Author Topic: Sorcerers get SHAFTED!  (Read 19175 times)

Offline SneeR

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Sorcerers get SHAFTED!
« on: November 19, 2011, 03:46:19 AM »
I ported this over from BG because I still think it's relevant, and my feelings have not changed:

There is a lot of love for the sorcerer. For example, Solo's stupendous guide.

The sorcerer has a lot of great pros: access to a changing spell-list as they level, some cool alternate class features, and, of course, spontaneous casting. A sorcerer with a well-chosen spell list can be ready for almost any situation. They never need to prepare for the day ahead. They just need to check every spell and be sure that they have no overlapping effects or targets.

I just recently tried making a sorcerer, however, and I realized something crazy: sorcerer's get straight-up shafted.

In terms of wizards, that is.

Now, wizards and sorcerers were originally designed in 3.5 to be "balanced," whatever that means, at least in relation to one another. It is clear, though, that Wizards considered spontaneous casting to be fantastically powerful. The two are "indentical" in class features:
1)familiar
2)poor BAB/good Will/2+INT skill points/level
3)SAD spellcasting
but then the wizard gets 5 bonus feats and gets all spell levels one level earlier.

It's a trade-off, right? Better spellcasting for a few feats?
Well...

It is debated about whether or not being able to cast 20 spells spontaenously beats out being able to cast all of them a few less times per day. Most would argue that planning your day with the perfect spells is superior to spamming more generic spells.

So sorcerers already get gyped by the fact that they are behind a spell-level and get more limited options AND get nothing from leveling up pure except caster level and familiar powers.

So the debate between sorcerer and wizard is much like the one between the pros and cons of a paladin vs monk. Right?

Well, here is why I firmly believe that sorcerer's get shafted in comparison to wizards.

1)the sorcerer's main stat is CHA.
The obvious synergy of playing the face of the party is unattainable. The only sorcerer social class skill is bluff. You want lying? You got it! If they have enough skills points to spend after Spellcraft, Concentration, and Knowledge (arcana). You want to argue that the sorcerer gives himself class skills through magic? Well, why waste yoour precious spells known on that if you are shooting for optimization?

2) Only 2+INT mod skill points/level.
If you want your sorcerer to play anything other than a walking collection of wands, i.e. contribute something to the party outside of combat, they need to put some skill points in some useful skills, whther that be Bluff, Spellcraft, or Knowledge (arcana). Only problem is that you are lucky if you get 4 skill points per level, becuase that means that you have at least four stats that are 14 or higher: CHA, then CON, then DEX, then INT. You rolled well, friend.
Mechanically, they get no room for roleplaying. There is no surplus for any Craft skills unless that is your focus, and Profession is right out.
Therefore...

3) They are pigeon-holed.
The sorcerer can only specialize in one thing: magic. They can't be the party face half the time, they can't even be a wealth of information like the wizard even if they do have extra skill points to burn because they only get one Knowledge skill. Their spells known are so limited that you basically need to find one or two deadly, all-encompassing combos and spam them incessantly. That is your option as a sorcerer.

See, wizards' main stat is INT, so they get a metric fuckton of skill points every level by virtue of permanently shooting their INT through the roof whenever they can. They also get all Knowledge skills into which they can dump these skill points.

4)To get any options, you need to prestige.
Going straight sorcerer is worse than going straight cleric. At least cleric gives some BAB. All sorcerer gets is spells and familiar. The levels are barren!

5)There are no PrCs for the sorcerer.
The sorcerer must adhere even tighter to that great commandment: thou shalt not lose caster levels. Why are there so many caster PrCs that lose a caster level at Lvl 1!? Most of those that give full casting have weird requirements (that wizards often easily meet) that leave you feat starved for real feats like metamagic feats, then give you abilities that are useless, obviously designed for wizards!

The only two PrCs that a sorcerer can easily qualify for  are the Fatespinner (Commplete Arcane) and the Fiend-Blooded (Heroes of Horror). Both lose a caster level at the last level, but you can skip that.

You know what, though? Fiend-Blooded is clearly a sorcerer class--you need to be able to cast spontaneously! BUT YOU NEED FREAKING KNOWLEDGE (THE PLANES)! THAT IS NOT A SORCERER CLASS SKILL.
So the one class designed for sorcerers that they qualify for in every way but one at fifth level requires a cross-class skill to get into, therefore taking skill trickery or five more levels to qualify for.

This is how I know that sorcerers get shafted. Not in comparison to most classes, but in comparison to wizards, their Core brothers.

