If you want something like that in 3.5, use the Defense Bonus variant.
Yes, I was using something like this during my 3.x career, except it didn't largely obsolete armor.
@Complete4th
You're not making sense. You're arguing 2 contradictory sides of the argument at the same time.
That may be because I wasn't originally debating anything; I was merely commenting on Flaming Cow's experience that 'hit points = dodge/luck points' advocates tend to be either 4e gamers or 3e gamers copying 4e gamers. Which seems odd to me, as hit points have been a combination of many things since the game's very beginning.
How does 4E both emphasize the abstract nature of hit points and then separate out into a separate mechanic (level based defense bonuses) the stuff that would make them abstract.? As you noted, they are purely "meat points" in 4E, or at least a lot more so.
My bad, it might have been more accurate to write '4e treats hit points abstractly like every other edition, with a default assumption of hit points as luck/fatigue.' I myself prefer a 'hit points = protective energy points' interpretation, but the 4e text quite often takes a dramatic interpretation of hit points. The standard PC healing power is called Second Wind, warlords inspire hit points up, etc. Of course there are still things that heavily imply a meat point interpretation, like Con affecting hit points and clerics healing hit points up; but more than other editions, the 4e text paints a cinematic picture. There's even an article somewhere on the Wizards site that responds to the fan question of "How do I interpret hit point loss by default?" The article's response is "Until the damage is actually healed, assume that a warlord could restore the lost hit points" -- in other words, assume that the damaged character is tired, discouraged, bruised, or whatever.
Again, not my personal take on hit points, but there it is.
Ok, cool. But, then how do you make sense of a Healing Surge or something like that? That is, a fairly mundane "I have a bunch more meat points now" effect. So, they have to be abstract, and represent something other than meat points. In that case, they are pretty much the same as 3E. I have no interest in perpetual edition wars, but that was the comparison you wanted to draw.
I agree that hit points haven't changed all
that much since the 70s. They've been abstract, inconsistent, gamist, and controversial since the start, and they still are. I see a noteworthy difference between 4e hit points and hit points in other e's due to its level-based AC bonuses and healing surges, but ya, it ain't worth edition raging about.
Oh, and stats increase as you level, so the dichotomy you want to draw with regards to Dex isn't as strong as you're arguing.
Erm, you mean the +1 per four levels 3.x ability boost that PCs can use to boost Dex? That's hardly convincing as a skill-based contribution to sword-dodging. Maybe it's just me, but I find it horribly disruptive to suspension of disbelief when a nude 20th level warrior-type is by default no more likely to dodge a sword attack than his younger 1st level self.