Author Topic: Solo kill the Tarrasque at 13th level.  (Read 17941 times)

Offline Hades

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Solo kill the Tarrasque at 13th level.
« on: May 27, 2014, 04:08:14 AM »
Hi :)

Actually I dunno if it was already done, but I'd like to do a nice game.

Build a 13th level character that's able to kill the Tarrasque. You get 36 point-buy for ability scores and 110 k gp wealth.

All 3.5 official manuals and dungeon/dragon magazines are allowed. You can get a partially charged item (like a wand of invisibility with only 25 charges, paying it 2,250 gp). You can't use flaws, infinite loops, planar binding for free wishes, cohorts and followers, or dominate/charm other creatures (but animal companions, summon monsters and the like are allowed). Hour/level buffs or persistent spells are allowed.

You also have 1 minute of preparation time before the big T comes in melee range.

Offline Lo77o

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Re: Solo kill the Tarrasque at 13th level.
« Reply #1 on: May 27, 2014, 04:30:44 AM »
Full Caster 13 with access to summon undead.

Summon an Alip.

Get the Tarrasque unconscious. Then start dealing damage. 1000+ different ways to deal damage, pick one.

Get it to -30 HP, and then use wish to kill it.

You can buy a scroll, or partially charged ring of 3 wishes or find another way. Hell even a ring with all 3 wishes is within your budget.

In that case... A commoner lvl 13, with a ring could do it. Wish for an Alip, and then you still have 2 wishes left.

Offline eggynack

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Re: Solo kill the Tarrasque at 13th level.
« Reply #2 on: May 27, 2014, 04:46:36 AM »
Full Caster 13 with access to summon undead.

Summon an Alip.

Get the Tarrasque unconscious. Then start dealing damage. 1000+ different ways to deal damage, pick one.

Get it to -30 HP, and then use wish to kill it.
Yeah, you can even pull that off easily at level seven, or maybe three, if you can manage to command undead an allip. You need some source of wish, of course, but I feel like that's an issue that can just kinda be handwaved, for the most part. It's not really the hardest monster to kill. Anything flying is just completely immune to the big lug, so any source of damage that can overcome the 40 regeneration can beat the tarrasque trivially.

Offline SolEiji

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Re: Solo kill the Tarrasque at 13th level.
« Reply #3 on: May 27, 2014, 04:49:09 AM »
Now try it with a King Tarrasque (shameless plug alarm goes off)  :whistle
Mudada.

Offline Hades

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Re: Solo kill the Tarrasque at 13th level.
« Reply #4 on: May 27, 2014, 04:59:03 AM »
Aaaah, the good old "tarrasque vs allip" :)

Best thing would be keeping the big T at 0 wisdom, and build an "all you can eat Tarrasque BBQ hut".

http://www.giantitp.com/comics/oots0326.html

For a noncaster build, i thought "raptoran with improved flight and a force footbow".

I 110% agree that, with all his myths about "strongest monster ever", the Tarrasque has a lot of weak points: no able to fly, do ranged attacks, and he's also dumb as hell.

Offline Bard

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Re: Solo kill the Tarrasque at 13th level.
« Reply #5 on: May 27, 2014, 06:57:52 AM »
Lesser Rod of Maximize and Shivering Touch (maybe flight and reach spell for added safety) would let absolutely ANY wizard do it by level 5 given the money (9 with reach, 10 for a sorcerer or a cleric).
I guess it would work with a Shooting star ranger too. Artificier ofc could pull that off too...
Hell, a bunch of commoners with wands might be able to if they win initiative!

Well basically my point is, almost any party has a way to kill a tarrasque by level 13.
Tarrasques suck.

Edit: Scrap the ray, I forgot the carapace. It would have to be in melee. Still not an issue.
It would need some way to remove the spell resistence too, but that's easy enough.
« Last Edit: May 27, 2014, 07:03:06 AM by Bard »
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Offline Hades

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Re: Solo kill the Tarrasque at 13th level.
« Reply #6 on: May 27, 2014, 08:28:18 AM »
Wait: the Tarrasque is immune to ability damage, so Shivering Touch won't work on it.

