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[D&D 4E] FR: Scales of War
(Moderator:
Melblen_Cairn
)
Rescue at Rivenroar (Game Thread Continued)
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Author
Topic: Rescue at Rivenroar (Game Thread Continued) (Read 200842 times)
VennDygrem
Epic Member
Posts: 4587
Exceptionally Average
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #200 on:
January 15, 2015, 08:28:41 PM »
Dunor moves swiftly to the other side of the room, nimbly avoiding the sticky webs, where he attempts to trap the spider-like creature in the corner. He sweeps wide, though the creature is quick!
(click to show/hide)
{Move} Move to E5 (moving through webs to avoid an OA, and I auto-succeed on the Acrobatics check to avoid getting stuck)
{Standard} Attack foe in D5 with Clever Strike
Attack:
1d20(4)+10=14
That doesn't look like a hit, so I won't bother listing damage.
«
Last Edit: January 15, 2015, 08:30:15 PM by VennDygrem
»
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #201 on:
January 15, 2015, 08:56:36 PM »
Dunor's target sees through the large man's clever strikes, knocking them away with it's axe.
Spiderweb Landing Fight Round 3!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
Thespias @ B10
| Hit Points = 16/25 | Heal Surge = 3/7 | AP = 2 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Chitinous Creature @ F8
[/color]
| Hit Points = Down 69 | Misc :
Web Walker (Ignores movement effects of spider webs)
| Cond :
Dead
Spider Swarm @ G13
| Hit Points = Down 27 | Misc :
Swarm Aura (1 square radius, enemies starting their turn in the aura take 4 poison damage)
| Cond :
Dead
Galadren @ D6
| Hit Points = 14/25 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Ongoing Poison damage (5)
Tanthalus @ F11
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Chitinous Fanged Creature @ D7
| Hit Points = Down 33 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Bloodied
Chitinous Fanged Creature @ D5
| Hit Points = Down 18 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
On-going Thunder damage (5); Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren)
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 0 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 19/28 | Heal Surge = 5/9 | AP = 1 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
--->
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 1 | Misc :
| Cond :
Pact Boon (+2 to next d20)
; Immobilized (cannot move; save ends)
«
Last Edit: January 17, 2015, 08:57:59 AM by Melblen_Cairn
»
Logged
Wisdom has two parts; having a lot to say, and not saying it.
bhu
Uncle Kittie
DnD Handbook Writer
Posts: 16307
Fnord bitches
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #202 on:
January 16, 2015, 02:40:30 PM »
Eyes has been reliable so far, so here goes:
(click to show/hide)
Rolled 1d20
: 14, total 14
to hit
Rolled 1d6+5
: 4 + 5, total 9
damage
Rolled 1d6
: 1, total 1
curse damage if necessary
Rolled 1d20
: 14, total 14
save so i can move again
Logged
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My Various Homebrew Threads
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #203 on:
January 17, 2015, 10:04:39 AM »
The chitinous creatures eyes burn as they briefly meet you gaze.
Spiderweb Landing Fight Round 4 Begins!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
--->
Thespias @ B10
| Hit Points = 16/25 | Heal Surge = 3/7 | AP = 2 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Chitinous Creature @ F8
[/color]
| Hit Points = Down 69 | Misc :
Web Walker (Ignores movement effects of spider webs)
| Cond :
Dead
Spider Swarm @ G13
| Hit Points = Down 27 | Misc :
Swarm Aura (1 square radius, enemies starting their turn in the aura take 4 poison damage)
| Cond :
Dead
Galadren @ D6
| Hit Points = 14/25 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Ongoing Poison damage (5)
Tanthalus @ F11
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Chitinous Fanged Creature @ D7
| Hit Points = Down 43 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Warlock's Curse (Tulugaq); Bloodied
Chitinous Fanged Creature @ D5
| Hit Points = Down 18 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
On-going Thunder damage (5); Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Warlock's Curse (Tulugaq)
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 0 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 19/28 | Heal Surge = 5/9 | AP = 1 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 1 | Misc :
| Cond :
«
Last Edit: January 18, 2015, 09:05:48 AM by Melblen_Cairn
»
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Inspectre
Sr. Member
Posts: 281
I'm new!
