Author Topic: Intelligent Item  (Read 21518 times)

Offline skydragonknight

  • DnD Handbook Writer
  • ****
  • Posts: 2660
    • View Profile
Re: Intelligent Item
« Reply #20 on: July 22, 2014, 05:33:27 PM »
A game using this might be interesting. With multiple Intelligent items, level 8-12 would be my recommendation...you get access to Greater Powers but no "which Dedicated Purpose do we follow?" debates like:

Player 1: "Let's kill all the gnomes!"
Player 2: "No, kill all the demons!"
Player 3: "Guys, we can do this. We just need to find a fiendish gnome who is an arcane spellcaster. Problem solved"
Player 4: "And who is attacking a squirrel."
Player 3: "Yes, and who is attacking a squirrel."
Hmm.

Offline Threadnaught

  • Full Member
  • **
  • Posts: 190
  • 1% good ideas 99% crap.
    • View Profile
Re: Intelligent Item
« Reply #21 on: July 22, 2014, 06:04:41 PM »
A game using this might be interesting. With multiple Intelligent items, level 8-12 would be my recommendation...you get access to Greater Powers but no "which Dedicated Purpose do we follow?" debates like:

Player 1: "Let's kill all the gnomes!"
Player 2: "No, kill all the demons!"
Player 3: "Guys, we can do this. We just need to find a fiendish gnome who is an arcane spellcaster. Problem solved"
Player 4: "And who is attacking a squirrel."
Player 3: "Yes, and who is attacking a squirrel."

We need at least one Item with an opposing goal, we must have interparty conflict, if only to drive our poor Commoner as MAD as a Monk. I will fight in defence of either, Arcane Casters, or Evil Awakened Squirrels.


I think in order to appease Raineh Daze, Osle needs to add in a function similar to a Soulknife's Mind blade. That or I'm gonna keep offering useless/joke suggestions.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Intelligent Item
« Reply #22 on: July 22, 2014, 06:12:46 PM »
I just want to be an intelligent item with something of a split personality. :(

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #23 on: July 22, 2014, 06:44:26 PM »
Geez, so much discussion for a minor detail. Updated the feat to allow both blades to count as a single intelligent item.

I'll come back here to discuss proper campaign details after I go check on my other campaigns that I already have running and need updating. :P

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Intelligent Item
« Reply #24 on: July 22, 2014, 06:47:27 PM »
This tends to happen when people reply to things I say. I have got to lose my terrier-like tendency to reply to anything... :S

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Intelligent Item
« Reply #25 on: July 22, 2014, 07:53:54 PM »
Quote
Bounded: At17th level the Intelligent Item can choose to bound with a certain wielder. It cannot be disarmed from said wielder, and if somehow separated, the wielder always knows where the Intelligent Item is, and the other way around as well. The Intelligent Item's DCs increase by 2 while wielded by the bounded wielder, and it allows them to re-roll any one die that involved the item per round (in the case of armor, saves can be re-rolled).

Ability to choose a new wielder once the previous is dead for good is lacking. Intelligent items last a long time, after all.

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Intelligent Item
« Reply #26 on: July 22, 2014, 08:15:41 PM »
Geez, so much discussion for a minor detail. Updated the feat to allow both blades to count as a single intelligent item.

Well it makes sense considering the blades already have a clause stating that they count as a single weapon for stuff like weapon-based feats.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #27 on: July 24, 2014, 07:07:01 PM »
Allright, dug out an old level 10 Adventure that looks interesting, The Crumbling Hall of the Frost Giant Snarl. Pretty much what it says on the title, castle full of evil frost giants, go in and clean up the place, sounds good?

32 PB, standard WBL, 2 flaws, one trait.

I'm counting 3 people, 4 if Ketaro is interested. You think it's worth it to open a recruitment thread? Or is this enough players already more than enough for our poor NPC hero that will have to carry them around?


On a related note: Would an II with the form of a suit of armor be subject to its own ASF if it took the ACF?
No while on armor form.

