Author Topic: Simplifying Spell durations (and preventing buff stacking sillyness)  (Read 1814 times)

Offline oslecamo

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You know, in most fantasy media you never hear of spellcasters covering themselves in dozens of spells before taking a step outside their hiding spots. It can also slug down the game when half the players have dozens of extra conditions running.

So here's an half-random idea I had:


-All benefical spells (plus summons, charms, dominates, and anything else that grants you new resources) with a duration other than instantaneous or permanent now last 1 minute, unless they had a duration that was both smaller and non-dependant on caster level smaller  already, like the 1-round swift buffs.

-Extend spell is now a feat that anyone can take. It allows the character to keep a 1 minute spell going forever as long as they spend a swift or move action every round focusing on it. You can never have more than one extend spell going at a time. Extend rods no longer exists.

-Persist spell is now a feat that anyone can take, provided they have Extend spell. It allows the character to keep a 1 minute spell going until you dismiss it as an immediate action, without need of concentration. You can never have more than one Persist spell going at a time, but you can have both a Persist and Extended spell going simultaneously. Persist rods no longer exist.

There, now casters can't just go dumpster diving for long-duration buffs, or build up armies of charmed/dominated minions (at least at low levels, something like mass charm monster could still be extended/persisted). Game also runs smoother and doesn't screech to an halt the moment somebody tries to dispel a character. Casters can still keep a few of those going at a time, but now noncasters can also make buffs last longer.

Thoughts?

EDIT: And seems like I posted this on the wrong forum. Could a mod please move it to the general homebrew area?
« Last Edit: June 27, 2014, 08:08:00 AM by oslecamo »

Offline VennDygrem

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Re: Simplifying Spell durations (and preventing buff stacking sillyness)
« Reply #1 on: June 28, 2014, 06:07:20 PM »
I like it overall.  I'd rather not have to worry about how many buffs I can keep up all day long just because I'm expected to,  and it helps lower level spellcasters keep a spell going for more than one or two rounds. I think it keeps spellcasters as active participants in a battle, though I'm sure plenty would argue that they were plenty active before. At the very least,  it seems like a step in the right direction.

Offline oslecamo

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Re: Simplifying Spell durations (and preventing buff stacking sillyness)
« Reply #2 on: July 01, 2014, 07:52:07 AM »
So, anyone against me implementing this on my PbP games on this site? I'll throw around a free feat retraining if you want to pick/drop extend spell or whatnot. :p