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #204 on:
January 19, 2015, 05:54:44 AM »
Deciding discretion was needed but unwilling to retreat completely, Galadren tumbles out from between the two spidermen to between his two allies.
After he slides another bolt into place and works the levers to draw the bowstring back, Galadren whirls and fires, leaping backwards out of reach of the spidermen as he does so.
The sudden movement jars his shoulder, prompting a wince as Galadren reaches a hand up to the burning wound.
As his touch, a small jolt of fiery magic leaps into the wound, beginning to burn the poison out of his system - whether it would be able to cleanse the poison in time, however, remained to be seen.
(click to show/hide)
Move: Shift to E6
Minor: Reload Crossbow
Standard: Nimble Strike (-2 for Concealment in the webs)
Galadren shifts to F5 before the attack, and then shoots at the one in D7
To-Hit:
Rolled 1d20+4
: 16 + 4, total 20
Damage:
Rolled 1d8+4
: 7 + 4, total 11
Poison Save:
Rolled 1d20
: 7, total 7
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #205 on:
January 19, 2015, 08:11:23 AM »
The bolt slams into the creature.
Spiderweb Landing Fight Round 4 Begins!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
--->
Thespias @ B10
| Hit Points = 16/25 | Heal Surge = 3/7 | AP = 2 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Chitinous Creature @ F8
[/color]
| Hit Points = Down 69 | Misc :
Web Walker (Ignores movement effects of spider webs)
| Cond :
Dead
Spider Swarm @ G13
| Hit Points = Down 27 | Misc :
Swarm Aura (1 square radius, enemies starting their turn in the aura take 4 poison damage)
| Cond :
Dead
Galadren @ F5
| Hit Points = 9/25 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Ongoing Poison damage (5)
Tanthalus @ F11
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Chitinous Fanged Creature @ D7
| Hit Points = Down 54 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Warlock's Curse (Tulugaq); Bloodied
Chitinous Fanged Creature @ D5
| Hit Points = Down 18 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
On-going Thunder damage (5); Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Warlock's Curse (Tulugaq)
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 0 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 19/28 | Heal Surge = 5/9 | AP = 1 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 1 | Misc :
| Cond :
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Shadowhunter
Hero Member
Posts: 765
E6/E8 fanboy.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #206 on:
January 21, 2015, 07:19:34 AM »
Thespias shoots more lightning.
(click to show/hide)
There's only so many times you can embellish "I attack"
To hit with Lightning Strike against CFC at D7:
Rolled 1d20+4
: 3 + 4, total 7
Damage:
Rolled 1d8+8
: 2 + 8, total 10
Bounce 4 damage to CFC at D5 if it hits.
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #207 on:
January 21, 2015, 07:39:57 AM »
The electrified magical blast slams into the walls corner near the creatures head showering with dust particles but having no real affect on it.
(click to show/hide)
I know, feel free to reuse some of the old descriptions from previous too. Chances are good so much time has past that no one else will recall them
.
I also like to drop descriptive words into Word and look up alternatives in the thesaurus function since it has a much greater vocabulary than I do.
Spiderweb Landing Fight Round 4!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
Thespias @ B10
| Hit Points = 16/25 | Heal Surge = 3/7 | AP = 2 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Chitinous Creature @ F8
[/color]
| Hit Points = Down 69 | Misc :
Web Walker (Ignores movement effects of spider webs)
| Cond :
Dead
Spider Swarm @ G13
| Hit Points = Down 27 | Misc :
Swarm Aura (1 square radius, enemies starting their turn in the aura take 4 poison damage)
| Cond :
Dead
Galadren @ F5
| Hit Points = 9/25 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Ongoing Poison damage (5); Bloodied
--->
Tanthalus @ F11
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 1 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Chitinous Fanged Creature @ D7
| Hit Points = Down 54 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Warlock's Curse (Tulugaq); Bloodied
Chitinous Fanged Creature @ D5
| Hit Points = Down 18 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
On-going Thunder damage (5); Slowed (Move is 2 until EoNT of Galadren); Biting Swarm (-2 to hit until SoNT of Galadren); Warlock's Curse (Tulugaq)
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 0 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 19/28 | Heal Surge = 5/9 | AP = 1 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 1 | Misc :
| Cond :
Logged
Wisdom has two parts; having a lot to say, and not saying it.