As a Magic Ring, can I get Magic Ring properties? If so, what level do I have to be to be able to get these properties?
Yes, and the magic properties come out of your WBL, just like you were equipping a character. You'll probaly want to use the rules for adding extra effets to a magic item.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Intelligent Item
« Reply #28 on: July 24, 2014, 07:14:10 PM »
Does our body guy have enough HP to not be made of glass? :p

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #29 on: July 24, 2014, 07:31:16 PM »
Hmm, dwarf barbarian 10 with Improved Toughness sounds tough enough for you? Kinda makes sense for him to decide to go solo a castle full of giants, in particular with all the voices inside his head. :P

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Intelligent Item
« Reply #30 on: July 24, 2014, 07:39:38 PM »
Sounds good. Though we should really move this out of this thread to not fill it with irrelevant crap, and deal with (e.g.) item slot conflicts. :p

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #31 on: July 24, 2014, 07:52:55 PM »

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Intelligent Item
« Reply #32 on: July 25, 2014, 09:18:09 AM »
There are explanations for what happens if an intelligent item takes Deceptivel Innocent Form, but I don't think they can, as one of the prerequisites is 'ate someone'.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #33 on: July 25, 2014, 04:55:07 PM »
Excellent point, added the following clause:

An Intelligent Item can take the Deceivingly Innocent Form feat if it has ever been completely soaked in the fresh blood of sentient creatures and has at least 10 Cha, ignoring the normal prerequisites of the feat. At the item's discretions, any bloodstains are gone when the feat is taken as well.

Because what kind of pansy legendary item are you if you haven't ever been covered in dragon/orc/human/demon/angel blood at some point? :p

Offline MrRoboto

  • Lurker
  • *
  • Posts: 49
  • I'm new!
    • View Profile
Re: Intelligent Item
« Reply #34 on: July 27, 2014, 07:49:25 PM »
An ability that lets an Intelligent Item base saves it gets from WSA or Wondrous Item abilities on its own stats instead of their (usually crappy) fixed DCs would be cool. Maybe as one of the lesser or greater powers?

EDIT: Can Intelligent Wondrous Items use their actions to activate themselves (IE: could an intelligent Ring of Blinking use its own standard action to activate the Blink effect)?

Another edit: Selecting feats is difficult for an II that keeps the Martial Purpose feature, because most feats that complement using maneuvers in combat have physical attribute requirements.

Some way of taking such feats would be really nice. Maybe allow the II to ignore feat prerequisites but said feats can only be used if the II's wielder meets the requirements?

That would still give DIF characters problems.
« Last Edit: July 29, 2014, 12:41:35 AM by MrRoboto »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #35 on: August 01, 2014, 01:44:24 PM »
An ability that lets an Intelligent Item base saves it gets from WSA or Wondrous Item abilities on its own stats instead of their (usually crappy) fixed DCs would be cool. Maybe as one of the lesser or greater powers?
Boosted the Dark and Light powers to include those.

EDIT: Can Intelligent Wondrous Items use their actions to activate themselves (IE: could an intelligent Ring of Blinking use its own standard action to activate the Blink effect)?
Yes.

Another edit: Selecting feats is difficult for an II that keeps the Martial Purpose feature, because most feats that complement using maneuvers in combat have physical attribute requirements.
Why do you think I made so many mental-based martial schools? :p

Some way of taking such feats would be really nice. Maybe allow the II to ignore feat prerequisites but said feats can only be used if the II's wielder meets the requirements?

Hmm, ok.

That would still give DIF characters problems.
That's why I made the Changed Innocence feat.

Offline DancingFish

  • Lurker
  • *
  • Posts: 33
    • View Profile
Re: Intelligent Item
« Reply #36 on: September 01, 2014, 12:49:00 PM »
So what happens to the physical scores taken at character creation? Or if they're not taken, then we get a lot of points to put into mentals.

Maybe it'd be fitting to give the item the ability to have normal, albeit "virtual" phyiscal scores that come into play only when using DiF or initiating maneuvers? AND qualifying for prerequisites?