What I want to know is this: Is it all worth it? What is the joy in playing a sorcerer when you are so pigeon-holed out of role-playing and possibly feat-starved? Is the sorcerer ever better than the wizard?
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Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #1 on: November 19, 2011, 03:46:46 AM »
Reserved for reply quotes, which I will do soonish.

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« Last Edit: November 19, 2011, 05:28:47 PM by SneeR »
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Offline Solo

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Re: Sorcerers get SHAFTED!
« Reply #2 on: November 19, 2011, 04:17:34 AM »
One of the more interesting tricks is that, at level 14, you can take Limited Wish, use it to emulate Psychic Reformation, and swap out your entire spell list for a small amount of XP.
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Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #3 on: November 19, 2011, 04:23:07 AM »
One of the more interesting tricks is that, at level 14, you can take Limited Wish, use it to emulate Psychic Reformation, and swap out your entire spell list for a small amount of XP.

While that is a fascinating piece of trivia, and fixes  lot of what's mechanically wrong with the class, it does not address the primary issue:
Your class focus is to be a walking pile of wands, and changing out those wands does not change that fact.
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Offline Solo

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Re: Sorcerers get SHAFTED!
« Reply #4 on: November 19, 2011, 05:31:29 AM »
I also find that you can break the action economy very well as a sorcerer - possibly better than a wizard can via Arcane Spellsurge, Arcane Fusion, and a few other things.
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Offline betrayor

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Re: Sorcerers get SHAFTED!
« Reply #5 on: November 19, 2011, 06:26:40 AM »
One of the more interesting tricks is that, at level 14, you can take Limited Wish, use it to emulate Psychic Reformation, and swap out your entire spell list for a small amount of XP.

Are you sure that this  works?In limited wish's description emulating a power isn't one of the options...
Or are you suggesting that it fall with the option of other effects in line with the listed effects?

Offline Unbeliever

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Re: Sorcerers get SHAFTED!
« Reply #6 on: November 19, 2011, 11:55:21 AM »
Yes, they do.  And, even more once you take into account all the ways a Wizard can essentially fake being a Sorcerer:  Uncanny Forethought, Runestaffs, and Hathran + Acorn of Far Travel. 

Pathfinder was a decent step in the right direction, though I find the bloodlines thing a bit droll overall.  I also just shift their casting up 1 level, so they lag behind less. 

I agree with the OP on the skills, though, which I hadn't thought about much.  What about using some of the Beguiler's chasis?

Offline Sinfire Titan

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Re: Sorcerers get SHAFTED!
« Reply #7 on: November 19, 2011, 12:21:00 PM »
One of the more interesting tricks is that, at level 14, you can take Limited Wish, use it to emulate Psychic Reformation, and swap out your entire spell list for a small amount of XP.

Are you sure that this  works?In limited wish's description emulating a power isn't one of the options...
Or are you suggesting that it fall with the option of other effects in line with the listed effects?

It actually does. See Psionic/Magic Transparency, specifically the part where it says spells affect powers and vice versa. Limited Wish/Wish/Miracle can duplicate Psionic powers without question, and without the DM dicking with the spell.
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Offline betrayor

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Re: Sorcerers get SHAFTED!
« Reply #8 on: November 19, 2011, 01:16:53 PM »
One of the more interesting tricks is that, at level 14, you can take Limited Wish, use it to emulate Psychic Reformation, and swap out your entire spell list for a small amount of XP.

Are you sure that this  works?In limited wish's description emulating a power isn't one of the options...
Or are you suggesting that it fall with the option of other effects in line with the listed effects?

It actually does. See Psionic/Magic Transparency, specifically the part where it says spells affect powers and vice versa. Limited Wish/Wish/Miracle can duplicate Psionic powers without question, and without the DM dicking with the spell.
Good to know...
So for example a wizard casting wish should be able to duplicate 7 level powers or less?
So could he for example duplicate fission?

Offline oslecamo

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Re: Sorcerers get SHAFTED!
« Reply #9 on: November 19, 2011, 01:41:24 PM »
Well, the sorceror-only spells from the dragon magazines are quite nice (wings of cover alone is awesome).

But really, what doesn't get shafted compared to a wizard/cleric/artificer? You're complaining that the sorceror can't easily do everything? Really? They'll get 38 spells known (not counting cantrips) by level 20, minimum, from the best list in the game.