Nanshork
Homebrew Reviewer
Administrator
Posts: 13401
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #208 on:
January 21, 2015, 11:36:31 AM »
Seeing that one of his companions is in danger of falling, Tanthalus does his best to make sure Galadren stays alive.
(click to show/hide)
Move: Shift to F10, can ignore difficult terrain while shifting.
Minor: Healing Word on Galadren; Spend a healing surge and gain an additional 1d6+5 hit points
Standard: Attacking D7 with Sacred Flame
Attack vs Reflex: 9
Radiant Damage: 10
If it hits Galadren chooses either to gain 2 temporary hit points your level or to make a saving throw.
Logged
I am the board's Homebrew Reviewer.
I also write reviews of RPG systems.
Nanshork's "Notes to Self" Expanded Signature Thread
Inspectre
Sr. Member
Posts: 281
I'm new!
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #209 on:
January 21, 2015, 09:31:28 PM »
Galadren coughs and nods his thanks as some of the color comes back into his cheeks.
(click to show/hide)
Included the 6 HP Galadren gets back when spending a healing surge to this roll.
Healing:
Rolled 1d6+11
: 3 + 11, total 14
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #210 on:
January 22, 2015, 07:50:12 AM »
The burning magic lands near the creature but does no more that scorch a few spiderwebs.
Clicking it's mandibles to communicate with it's companion the first of the chitinous creatures climbs across the hanging webs, circling around Shandien working it's spinnerets to entangle him while the other climbs up to the ceiling and drops down on a thread in front of the Genasi bringing it's fangs to bear on it's stuck foe. Rolling thunder still shakes this creatures chitinous plates. The fangs are stop just short of it's victims neck by glowing runes of the swordmage's protective spells.
(click to show/hide)
First Creature
Move Action = Shift to E8
Standard Action = Web Tangle on Shandien [vs. REF] (1d20+7=21)
, successful, Shandien is immobilized (save ends)
Second creature
Move Action = Shift to E6
Standard Action = Spider Bite on Shandien [vs. AC] if hits secondary poison attack on Shandien [vs. FORT] (1d20+13=18, 1d6+6=12, 1d20+7=8)
, miss
Saving Throw [vs. On Going Thunder Damage] (1d20=14)
, successful
Spiderweb Landing Fight Round 4!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
Thespias @ B10
| Hit Points = 16/25 | Heal Surge = 3/7 | AP = 2 | DMI = 2 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Chitinous Creature @ F8
[/color]
| Hit Points = Down 69 | Misc :
Web Walker (Ignores movement effects of spider webs)
| Cond :
Dead
Spider Swarm @ G13
| Hit Points = Down 27 | Misc :
Swarm Aura (1 square radius, enemies starting their turn in the aura take 4 poison damage)
| Cond :
Dead
Galadren @ F5
| Hit Points = 23/25 | Heal Surge = 3/7 | AP = 1 | DMI = 2 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Ongoing Poison damage (5);
Tanthalus @ F10
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 1 | DMI = 2 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Chitinous Fanged Creature @ E8
| Hit Points = Down 54 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Marked (Shandien); Warlock's Curse (Tulugaq); Bloodied
Chitinous Fanged Creature @ E6
| Hit Points = Down 23 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Warlock's Curse (Tulugaq)
--->
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 0 | DMI = 2 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 19/28 | Heal Surge = 5/9 | AP = 1 | DMI = 2 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
Immobillized (Save Ends)
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 1 | DMI = 2 | Misc :
| Cond :
«
Last Edit: January 22, 2015, 08:06:49 AM by Melblen_Cairn
»
Logged
Wisdom has two parts; having a lot to say, and not saying it.
VennDygrem
Epic Member
Posts: 4587
Exceptionally Average
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #211 on:
January 22, 2015, 10:29:19 PM »
"
You're going to regret coming between me and my allies.
"
The blade rips through the air and slashes across the chitinous creature's hide as Dunor makes his attack.
"
Heh... puns.
"
(click to show/hide)
{Standard} Riposte Strike against
E6
.
Attack:
1d20(10)+8+2(CA)=20
Damage:
1d6(5)+2d6(5,6)+6=22
If the creature attacks me before the start of my next turn, I can make a Riposte attack against it.