Also, how does the Vow of Poverty interact with this class? Because I can totally see the Item taking that + TOuch of Golden Ice.
My Homebrew (posted elsewhere)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Intelligent Item
« Reply #37 on: September 17, 2014, 02:38:10 PM »
So what happens to the physical scores taken at character creation? Or if they're not taken, then we get a lot of points to put into mentals.

Maybe it'd be fitting to give the item the ability to have normal, albeit "virtual" phyiscal scores that come into play only when using DiF or initiating maneuvers? AND qualifying for prerequisites?
Well to be honest I don't feel like that that's very different from your usual wizard who dumps Str. The Intelligent Item also doesn't get mental boosts at all and doesn't get a race either.

Also, how does the Vow of Poverty interact with this class? Because I can totally see the Item taking that + TOuch of Golden Ice.
You would have no money to enchance yourself, and have to donate your share of the loot, but otherwise sure go ahead.

Offline ShatterScale

  • Lurker
  • *
  • Posts: 9
  • Lurk too much.
    • View Profile
Re: Intelligent Item
« Reply #38 on: January 16, 2017, 04:48:19 AM »
Sorry for thread necro, but my questions are specific to this class...

I am considering playing this and being a dragoon's weapon in an upcoming campaign, but after reading through that if you choose to be a weapon to have access to the manuvers, you must be a discipline weapon to both schools. I looked up the list and that limits the possible combinations to Falchion (Desert Wind / Devoted Spirit), Long sword (Devoted Spirit / Iron Heart / White Raven), Bastard sword (Diamond Mind / Iron Heart), Short sword ( Setting Sung / Shadow Hand), Great sword (Stone Dragon / White Raven), Great axe (Stone Dragon / Tiger Claw), and Unarmed Strike Maybe the weapon is a gauntlet there? (Setting Sun, Shadow Hand, Stone Dragon, Tiger Claw).  To my knowledge barring certain maneuvers in tome of battle, it is not needed to use the discipline specific weapon to trigger the stances or maneuvers so I am not understanding why the restriction was made like that? I can understand being restricted to just two schools since you get a deep well of maneuvers over time.

Perhaps it is because I am considering explicitly playing this as a PC, that I am seeing a possible issue with it...?

I am also unclear on the status of a weapon relating to maneuver activation. In the case of a weapon or a tool in this as well I suppose (armor would be worn and already "in contact" so to speak) that is not in hand nor readied, but physically on the person, can they still trigger maneuvers and stances? And since I am asking the question for a tool as well, is there a distinction made between say, in the user's pack as opposed to on a belt? Does it require direct physical contact such as being in hand, and/or readied?

The character I am likely to be a weapon for is going to be another PC, and they are intended to play a dragoon/jump-o-mancer build, likely intending to use a lance because of the X2 damage while charging/dropping 10 feet. A lance is... not always the most practical weapon, and while digging through a few other books I recalled the Morphing property on P39 of magic item compendium...

I would be curious about what you think regarding a highly limited form of that, such as a specific related weapon size hand and class unlocking each 4 levels, such as a spear that can choose to change into a lance, halberd, short spear, trident. All relatively close in form.

Another possible thing I wanted to toss out, as the possibility of becoming a "set" of items rather than just a single item. Rather than morphing, being able to become a unified set of things such as a weapon, tool, armor, and a ring etc. This may be on the way to just being a self forging item or something if DIF is taken as well... As far as being a set, you have a feat for being two swords as it is, so it seemed like a possible option that I wanted to throw out.

Offline ketaro

  • Epic Member
  • ****
  • Posts: 4243
  • I'm always new!
    • View Profile
Re: Intelligent Item
« Reply #39 on: January 16, 2017, 05:06:16 AM »
While this may not be helpful, if Pathfinder is an option in your prospective game, Path of War has a feat that allows you to add any single weapon to the standard list of discipline weapons for a specific martial school. :/