Offline Keldar

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Re: Solo kill the Tarrasque at 13th level.
« Reply #7 on: May 27, 2014, 08:47:47 AM »
I'll second a Raptoran dive bomber with a scroll of wish.  Really, the only hard part is Wish to keep it dead, or arguing about Hostile Empathic Transfer.  Otherwise open a  Tarrasque Burgers franchise.

Offline eggynack

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Re: Solo kill the Tarrasque at 13th level.
« Reply #8 on: May 27, 2014, 12:04:19 PM »
Wait: the Tarrasque is immune to ability damage, so Shivering Touch won't work on it.
Allips do wisdom drain, rather than wisdom damage.

Offline oslecamo

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Re: Solo kill the Tarrasque at 13th level.
« Reply #9 on: May 27, 2014, 12:07:40 PM »
Wait: the Tarrasque is immune to ability damage, so Shivering Touch won't work on it.
Allips do wisdom drain, rather than wisdom damage.
I believe Hades was talking about Bard's suggestion about maximized shivering touch.

Offline eggynack

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Re: Solo kill the Tarrasque at 13th level.
« Reply #10 on: May 27, 2014, 12:15:04 PM »
I believe Hades was talking about Bard's suggestion about maximized shivering touch.
Ah, right. I think I've just seen the other objection enough that it's muddled my mind into only the barest shadow of what it once was. Such is the power of the tarrasque.

Offline phaedrusxy

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Re: Solo kill the Tarrasque at 13th level.
« Reply #11 on: May 27, 2014, 12:34:08 PM »
Regeneration does not restore hit points lost from starvation, thirst, or suffocation.

No Wishes needed. Knock it out (via allips or whatever), then drown it. :P
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Offline Keldar

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Re: Solo kill the Tarrasque at 13th level.
« Reply #12 on: May 27, 2014, 01:22:01 PM »
That means about level 3 or so when you can Levitate or fly you can kill Big T by dropping stuff on it.

Lordy is it a badly designed monster.

Offline phaedrusxy

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Re: Solo kill the Tarrasque at 13th level.
« Reply #13 on: May 27, 2014, 01:36:21 PM »
That means about level 3 or so when you can Levitate or fly you can kill Big T by dropping stuff on it.

Lordy is it a badly designed monster.
Level 1 with Precocious Apprentice.  :p
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Offline Snowbluff

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Re: Solo kill the Tarrasque at 13th level.
« Reply #14 on: May 27, 2014, 01:45:09 PM »
Orbs are a possible solution. They're not rays (carapace) and they are not subject to spell resistances. A mailman would trump the Godzilla ("King T"), as well.
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Offline oslecamo

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Re: Solo kill the Tarrasque at 13th level.
« Reply #15 on: May 27, 2014, 01:51:38 PM »
That means about level 3 or so when you can Levitate or fly you can kill Big T by dropping stuff on it.

Lordy is it a badly designed monster.
Level 1 with Precocious Apprentice. 
And do tell, what kind of ranged attacks can you bring along at level 1 to deal over 65 damage per turn against a target that can just move away from below you?

Playing devil's advocate a bit, the Tarrasque isn't the only high CR monster out there that lack flying and ranged attacks, far from it.

Plus, the tarrasque isn't even supposed to be the strongest monster evar. Not even top 10, since just in core we have the many great wyrms, Solars and Titans all as higher CR than the tarrasque out of the bat.

Personally I would say that the bad design is that in 3.X there's so many ways of gaining magic long-term flight that can be combined with lethal ranged attacks in any way, that invalidades a lot of fantasy archetypes.

I guess a simple solution could be just to buff the hell out of the jump skill.

