Ok the let me make it even simpler
SorO_Lost makes the claim that you cannot lower the [Difficulty Class] of an item, because you cannot lower the [caster level] below that necessary to cast the [spell slot].
This argument makes no sense whatsoever as [caster level] is in no way involved in [difficulty checks], A CL20, SL 3 spell has a DC of 10+3+1=14, a CL5, SL 3 spell has a DC of 10+3+1=14. Which is infuriatingly Nonsensical, so keep dancing around that. Quite frankly it makes the same argument value as claiming 1$ bill is more valuable than a 1$ coin because green is a higher frequency color than yellow. So what I’m
going on about is the blatantly deceptive nonsense
Now as for sanctum spell, it doesn’t matter if its potions or wands scrolls, that is [completely] irrelevant to this particular discussion; what is important is making sure that the spell to be used in the item creation process meets the guidelines for items creation.
Now
As stated before, Animate Dead is a 4th level spell, that takes up a 4th level slot (for wizards) again,
[Spell Slots] and [Spell Levels] are two separate concepts they are often linked but are two separate concepts.
Now there was a specific reason that I brought out the spell storing ring; Now in this case we are talking about metamagic, but it is comes up in other ways in other issues. But in this case we’ll look at metamagic only.
Now as you seem to
completely miss the reason for the ring is to activate sanctum spell.
Now, First I will address your complete nonsense about the Enhance item and ability scores, to wit
Item won't function. Set attribute is too low for the spell. The item doesn't inherit any of your class abilities anyway, so the low DC would be counterproductive, you are not casting a spell.
So for this issue, you claim that sanctum spell would not lower the spell level because it is not being cast during the process, if that is true, then ability score is no longer relevant to the item creation if this is false then the argument that sanctum spell cannot lower the level of the spell on its own during item creation falls apart.
Note that use of a magic item such as a potion/scroll/wand does not fall under the same rules as spellcasters actually casting the spell, it falls under “Using Magic items” which do not share the limitations on “casting”
And if you missed the point with the potions any harder you’d be playing another edition, At no point did I say that, and you continually and persistently miss the point.
magic item creation does not care about spell slotsmagic item creation does care about spell LevelsMetamagic feats do not alter the spell level, but do alter the spell slots, this is explicitly called out in the metamagic section, but, when an item creator creates a scroll/potion/wand while embedding the metamagic feat to the item, it alters the spell level for the purposes of item creation.
So lets review the parameters of the problem
The goal is to lower the caster level of a higher level spell to within the range acceptable for the item creation feat (scrolls/potions/wand)
The claim that the effects of the metamagic don’t come into effect until after the spell is cast so sanctum spell doesn’t work (note that I specifically called this out above)
Moreover other than the effect of changing the spell slot, metamagic feats affects come into play when the spell is cast, not when it is prepared (with the exception of the spell slot changes) So our Sanctum Spell (Animate Dead) fills a 4th level spell slot, and is still a fourth level spell; which although the rest of the requirements (Target / caster level) have been met for a third level potion, the spell level is still one too high
So in order to make this work, one would need some way cast the spell (thus allowing the metamagic feat (and by extension any class abilities that require one to cast a spell)) then capture it in some manner.
Oh wait
Now, our wizard casts his Sanctum Animate Dead, but not on himself, oh no. Our wizard casts the spell into a ring of spell storing, minor A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the minor ring of spell storing.
So lets look at the result
You now have a spell that has been
cast triggering any modifiers from class or feats and can be recast from the ring.
So our spell (in this case animate dead) has been explicitly reduced by one level by the casting of the spell modified by the metamagic feat, since the metamagic feat doesn’t modify the precast spell. As such the spell (now at spell level 3) qualifies for storage and is placed in the ring.
The rest is mostly academic. Once the spell has been reduced to by a level you use the item as the spell source rather than yourself, As explicitly allowed under the DMG Magic Item creation rules.
SolO_Lost somehow seem to believe that modifying the difficulty check of the item somehow affects the caster level of the item
SolO_Lost is somehow failing to actually bother to understand what’s going on, so smaller words’
Wizard casts 4th level spell into spell storing ring
Metamagic Triggers reducing the spell level to 3
Crafter crafts item using reduced spell level spell from spell storing item
Linklord already pointed out the flaw in your argument against enhance item
(Oh, and I screwed up when posted, I had a second string that involved using rapid spell and sanctum spell to make some fast recovery potions with Mnemonic Enhancer, but it involved some other methods including arcane thesis. so i cut it out and forgot to replace that block with the other example.
So please
Explain why lowering the DC is impossible because caster level limits
Explain why explicitly lowering a spell by 1 level then using that to craft cheaper items is impossible
Although one of the more interesting finds was that sorcerers are more expensive item crafters than wizards due to page 89 of the phb where
The caster level must be high enough that the spellcaster creating the item can cast the spell at that level
Which since sorceres gain access to spells 1 level slower than wizards, means that their items would cost a small but measureably larger amount than wizards.
Look there are combos that i don't necessarily like, but i don't try and pretend the rules don't allow it because i don't like it. The rules are pretty black and white here.
If you cast a sanctum spell (outside), it drops the spell level by 1
You must cast the spell to place it in a spell storing ring.
You may use spells from a magic item to create an item.
You use the now reduced level spell to create the item.
*edit*
Really the only thing not
explicitly allowed would be whether or not modifications to the spell from things other than metamagic feats are stored in the spell storing rings, although it is
implicit it isn't specifically called out.
Also lets point out that the epic handbook was updated to 3.5
Also i'd need to dig out the actual DMG 3.0 since as you can't bitch about the srd being incomplete and the use it to justify a non existent point