Author Topic: What should Wish, Miracle, and Reality Revision cost?  (Read 10448 times)

Offline veekie

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Re: What should Wish, Miracle, and Reality Revision cost?
« Reply #20 on: November 28, 2011, 09:23:16 AM »
^^
One good argument to render those spells straight to plot only effects.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline X-Codes

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Re: What should Wish, Miracle, and Reality Revision cost?
« Reply #21 on: November 28, 2011, 01:58:39 PM »
I like the idea of spells that let you emulate whatever other spells you want, but they should have a modest XP cost attached if they're going to do that.  If you just take away the XP cost, Wish just SO out-classes Shades that it's not even funny.

Limited Wish being 300 xp per cast is just fine by me.  It's still a fantastic spell, if used sparingly.  If Wish/RR/Miracle had 500 xp costs for the spell emulation effects, that'd be fine by me.  Maybe Miracle shouldn't have an XP cost, but rather just be restricted a little by DM Fiat in the way that your deity isn't going to grant a miracle that goes against his own interests.

Offline veekie

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Re: What should Wish, Miracle, and Reality Revision cost?
« Reply #22 on: November 28, 2011, 02:25:08 PM »
One fun thought for a wizard wish-like effect, where an XP-less, or cheaper version allows the wizard to replicate any one spell out of his spellbook that he could have fit in the slot-1.
Everything is edible. Just that there are things only edible once per lifetime.
It's a god-eat-god world.

Procrastination is the thief of time; Year after year it steals, till all are fled,
And to the mercies of a moment leaves; The vast concerns of an eternal scene.

Offline archangel.arcanis

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Re: What should Wish, Miracle, and Reality Revision cost?
« Reply #23 on: November 28, 2011, 02:38:01 PM »
All 3 need to be simple reworded as "ask the DM if you can break the rules." Really it is just like Action/Fate/Whatever points that let you get around the rules with DM permission. Then at least the DM just gets to say yay or nay and doesn't have to determine if it falls into the realm of what the spells say they can do. The cost is obviously "whatever the DM thinks this is worth". The fact that it is so arbitrary will reduce the insanity of players using them and if the DM isn't good enough to handle deciding on it then the game was doomed anyway.