They already have more than enough power to crush any ecounter that isn't a wizard/cleric/artificer. Heck, actually in a fight between a pure druid and a pure sorceror, my money's would be on the sorceror thanks to easier ways to churn out more lethal spells combined with superior mobility. Even if you argue with that, a decently built sorceror is more than able to solo ecounters of its own CR no problem while having utility for most situations if you pick the right spells. You just won't have multiple solutions to every problem, but you'll still have at least one solution for almost any problem.

So no, sorcerors don't get shafted in any way, it's wizards that are insanely broken by virtually knowing their spell list (the biggest spell list in the game BTW) at once.

Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #10 on: November 19, 2011, 04:39:02 PM »
But really, what doesn't get shafted compared to a wizard/cleric/artificer? You're complaining that the sorceror can't easily do everything? Really? They'll get 38 spells known (not counting cantrips) by level 20, minimum, from the best list in the game.

They already have more than enough power to crush any ecounter that isn't a wizard/cleric/artificer. .

So no, sorcerors don't get shafted in any way, it's wizards that are insanely broken by virtually knowing their spell list (the biggest spell list in the game BTW) at once.

I am not debating that sorcerers are, in fact, Tier 2. I don't deny the sorcerer's power.

I am claiming that sorcerers get shafted as far as everything but power. They have no role other than to shoot off spells. They cannot accomplish what the PHB says they should: they don't have enough skill points to be useful outside of combat, and therefore cannot be the face of the party without wasting spell slots on charms; they can't easily get into flavorful PrCs like wizards can; and they really have no mechanically-supported flavor like wizards do.

Essentially, wizards are better-designed, if only because wizards can at least do what they are boasted to be able to. A sorcerer has to resort to psionics if he ever wants to do something besides his tried-and-true spam techniques.
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Offline weenog

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Re: Sorcerers get SHAFTED!
« Reply #11 on: November 19, 2011, 07:49:39 PM »
So you're complaining that you don't understand the difference between "encounter" and "combat", that you don't like picking versatile utility spells that work for multiple purposes.... and that the sorcerer can't easily do everything.
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Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #12 on: November 19, 2011, 11:11:32 PM »
Weenog I feel as though you misunderstood my stance... enitirely

So you're complaining that you don't understand the difference between "encounter" and "combat"
I don't know how I gave you that impression. What led you to believe such a thing?

you don't like picking versatile utility spells that work for multiple purposes....
I said the exact opposite in the OP. My exact words were, "A sorcerer with a well-chosen spell list can be ready for almost any situation. They never need to prepare for the day ahead. They just need to check every spell and be sure that they have no overlapping effects or targets."

and that the sorcerer can't easily do everything.
I have no problem with this. My problem is not that sorcerers are not Tier 1; my problem is that they meet the requirements of Tier 2 and go not a step farther mechanically to meet their fluff. They are a bundle of wands with no other class features, splatbook support that does nothing to branch out, and few ACFs that could add mechanical flavor.

As Veekie so eloquently stated in the BG replies, all they do is "shit spells."

They have too few skill points to be mechanically distinguished in any way but spells; they have few good PrCs that are easy to qualitfy for which could inject them with flavor; and they cannot support the characterization given them by the PHB flavor text.

When a class could be conceivably replaced by a rogue cohort with quick draw and a multitude of wands, that class is not well-designed.
« Last Edit: November 19, 2011, 11:14:30 PM by SneeR »
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Offline weenog

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Re: Sorcerers get SHAFTED!
« Reply #13 on: November 20, 2011, 12:50:04 AM »
You give them no credit for being useful outside of combat, you gripe about spell spam, and you're jealous of wizards having enough skill points, bonus feats and spell knowledge going spare that they can throw resources away freely to enter PrCs which you allegedly want for "flavor" purposes.

Face it, spells are how the sorcerer gets things done.  If you don't want to be casting spells all day, don't play a primary spellcaster.  A sorcerer doesn't rely so much on skill points to get things done outside of combat.  You don't balance, climb, or jump, you just cast fly or overland flight and obviate the need for any of those skill checks.  You don't open locks or disable devices, you just shatter or disintegrate them.  You want to do the party face thing, get more creative with your Bluff skill, and if you're still not good enough, back it up with suggestion, or even dominate, depending on how you do battlefield control.

You absolutely don't need a PrC to inject flavor, that one isn't even worth tackling.

You just sound like you're upset that you're badly losing a dick-measuring contest, after deliberately going up against the biggest dick in the game.
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Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #14 on: November 20, 2011, 01:27:42 AM »
You have so eloquently made my point.

