Author Topic: Campaign Thread VII: F___ Marriage...  (Read 201638 times)

Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #680 on: December 31, 2015, 04:25:00 PM »
"Good question. Good-er...er, point." Shak'ri waves a hand past her eyes as she casts See Invisibility.

Spot roll plz

Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #681 on: December 31, 2015, 04:26:04 PM »
This dice roll has been tampered with!
Rolled 1d20+5 : 9 + 5, total 14

There are some disconcerting sounds from below decks.
Very disconcerting!

Wellesley will loot what he can from above deck and try to steer the ship away from the shore while hidden, so that the group may rendezvous with him later.

You now most definitely hear what sounds like movement.  And perhaps moaning.

Offline ketaro

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Re: Campaign Thread VII: F___ Marriage...
« Reply #682 on: December 31, 2015, 04:52:34 PM »
Hah, yeah, right.......

This dice roll has been tampered with!
Rolled 1d20-1 : 2 - 1, total 1

Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #683 on: January 01, 2016, 02:43:45 AM »
Hah, yeah, right.......

This dice roll has been tampered with!
Rolled 1d20-1 : 2 - 1, total 1

You look about wildly seeing nothing...

Offline Solo

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Re: Campaign Thread VII: F___ Marriage...
« Reply #684 on: January 01, 2016, 03:06:53 AM »

You now most definitely hear what sounds like movement.  And perhaps moaning.

Wellesley will try to signal his teammates that he is in need of help, and that he is going to try to steer the boat off to the side.
"I am the Black Mage! I cast the spells that makes the peoples fall down."

Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #685 on: January 01, 2016, 06:42:37 PM »
spot rolls from non wellesley PC's

Offline Risada

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Re: Campaign Thread VII: F___ Marriage...
« Reply #686 on: January 01, 2016, 08:02:23 PM »
spot roll 1d20-2 : 12 - 2, total 10

Offline Vladeshi

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Re: Campaign Thread VII: F___ Marriage...
« Reply #687 on: January 01, 2016, 08:35:18 PM »
Spot check:
Rolled 1d20+1 : 3 + 1, total 4
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline RobbyPants

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Re: Campaign Thread VII: F___ Marriage...
« Reply #688 on: January 02, 2016, 09:19:08 AM »
Spot = 1d20-1

Rolled 1d20-1 : 13 - 1, total 12
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Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #689 on: January 02, 2016, 07:43:02 PM »
Those of you who roll a 12 or better:

(click to show/hide)

Offline RobbyPants

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Re: Campaign Thread VII: F___ Marriage...
« Reply #690 on: January 03, 2016, 07:48:49 PM »
Those of you who roll a 12 or better:

(click to show/hide)
How far out is it? Is there any other sign of distress?
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Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #691 on: January 04, 2016, 06:43:51 PM »
It's only just begun to drift (your opponents haven't noticed it yet).  No other signs of troubles.

Offline RobbyPants

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Re: Campaign Thread VII: F___ Marriage...
« Reply #692 on: January 05, 2016, 07:26:28 AM »
Mustave quickly glances to see if any of his companions see it, as well.

Sense Motive = 1d20-1
Rolled 1d20-1 : 8 - 1, total 7


He figures if he keeps the soldiers talking, they might not see.

"Have any of you seen what's in the watchtower? How long has this been an issue?"
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Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #693 on: January 05, 2016, 07:41:04 PM »
"Weeks ago the Sorcerer, Burnt Mule by name, approached Queen Blunt with an offer.  He claims he found a powerful monster on the far side of this island that is in part responsible for its reputation for being haunted.  He further claimed he had an agreement with it, in that it would allow itself to be weaponized as a tool for warfare in exchange for removing it from the ground it was rooted in, in order that it could find more victims.  Mule has betrayed us, as it ruined the people we were to take as slaves.  We're uncertain whether he intended this, or the creature has affected is mind somehow.  We believe they intend to kill us all and have Mules associates place it onto the boat, to set sail for who knows where.  Possibly to even takeover a local fiefdom."

Offline RobbyPants

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Re: Campaign Thread VII: F___ Marriage...
« Reply #694 on: January 06, 2016, 07:25:01 AM »
"But nobody knows what it is. Has anyone seen it, or is it that no one can identify it?"
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Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #695 on: January 06, 2016, 06:39:26 PM »
"It's a tree demon of some sort."

Knowledge Nature rolls plz

Offline Vladeshi

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Re: Campaign Thread VII: F___ Marriage...
« Reply #696 on: January 06, 2016, 06:47:01 PM »
Knowledge: Nature, untrained
Rolled 1d20+5 : 1 + 5, total 6
The following explanation has been removed due to time constraints, character limits on posts, and the DC 30 Spellcraft checks to understand large portions of it.

Offline RobbyPants

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Re: Campaign Thread VII: F___ Marriage...
« Reply #697 on: January 07, 2016, 08:00:02 AM »
Untrained, so max DC of 10:

Rolled 1d20 : 12, total 12
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Offline bhu

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Re: Campaign Thread VII: F___ Marriage...
« Reply #698 on: January 09, 2016, 02:11:40 AM »
Also Solo can make a Bardic Knowledge roll

Offline Solo

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Re: Campaign Thread VII: F___ Marriage...
« Reply #699 on: January 09, 2016, 08:32:34 PM »
(I'm on a boat.)
"I am the Black Mage! I cast the spells that makes the peoples fall down."