tl;dr: I don't know that there is one -- I ended up just rambling ... maybe one of y'all can make heads or tails of it. I think I was right 1.5 years ago: I need new players.
The other thing that jumps out at me is I don't really understand how alignment is being conceived by this prospective DM. Nobody is allowed to write "good" down on their character sheet. Yet, everyone has to be "good" in the sense of saving villagers from werewolves and whatever. How is that supposed to actually work?
Um, I think I may have been unclear: these are 2 different guys in the group:
guy #1: wants to run a game where the players are not allowed to write "good" on their character sheet, because it'll make a single specific down-the-road decision too simple (whatever the hell that's supposed to mean) ;
guy #2: wants to run a game where the characters need to be communally good so that he can properly preach his social commentary (I guess he's wholesale ripping off a particular plot point from a season of Babylon 5 ... I think season 3 or season 4 ... something about nurturing -vs- darwinism ... don't know, never really got in to the show)
guy #2 is younger than the rest of us, and is also fairly noob to the whole DMing thing.
guy #1 is quite experienced playing RPGs (in general); but has mostly
run WW games.
So anyway ....
As a player, #2 is really good at taking direction; so at least that's something.
#1, on the other hand, seems to thrive off of being a contrarian. Here's some of his "biggest hits":
- undead-creating necromancer, but only after another player decided to play a paladin,
- draegoloth, after someone else decided on a paladin ... after that got shot down, contrived a way to shoehorn in a rakshasa,
- after someone decided to play a mission-from-god undead hunter, #1 rolls up a Dread Necro,
*in the latter 2 cases, there was
specific and explicit instructions that the party was to be cohesive and make sense on its face -- i.e., develop the party first,
then start working out characters.
- after I worked-up a summoning-focused spirit shaman (read: minionmancer) for #2's game, he tosses up a dedicated construct crafter. So I scrapped the concept to do something else that
didn't have so much competing overlap.
- I've worked up 2 characters for #1's prospective game, and both of them have been shit on with some offensively-irrational b.s., and he keeps moving the goalposts every time I try to make adjustments to make the character(s) more appropriate to what he wants to do (though he has left that quite vague, and he tap-dances around probing questions)
I've tried the subtle approach when trying to address things. I've also taken the direct-reasoning-yet-non-confrontational approach.
Nothing.
All that is left is to be in-his-face confrontational about it; but there's one thing getting in my way -- he's otherwise a really nice and rather demure kinda guy. Away from game, #1 is a really nice and accommodating guy, and
not a total dick. And we've become quite good friends over the last several years ... and I worry that the "hey m*therf*cker" approach may be a bit too hurtful for him (especially since he's been blindsided with a messy divorce process this year).
I mean, I'm sure he'd get over it; and once he actually fully realized the full effect his behavior has on people, he'd probably feel real bad and go out of his way to change. .... For a while; until he felt comfortable that the "issue" had died down enough for him to try to start backsliding.
Goddamned, this is infuriating.
As for guy #2's game, I'm going to broach the issue with his concept tonight .... take the roundabout way of making him think that he came to the proper realization on his own.
I actually feel bad for him .... he realizes how shallow his games generally are, and I think that he's simply trying to make an honest (albeit misguided) effort to add some more conceptual "depth" so that he can "catch up" to the "sophistication" of the rest of the group.
Hell, I don't even know what ....