A secret
Mind's Eye article?
It's got three pretty neat powers, too:
Energy Claw is somewhat nasty; it grapples opponents using a Grapple modifier of ML + Int. Mod + 7, is considered to be large, and deals 1d3+7 damage on a successful Grapple, as well as 1d6+1 Energy damage each round the Grapple continues.
It's augment is 2pp to get +1d6 to the Energy damage, so it's kinda garbage as a damage dealer... however, Paraelemental Power can make it
nasty, and a Wilder can boost it like woah.
Mental Rage is... weird. It's a 2nd level power that deals 1d6 untyped damage to every living creature with an Intelligence of 1 or greater within a Close emanation of you. Did I mention that you can concentrate on it for one round per two levels? Sadly, it gives you a -4 to AC for the duration, but the augments help deal with that.
Spontaneous Combustion is one of the few Powers I've seen that pre-selects an Energy type (Fire, sadly). It targets one creature within Close range, and then deals 3d6 Fire damage + 2 Con damage. A bit weak for a 4th level power, I'd say.
Looking at other Power updates, Change Fate is pretty great; a 5th level Power that can be used as an Immediate action, and which gives you a natural 20 on your next saving throw. Nice.