Author Topic: Fun Finds v6.0  (Read 291985 times)

Offline 7h39

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Re: Fun Finds v6.0
« Reply #700 on: March 07, 2015, 09:05:15 AM »

Core only PP recharge?
Wilder + Bestow Power.
A 7th-level Wilder expends 3pp on Bestow Power, applies the effects as if they had spent 6pp, and gets back 4pp. Shame about the Enervation, but you can just do this out of combat ...

Yeah, that's it ... except Enervation takes 15% * 7 ppoints (via level) = -1.05
Basically a coin flip, unless one more 1 ppoint discount shows up, like the pre-Mic Torc.
Wilder 4 into Anarchic Initiate iirc overlaps instead of stacking on enervation, so that one works.  (been awhile)

Or simply Enervation Endurance but recharge time slows down until break even point at lv12. how does the anarchic initiate psy enervation overlap/substitute the wilder one?

Offline Mithril Leaf

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Re: Fun Finds v6.0
« Reply #701 on: March 07, 2015, 08:31:32 PM »
...

I'm curious, SorO, does this 'debating style' work on anybody?  Because from where I'm sitting, all you've done is throw random quotes that don't particularly apply to the situation while loudly proclaiming how stupid anyone who disagrees with you is.  Are you being intentionally disingenuous or do you just like to post things without reading them?  And now, in a new low, you've gone with the "well it doesn't matter, it's a stupid trick anyway, there are better options" tactic.

Why would that matter?  Despite your rantings, it's not even "my" trick anyway.  And it's not one I would actually use in a campaign - because in no campaign that I've ever played would the GM have been on board with infinite PP.  It's a fun quirk of the rules, like much of this thread, but for some unknown reason you felt obligated to go ballistic about it.

So let's be clear - I'm arguing with you because you're wrong and obnoxious about it; that's reason enough.
This is how Soro does all his arguments, he just yells names and quotes at you until you give up because it's not worth it to keep at it.

Offline Amechra

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Re: Fun Finds v6.0
« Reply #702 on: March 07, 2015, 09:04:40 PM »

Core only PP recharge?
Wilder + Bestow Power.
A 7th-level Wilder expends 3pp on Bestow Power, applies the effects as if they had spent 6pp, and gets back 4pp. Shame about the Enervation, but you can just do this out of combat ...

Yeah, that's it ... except Enervation takes 15% * 7 ppoints (via level) = -1.05
Basically a coin flip, unless one more 1 ppoint discount shows up, like the pre-Mic Torc.
Wilder 4 into Anarchic Initiate iirc overlaps instead of stacking on enervation, so that one works.  (been awhile)

Or simply Enervation Endurance but recharge time slows down until break even point at lv12. how does the anarchic initiate psy enervation overlap/substitute the wilder one?

Looking around (it's not a new trick by any means), Earth Power cuts 1 pp off the cost. That way, you're getting 4pp back for spending 2pp.

You're getting 0.95 pp at a go, statistically speaking.

Or, if you took Enervation Endurance, that increases to 1.55 pp at a go.

3 feats for self-contained recharge with minimal fuss and muss? Sounds good to me!
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Offline SorO_Lost

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Re: Fun Finds v6.0
« Reply #703 on: March 08, 2015, 11:48:19 AM »
This is how Soro does all his arguments, he just yells names and quotes at you until you give up because it's not worth it to keep at it.
I could be like you; jumping into a topic just to spit off an ad hominem attack after everything died down for shits and giggles.

3 feats for self-contained recharge with minimal fuss and muss? Sounds good to me!
So with Meta-Bestow Power, Mindfeeder, Trigger Power, Mental Pinnacle, Wilder with Earth Power, and the forgotten Spectral Savant + Shadow Eft, Dweomer Of Transference, and Body Outside a Body + Fusion combinations make no less than 8 ways to recover or regenerate PP.

Edit - Hmm, Archpsion is another?
Edit2 - No, Innate Power has a daily limitation.
Edit 3 - Mirror of Opposition can be used to multiple your pool sixteen times over too.
« Last Edit: March 08, 2015, 12:06:44 PM by SorO_Lost »

Offline Amechra

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Re: Fun Finds v6.0
« Reply #704 on: March 08, 2015, 02:54:43 PM »
Ooh, and there's a little "helper" thing you can do as well!

The Psychic Meditation feat hands you <ML> temporary PP once per day for an hour. You can use that to kickstart PP regeneration even if you'd otherwise be empty.
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Offline awaken_D_M_golem

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Re: Fun Finds v6.0
« Reply #705 on: March 08, 2015, 02:57:23 PM »
Body Leech PrC ... is another ... (though it's been a really long time since I looked at that one) ... or maybe it's just Weird and seems like odd gravy.

http://archive.wizards.com/default.asp?x=dnd/psm/20040925a
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Offline awaken_D_M_golem

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Re: Fun Finds v6.0
« Reply #706 on: March 12, 2015, 06:07:27 PM »
Dreamtelling feat in HOH ... turns Know(Planes) into Survival when in Dreamscapes.  Better, get a check of 55 and have an Augury Divination(the spell) and/or Commune each time you do the feat !!  And you can semi-spam it.

< snore, sputter, yawn, groggy >
Hey Big Stupid Fighter, should we go?
Weal.  Yep let's go.

< snore, sputter, yawn, groggy >
Hey Big Stupid Fighter, should we eat?
Uhh ... Thor says the Druid should eat vegan tonight.
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Offline Captnq

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Re: Fun Finds v6.0
« Reply #707 on: March 13, 2015, 07:12:30 AM »
Reminds me of the time I had a player figure out how to cast contact other planes at no cost unlimited times per day, then started crank calling the gods.

