additional Concentration checks when casting spells for the duration of the chant. In addition, the chant acts as the verbal component of any spell he casts for its duration.

The chanter begins this chant by making a DC 15 Concentration check as a standard action; he is able to maintain incredible focus for one round per point by which he succeeds on this check.


Expend Psi Focus for the Take 15, but usually an Expend is part of some other action entirely.  Might subvert the purpose of this ability, into an effective bonus standard action.  Anyway, it's easy to make this as an out-of-combat long acting buff.
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Offline Snowbluff

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Re: Fun Finds v6.0
« Reply #415 on: September 19, 2014, 01:21:12 AM »
So I've been shown the Execution Rules in BoVD, page 39. They looks pretty need, if hard to use. Animate Rope, anyone? Have we found the use for a grappler monk?
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Offline zook1shoe

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Re: Fun Finds v6.0
« Reply #416 on: September 19, 2014, 01:47:50 AM »
Justicar is the only combat-efficient rope grappler
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Offline linklord231

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Re: Fun Finds v6.0
« Reply #417 on: September 19, 2014, 03:01:10 AM »
Is there a clause preventing Executions from working on things immune to crits?  If not, that seems rather... counter-intuitive. 
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Offline zook1shoe

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Re: Fun Finds v6.0
« Reply #418 on: September 19, 2014, 12:48:46 PM »
its not a critical hit, so it doesn't need one (except the axe, below). the creature just needs to fulfill the requirements for each w the appropriate body part.

crucifixion cross requires limbs
draw and quarter requires vital organs
hanging requires a neck and a failed check strangles
executioner axe requires a neck and a failed check becomes a coup de grace

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Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #419 on: September 19, 2014, 01:05:47 PM »
Have we found the use for a grappler monk?
It is nice that is states Grapple counts as being at someone's mercy for the axe based execution, it gives a supporting argument for Coup De Grace'ing.

Maybe we'll see more Grapple builds and next Monday GitP will explode again :p