While normally I'd intentionally move to provoke an OA, as long as I stay where I am the enemies can't get combat advantage against Shandien, so I might be better off keeping the positioning as it is.
Here's the attack roll in case it's relevant:
(click to show/hide)
Attack:
1d20(12)+7=19
(or 21 w/ CA)
Damage:
1d6(1)+5=6
(+
2d6(4,5)=9
w/ CA)
Logged
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #212 on:
January 23, 2015, 09:11:40 AM »
The chitin plate cracks under the blow and the spiderthing hisses curses at Dunor as ichor leaks out on the blade and over the man's hands.
(click to show/hide)
The creature is bloodied by the attack.
The Genasi Swordmage goes into a spinning flourish, trailing his longsword, it's blade now glowing red leaving red runes rippling in it's wake. Most of the runes dissipate except for a few that hove above each chitinous creatures head burning into their minds.
(click to show/hide)
Standard Action = Sword of Sigils (vs. AC) [1d20+7] = 14+7 = 21
hit on the creature at E6
Sword of Sigils (vs. AC) [1d20+7] = 16+7 = 23
, hit on creature at E8
Sword of Sigils damage [1d8+4] = 5+4 = 9
Spiderweb Landing Fight Round 4!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
Thespias @ B10
| Hit Points = 16/25 | Heal Surge = 3/7 | AP = 2 | DMI = 2 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Chitinous Creature @ F8
[/color]
| Hit Points = Down 69 | Misc :
Web Walker (Ignores movement effects of spider webs)
| Cond :
Dead
Spider Swarm @ G13
| Hit Points = Down 27 | Misc :
Swarm Aura (1 square radius, enemies starting their turn in the aura take 4 poison damage)
| Cond :
Dead
Galadren @ F5
| Hit Points = 23/25 | Heal Surge = 3/7 | AP = 1 | DMI = 2 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Ongoing Poison damage (5);
Tanthalus @ F10
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 1 | DMI = 2 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Chitinous Fanged Creature @ E8
| Hit Points = Down 63 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Dead
Chitinous Fanged Creature @ E6
| Hit Points = Down 54 | Misc :
Web Walker (Ignores movement effects of spider webs); Web Reaper (+2 attack and damage against immobile or restrained enemies)
| Cond :
Marked (Shandien, EoNT); Warlock's Curse (Tulugaq); Bloodied
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 0 | DMI = 2 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 19/28 | Heal Surge = 5/9 | AP = 1 | DMI = 2 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
Immobillized (Save Ends)
--->
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 1 | DMI = 2 | Misc :
| Cond :
Pact Boon (+2 to next d20 roll)
Logged
Wisdom has two parts; having a lot to say, and not saying it.
bhu
Uncle Kittie
DnD Handbook Writer
Posts: 16307
Fnord bitches
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #213 on:
January 23, 2015, 07:06:46 PM »
We of the Ubbo-Sathla do not like spiders
(click to show/hide)
Move to F8 in a manner that gives me Shadow Walk but doesn't entangle me again
Rolled 1d20+7
: 8 + 7, total 15
roll to hit for Eyes of the Vestige
Rolled 2d6+4
: 1, 2 + 4, total 7
damage for curse and eyes
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My Various Homebrew Threads
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #214 on:
January 24, 2015, 09:24:46 AM »
The last of the creatures grabs it's skull as it's mind fills with the unfathomable and it collapses before it can run off.
A few of you work to free Shandien from the webbing. Galadren swoons as he tries to fight off the poison.
(click to show/hide)
You'll take 5 damage from the ongoing poison then we can assume that under Tanthalus care you eventually save. This will keep things moving along
(click to show/hide)
Remember you did see a small sack in the corner next to the Captain's body. Your characters would easily remember it but its been a while since that post.
(click to show/hide)
The time after this would constitute a short rest and you have gains another milestone which I have updated your APs and daily magic item usages below. I will go ahead and spend your healing surges to bring you as close to full as full HS values will allow. Automatically adding in the healing from Tanthalus with each surge assuming he is using his powers to speed things along. For those already near full let me know if you want to top off your hit points by spending a HS.
Spiderweb Landing Fight Ends!
Map of Spiderweb Landing
(click to show/hide)
Darkness
- Shaded squares are darkness and provide total concealment.