1)Wizards are everything that a sorcerer is and more.
-wizards have plenty of skill points, class skills, bonus feats, and PrC's
-wizards can even get effectively spontaneous casting with custom runestaffs, uncanny forethought, etc.
2) So why would anyone want to play a sorcerer when you could be a wizard?

Reread the last line of the OP; you seem to have missed the point of this thread.
Why play a sorcerer? When is it ever preferable to be mechanically pigeonholed?
A wizard can pretend to be a sorcerer, but a sorcerer can never be anything but a mutable ball of wands.

Sorcerers get shafted because they are a redundant class.
They have nothing to offer that the wizard does not, unlike every other full caster.
« Last Edit: November 20, 2011, 01:29:18 AM by SneeR »
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Offline weenog

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Re: Sorcerers get SHAFTED!
« Reply #15 on: November 20, 2011, 01:57:17 AM »
You say you have no problem with the sorcerer being unable to easily do everything, but then you complain that they have nothing to offer that the guy who can easily do everything doesn't.  Think about that for a little while.
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Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #16 on: November 20, 2011, 02:12:52 AM »
You say you have no problem with the sorcerer being unable to easily do everything, but then you complain that they have nothing to offer that the guy who can easily do everything doesn't.  Think about that for a little while.

I don't want the class to do everything!  :banghead

I just don't want the class to merely be "wizard, minus some."
Sorceror is not a class, its a few feats or a few thousand gold. I want to know why someone would play a sorcerer.
You answered an honest question with a snarky statement. Congratulations on the useless award, bub.

What do I want from sorcerer? Dread Necromancer. Beguiler. Things with mechanically-supported flavor.
I don't want the sorcerer to one-up the wizard. I don't care about the wizard, except that wizard makes sorcerer obsolete. There is no reason to play a sorcerer, because it can literally be emulated by just an animated pile of eternal wands taped together.

So, again, sir: Why would someone want to play a sorcerer rather than a wizard?
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Offline weenog

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Re: Sorcerers get SHAFTED!
« Reply #17 on: November 20, 2011, 02:35:57 AM »
They want access to sorcerer-only spells and other options.

They understand, as you don't, that a spell actually cast by a full caster is much more potent than a spell cast from a wand.

They don't like the bother of micromanaging every detail every day, preferring to make a few good decisions every so often and then sticking with them.

They value spell slot quantity and/or rapid-response flexibility, and don't have access to the splats that give wizards many more spells per day, or ability to fake spontaneous casting.

They plan to pick up Leadership later.

They plan to do anything else involving Charisma, and don't want more MAD.

They don't have tier envy, and can be satisfied with Good Enough.

Their DM follows the imbalanced multiclassing rules (it's more common than you probably think), and their preferred race requires them to use Sorcerer in the build, or suffer XP penalties.

I'm sure there are more reasons, these are just the ones that come easily to memory from having encountered or experienced them personally.
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Offline SneeR

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Re: Sorcerers get SHAFTED!
« Reply #18 on: November 20, 2011, 02:44:48 AM »
Oh! Well that makes sense!
There you go.

I still don't like the class, but at least now I can understand why anyone would want to take one. Certainly, many of those reasons are nonmechanical, but they are nonetheless valid problems that I have encountered as well.

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Offline weenog

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Re: Sorcerers get SHAFTED!
« Reply #19 on: November 20, 2011, 02:56:02 AM »
Oh come on, the only reasons there that aren't mechanical are the micromanaging nuisance and the tier envy thing.

A special ability checking whether or not you're a sorcerer before you're allowed to take it is mechanical.

A spell costing drastically more wealth to cast, or having a very wimpy caster level and relevant ability score, is mechanical.

Minimizing micromanagement is a personal preference thing.

Inability to cast large numbers of spells per day and/or cast them spontaneously, due to absence of rules saying you can, is mechanical. (Granted the reason for it is not, but the fact of it is.)

Leadership varying in effectiveness based on how high your Charisma score is, is mechanical.

Other abilities keyed to Charisma (such as all of them in a paladin 2/sorcerer 4/spellsword 1/abjurant champion 5/sacred exorcist 8) varying in effectiveness based on how high your Charisma score is, is mechanical.

Tier envy is a personal preference thing.

Earning 20% (or more!) less XP because your highest-leveled base class isn't your favored class, is mechanical.
"Whoops, forgot to roll my fire and holy damage."
"I doubt she's going to make a DC 111 Fort save, anyway."