"Odin! Mighty All-Father!"
"..."
"How's it hanging?"

"Loki, I'm kinda stuck. What's a four letter word for flesh, starts with M?"

"Hey Sif! How much flour should I use in these cookies?
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Offline awaken_D_M_golem

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Re: Fun Finds v6.0
« Reply #708 on: March 13, 2015, 04:05:39 PM »
Heh.
This isn't quite that bad, but it's in the ball park.
You have to Sleep.
You have to dream (I'd let a cut rate version of the core Dream spell do this).
Then you have to do the ~reading of the dream.


There should be a decent pile of builds available via Skill semi-cheese.
(hello CapQ's evd)
Since you need just a little c.o.-ing and 2 early spells to get fancy effects.
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Offline Captnq

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Re: Fun Finds v6.0
« Reply #709 on: March 13, 2015, 05:24:43 PM »
I think the best part is when everyone was laughing and they "called" the god of death and asked, "Hey! What time is it?" And I said with my deepest, dead-pan voice...

"YOURS."
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Offline Shadowhunter

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Re: Fun Finds v6.0
« Reply #710 on: March 14, 2015, 04:05:13 AM »
Is that Britney Spears on page 168 in Races of Destiny?

Offline Jackinthegreen

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Re: Fun Finds v6.0
« Reply #711 on: March 14, 2015, 04:32:56 AM »
Just an amusing lookalike.

Offline Chemus

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Re: Fun Finds v6.0
« Reply #712 on: March 14, 2015, 12:31:41 PM »
Because it's missing the usual 'modified by any other metamagic feats' clause, invisible spell, (Cityscape p. 61) sets the spell slot usage of any spell it's applied to to the spell's normal level. I know that this is what some call 'stupid RAW', and I agree, but it's fun to contemplate anyway. I'm uncertain of the way it interacts with heighten, but all other metamagic looks good to go.

Quote from: invisible spell
A spell modified using the Invisible Spell feat uses a spell slot of the spell’s normal level.

PS, I hope that this ain't a repeat, but there're thousands of fun finds...
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Offline Jackinthegreen

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Re: Fun Finds v6.0
« Reply #713 on: March 14, 2015, 04:12:47 PM »
Invisible Spell has been known as +0 for quite a while and there has been a lot of back and forth on how to implement it given the feat description lacks certain rules.  For example, what happens when a Summon Monster spell gets Invisible added to it?  That one usually ends up as "It's a DM call."

Offline linklord231

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Re: Fun Finds v6.0
« Reply #714 on: March 14, 2015, 04:18:41 PM »
I think he was trying to say that you can stack multiple metamagic feats on the same spell, then use Invisible Spell to cast it out of the normal spell slot because "A spell modified using the Invisible Spell feat uses a slot of the spell's normal level." 
Unfortunately that doesn't work, because the general rules for metamagic say that "Changes to [a spell's level] are cumulative."  Nothing in Invisible Spell overrides this, so it stands. 

Also, none of the metamagic feats in the SRD have the "modified by any other metamagic feats" clause either, just so you know. 
I'm not arguing, I'm explaining why I'm right.

Offline Chemus

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Re: Fun Finds v6.0
« Reply #715 on: March 14, 2015, 04:19:40 PM »
What I meant is that it's not merely +0; since it doesn't have the 'modified by other metamagic' bit, it erases other slot adjustments. Heighten actually changes the spell's level, but other MM feat slot adjustments don't affect the spell's level, merely the slot costs.

And again I know that it's 'stupid RAW' and not RAI. It'd be for theoretical optimization, anyway.
...Unfortunately that doesn't work, because the general rules for metamagic say that "Changes to [a spell's level] are cumulative."  Nothing in Invisible Spell overrides this, so it stands. 

Also, none of the metamagic feats in the SRD have the "modified by any other metamagic feats" clause either, just so you know. 

Ahh. Damn. Thanks.
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Offline deadkitten

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Re: Fun Finds v6.0
« Reply #716 on: March 19, 2015, 03:56:53 PM »
Quote
Instant of Power

(The Forge of War, p. 114)

Transmutation
Level: Bard 1, Druid 1, Ranger 1, Consecrated Harrier 1,
Components: V, S,
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You bestow a brief moment of power on your ally, granting a +4 enhancement bonus on his next attack roll, saving throw, or damage roll.

Put this little Beauty in a wand chamber and you have a +4 to saves as an immediate action that stacks with most other save boosters.

Offline altpersona

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Re: Fun Finds v6.0
« Reply #717 on: March 26, 2015, 07:35:55 PM »
iv been reading the Epic feats, looking for Dragonwrought fun....  :eh

anyway, im reading Planar Turning.

it seems like it might be made redundant by a domain power that i havent verified yet... or something...

but the sooner you get the 2 ability scores of 25, you can Destroy outsiders with your basic turn attempt.

i find that hilarious.
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Offline Chemus

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Re: Fun Finds v6.0
« Reply #718 on: April 25, 2015, 09:59:08 AM »
Oops
« Last Edit: April 25, 2015, 10:00:50 AM by Chemus »
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Offline Jackinthegreen

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Re: Fun Finds v6.0
« Reply #719 on: April 25, 2015, 11:22:48 PM »
iv been reading the Epic feats, looking for Dragonwrought fun....  :eh

anyway, im reading Planar Turning.

it seems like it might be made redundant by a domain power that i havent verified yet... or something...

but the sooner you get the 2 ability scores of 25, you can Destroy outsiders with your basic turn attempt.

i find that hilarious.

You might be thinking of the Turn Anathema spell.  Some optimization of that can be found at http://community.wizards.com/forum/previous-editions-character-optimization/threads/1287371.