Webbing
- Squares of webbing are difficult terrain to navigate through and require a DC 10 Acrobatics or Athletics check to avoid becoming stuck fast (Immobilized, escape check will be required to free ones self). The webbing also provides concealment to those in the squares or opposite the squares containing webbing.
Status
Thespias @ B10
| Hit Points = 25/25 | Heal Surge = 2/7 | AP = 3 | DMI = 3 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder)
| Cond :
Galadren @ F5
| Hit Points = 25/25 | Heal Surge = 2/7 | AP = 2 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Tanthalus @ F10
| Hit Points = 28/32 | Heal Surge = 4/7 | AP = 2 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting);
| Cond :
Dunor @ E5
| Hit Points = 27/31 | Heal Surge = 3/8 | AP = 1 | DMI = 3 | Misc :
| Cond :
Shandien @ E7
| Hit Points = 28/28 | Heal Surge = 4/9 | AP = 2 | DMI = 3 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder);
| Cond :
Tulugaq @ E10
| Hit Points = 30/30 | Heal Surge = 8/10 | AP = 2 | DMI = 3 | Misc :
| Cond :
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Inspectre
Sr. Member
Posts: 281
I'm new!
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #215 on:
January 24, 2015, 12:06:39 PM »
Galadren is a difficult patient, restlessly shifting his weight while Tanthalus treated his poisoned bite, until finally the elf is satisfied and pulls away.
"Did you hear what Kartanis said? His son is down here."
Galadren growls, looking at the tattered husk that was all that was left of his (apparent) old friend. His frustration at his lack of memory only doubles the anger in his voice as he adds.
"We need to find the boy.
Now
."
(Looking at the map, it appears that we have two ways to go - up the stairs to the west and . . . is that a hallway or a set of stairs leading down to the next level to the south?)
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Nanshork
Homebrew Reviewer
Administrator
Posts: 13401
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #216 on:
January 24, 2015, 12:42:12 PM »
Standing up as well and shaking his head at Galadren's impatience, Tanthalus says
"Wait. First, there is a bag over there next to the Captain's remains."
He points to show where he means.
"We should see what it contains."
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I also write reviews of RPG systems.
Nanshork's "Notes to Self" Expanded Signature Thread
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #217 on:
January 25, 2015, 11:46:15 AM »
"You keep tending to Galdaren, I'll find and retrieve the bag."
Shandien says as he slowly weaves his way through the webbing to the corner, and finding the intended bag, makes his way back to the group.
"Well now, isn't that interesting"
he says after peering into the small sack and holding it out for all to view inside.
The open pouch reflects back the light of the sunrods in silvery brilliance as it holds a fine silvery powder at its bottom,
"That's residium unless I am mistaken. There also is a small chain and symbol in it."
he says pulling forth the item, careful to shake the dust of back into the pouch. On the end of a golden chain, is a golden sun blazing.
(click to show/hide)
Shandien takes a 10 on Athletics to move through the webbing taking it slow.
(click to show/hide)
100 GP in Residium
Astral Symbol of the Holy Nimbus
Level 4 +1
Implement (Holy Symbol)
Enhancement :
Attack rolls and damage rolls
Critical :
1d6 and you or an ally within 5 squares can spend a healing surge.
Property :
When you use the
healing word
power during an encounter
you and each ally within 5 squares gain temporary hit points equal to your CHA mod +1.
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Wisdom has two parts; having a lot to say, and not saying it.
Melblen_Cairn
Honorary Mod
Posts: 3593
TPK's are my business, and business is good.
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #218 on:
January 27, 2015, 08:27:18 AM »
"We do need to find this boy, which way should we go?"
Shandien asks.
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Wisdom has two parts; having a lot to say, and not saying it.
Nanshork
Homebrew Reviewer
Administrator
Posts: 13401
Re: Rescue at Rivenroar (Game Thread Continued)
«
Reply #219 on:
January 27, 2015, 11:43:14 AM »
"A symbol of Amauntor,"
Tanthalus exclaims.
"Please, give that to me. I can make the best use of it and show it the respect it deserves."
He then takes the holy symbol, putting his old one carefully into his backpack.
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I am the board's Homebrew Reviewer.
I also write reviews of RPG systems.
Nanshork's "Notes to Self" Expanded Signature Thread
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Rescue at Rivenroar (Game Thread Continued)