First something I forgot, anyone that has spent less than 24 hours with my character and sees Morte is supposed to roll a Will save with DC 19 (21 if I'm in a boat in a large body of water, which I'm not right now) or be Shaken for 1d4 rounds.
First spirit blast deals 14 damage, second deals 10 damage, each DC 20 to negate.
Swift Action, A Human Spirit passing by, paying 20 ghost money to detonate the two spirits that I had created in the previous turn plus affecting the other nearby giant with my first attack
Fullround:Full attack!
Scythe 1 hit 35, damage 12 (both giants), scythe 2 hit 14, damage 14, bite hit 12, damage 12, tail hit 23, damage 9 plus 6 acid, create two spirits adjacent to the blinded giant, position them to the giant's back and underside, they block line of sight and effect and count as difficult terrain for all other creatures but me.
Spells: Alter Self for Black Abishai (Fiendish Codex II pg 109.)
+8 Nat armor (improving my AC by 1 to a total of 26, touch 13, flatfooted 22)
2 claw attacks for 1d4.
Bite attack for 1d6.
Sting for 1d4+2d4 acid.
Ties with the Deceased
Spirit Sign "Abundant Floating Spirits" EXPENDED
Scythe of Exorcism
Ritual of Ecstasy
Wind of the Last Journey
A Human Spirit Passing By EXPENDED
Stance:Boat on the Styx (20 ghostly money invested, 70 land speed)
Ghostly money remaining: 500/540 GP.
Menina Morte HP: 55/55
Boat HP: 24/24, hardness 4.
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