Orbs are a possible solution. They're not rays (carapace) and they are not subject to spell resistances. A mailman would trump the Godzilla ("King T"), as well.
Fun fact-as a colossal creature, the Tarrasque can reach 128 feet up without trying even with the basic jump rules and no ranks. If you're close enough to throw magic orbs, you're close enough to be nommed. :smirk


Offline snakeman830

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Re: Solo kill the Tarrasque at 13th level.
« Reply #16 on: May 27, 2014, 01:56:27 PM »
I still maintain that the Big T is not given a CR 20 or its combat ability, but rather its potential for collateral damage.  Killing the Tarrasque is easy.  Killing it before it destroys too much is a different story.
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Offline Snowbluff

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Re: Solo kill the Tarrasque at 13th level.
« Reply #17 on: May 27, 2014, 02:02:10 PM »

Orbs are a possible solution. They're not rays (carapace) and they are not subject to spell resistances. A mailman would trump the Godzilla ("King T"), as well.
Fun fact-as a colossal creature, the Tarrasque can reach 128 feet up without trying even with the basic jump rules and no ranks. If you're close enough to throw magic orbs, you're close enough to be nommed. :smirk
Greater Invisibility. Problem solved forever.  :P

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Offline SorO_Lost

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Re: Solo kill the Tarrasque at 13th level.
« Reply #18 on: May 27, 2014, 03:31:58 PM »
No Wishes needed. Knock it out (via allips or whatever), then drown it. :P
You know, I've been wanting to mindfuck people over this for awhile and today is my day! Specific trumps general, the Terrasuqa's entry isn't ignored in favor of any text found within Regeneration.

The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.

* Mummy Rot
Is a Supernatural Disease with a magical curse-type element that prevents the disease (something regeneration never cured to begin with) from being healed, the curse is removed by break enchantment or remove curse. This example can be said as defining "incurable" as in 'requires a spell in order to recover from' which covers an insane degree of content. As a fact through, this regeneration also covers none-HP related effects.

* Wounding
Is the ability damage example used to back up the Big-T is immune to ability damage, but you've overlooked something.
Ability Damage cured at the rate of 1 point per day through natural healing.
Ability Drain is incurable as is (see mummy rot & curse wound). <- Why would you say this is excluded?
Both are bestowed through attacks and wounds.
Like Mummy Rot, it says this regeneration also covers none-HP related effects.

* Curse Wound
The damage "doesn’t heal naturally and resists healing spells." which sounds like Ability Drain and nonlethal damage dealt by thirst, hunger, or slow suffocation. This would also include Vile damage.

Q: Can the Terrasqua drown?
As you can plainly see the Terrasqua is immune to any effect that produces incurable hit point loss no matter how incurable they are intended to be nor can suffocation outright kill him (only wish or miracle can). By laughable RAW, there is no "4th round" in suffocation rules either. So even if you said suffocate's instant kill still works, the Terrasqua is immune to any effect that would kill him. On his turn his HP recovers from -10 to 30 and then suffers no ill effects for continuing to remain in water in a defiance of logic and real world physics.

Q: Can we use Ability Drain?
Why in the hell would you think you could? Seriously... Did someone draw the line on the word "damage" and completely forget how to spell disease? *shrugs*
« Last Edit: May 27, 2014, 06:55:37 PM by SorO_Lost »

Offline oslecamo

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Re: Solo kill the Tarrasque at 13th level.
« Reply #19 on: May 27, 2014, 04:23:36 PM »

Orbs are a possible solution. They're not rays (carapace) and they are not subject to spell resistances. A mailman would trump the Godzilla ("King T"), as well.
Fun fact-as a colossal creature, the Tarrasque can reach 128 feet up without trying even with the basic jump rules and no ranks. If you're close enough to throw magic orbs, you're close enough to be nommed. :smirk
Greater Invisibility. Problem solved forever.  :P
It has Scent. It doesn't need to see you to start noming you.