Author Topic: Attribute Per Level By Tier  (Read 2443 times)

Offline Gamer-man

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Attribute Per Level By Tier
« on: July 28, 2014, 03:34:33 AM »
I was thinking, instead of having the one attribute point per 4 levels, instead have it differ by tier, like the different point buy sizes, but scales better with length of game (hopefully).  I was wondering if this idea might work, and if so, how many lvls per point would you suggest using as a point for initial tests?  sorry if this is a bad idea, and thank you in advance for any feedback  :)

Offline skydragonknight

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Re: Attribute Per Level By Tier
« Reply #1 on: July 28, 2014, 04:48:48 AM »
It would get pretty complicated once you start dealing with multi-classing.
Hmm.

Offline MrRoboto

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Re: Attribute Per Level By Tier
« Reply #2 on: July 28, 2014, 05:12:49 AM »
Honestly, I don't see any attribute spread, up to and including six 18s, making all that much difference tier wise. As long as the tier 1 and 2 classes can manage to hit attribute minimums for casting they're just better. That's not totally accurate, but it's close enough.

Offline awaken_D_M_golem

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Re: Attribute Per Level By Tier
« Reply #3 on: July 29, 2014, 03:33:07 PM »
Consider a Persisted Polymorph, or a Polymorph Any Object.
Likely a char doesn't need all 6 stats max'd.


4e gave monsters a 16, 13, 13 on 3 stats with + 1/2 level on each.
Then the other 3 stats didn't matter.  Could be a 0 if you wanted.
Within that game maths concept, it worked ... (sans a few C.O. types)

I'd take decent 4th/5th level spells, over highest level 4e.
(just a power level comparison, not an edition war)

Your codpiece is a mimic.

Offline Gamer-man

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Re: Attribute Per Level By Tier
« Reply #4 on: August 03, 2014, 06:23:56 AM »
Option #1: Point Buy modifications. This is a quick and dirty fix that helps a bit. It's not perfect, but it's certainly something. Tier 1s get 24 point buy. Tier 2s get 28 point buy. Tier 3s get 32 point buy. Tier 4s get 36 point buy. Tier 5s get 40 point buy. Tier 6s get 44 point buy. Result? At low levels, their Tiers are nearly reversed, with CW Samurai having awesome stats while Wizards really are weak bookish types. By the high levels, the Tiers are back in order, but the difference is less pronounced through the mid levels. Obviously, you can adjust what the differences are, but this works pretty well, and most importantly it's extremely easy. The big downside is that you really can't allow much multiclassing or else it all goes out of whack. Other similar methods include rolling but letting lower Tiers get extra rerolls or bonuses after the roll, and giving free LA points to low tier classes (so, everyone Tier 3 and below gets 1 free LA, and everyone Tier 5 and below gets 2 free LA). -Jaron K tier list

I'm not looking to make the tiers even with each other, rather I'm looking at the ability to do things along the lines of option 1 in Jaron's list to help, however not knowing what level the game will end, I'd prefer an attributes over time system (this will also make multiclassing less of a hassle as then I just change the rate of earning points)

Currently I'm playing with you get a number of points each level equal to the tier, every 10 is an attribute.  so a tier 1 class would only get 2 attribute points to work with, a tier 2 would get 4, a tier 3 would get 6 all the way down to tier 5 getting 10.  however, these numbers seem a bit smaller than the 4 points of point buy. 

I'm considering 1 point per 5, so a tier 5 gets an attribute point every level.  Is that too much to consider (even the sorc would end up with 8 points over the life of the character, the wizard would be down to 4)?

if you would prefer to think of it independent of the tiers... how many attribute points over the life of a character would be worth 4 point buy at startup (lvl 1-20). 

Thank you for the posts so far and your consideration.

Offline MrRoboto

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Re: Attribute Per Level By Tier
« Reply #5 on: August 03, 2014, 12:18:39 PM »
Yeah, I still think it's hopeless. That fix only really does anything at very low levels and even then it doesn't address the fundamental problem of options at all.

Of JaronK's quick fixes, the only one I see working at all effectively is the partial gestalt and that is more a function of making lower tier classes more attractive than it is of actually balancing power levels.