As Dunor wades back in toward the Wight the skeleton behind him swings his pitted blade at the man's back.
Not going to risk the Wight getting smacked too hard with a melee basic attack from Dunor for doing an AoO on Galadren.
The bleached skeleton gets in close to Dunor and slashes it's wickedly curved blade down on the warrior, drawing a wicked line of blood that immediately festers with dark power.
The Wight draws even more on the ritual he has enacted. The boy's skin turns ashen and he looks more gaunt as the life is siphoned off and the ritual transfers it to the undead thing to be consumed. The Undead thing shrieks again and a wave of terror roils outward from it again.
The recently felled skeletons suddenly jumble and piece back together rapidly to take their forms again, reassembled by the darkness of this place. Sensing someone on the brink, one begins to descend on Dunor.
The next recently reformed skeleton charges on Galadren it's blade not even coming close to hitting the agile elf.
The skeleton nearest Tanthalus, rushes in on the cleric but strong chainmail turns aside the weak blade.
The remaining two skeletons close on Tulugaq seeking to bring down the spellcaster. The first narrowly misses caving the human's head, while the other
Lords of Rivenroar Audience Chamber Fight Round 2!Map of the Rivenroar Audience ChamberIllumination: Lighting is Dim unless PCs bring light with them. All light sources are diminished in this room. Any shaded areas are areas of dim lighting which provides concealment against those that do not have at least low light vision.
Bone piles The piles of bones are difficult terrain.
Rotting Spellcaster is a Deathlock Wight medium natural humanoid (undead)
Bleached Skeleton is a Boneshard Skeleton medium natural animate (undead)
Rest are Decrepit Skeletons are medium natural animate (undead)
Rotting Spellcaster is a Deathlock Wight medium natural humanoid (undead)
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
m Claw (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d6 necrotic damage, and the target loses 1
healing surge.
R Grave Bolt (standard; at-will) ✦ Necrotic
Ranged 20; +6 vs. Reflex; 1d6 + 4 necrotic damage, and the
target is immobilized (save ends).
R Reanimate (minor; encounter) ✦ Healing, Necrotic
Ranged 10; affects a destroyed undead creature of a level
no higher than the deathlock wight’s level + 2; the target
stands as a free action with a number of hit points equal
to one-half its bloodied value. This power does not affect
minions.
C Horrific Visage (standard; recharge ⚃ ⚄ ⚅ ) ✦ Fear
Close blast 5; +7 vs. Will; 1d6 damage, and the target is
pushed 3 squares.
Bleached Skeleton is a Boneshard Skeleton medium natural animate (undead)
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
m Scimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic
damage.
m Boneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage
(save ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Reflex; 2d6 + 3 necrotic damage.
Rest are Decrepit Skeletons are medium natural animate (undead)
Immune disease, poison
m Longsword (standard; at-will) ✦ Weapon
+6 vs. AC; 4 damage.
r Shortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +6 vs. AC; 3 damage.
StatusDunor @ C10 | Hit Points = -2/31 | Heal Surge = 1/8 | AP = 0 | DMI = 3 | Misc :
Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond :
Divine Glow (+2 power bonus to Attack rolls); Second Wind (+2 to defenses EoNT); Bloodied; Prone; Unconscious; HelplessGaladren @ C8 | Hit Points = 14/25 | Heal Surge = 2/7 | AP = 1 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Dim Light (Concealment)Bleached Skeleton @ C12 | Hit Points = Down 30 | Misc :
| Cond :
Dim Light (Concealment)Rotting Spellcaster @ B10 | Hit Points = Down 16 | Misc :
| Cond :
Dim Light (Concealment)Shambling Skeleton @ D9 | Hit Points = Down 0 | Misc :
| Cond :
Dim Light (Concealment)Crumbling Skeleton @ C7 | Hit Points = Down 0 | Misc :
| Cond :
Dim Light (Concealment)Decrepit Skeleton @ G10 | Hit Points = Down 0 | Misc :
| Cond :
Dim Light (Concealment); Marked (Shandien)Decaying Skeleton @ D16 | Hit Points = Down 0 | Misc :
| Cond :
Moldering Skeleton @ E17 | Hit Points = Down 0 | Misc :
| Cond :
--->Tanthalus @ G11 | Hit Points = 25/32 | Heal Surge = 2/7 | AP = 2 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Dim Light (Concealment)--->Tulugaq @ E13 | Hit Points = 26/30 | Heal Surge = 8/10 | AP = 2 | DMI = 3 | Misc :
| Cond :
Shadow Walk (Concealment) --->Thespias @ H16 | Hit Points = 25/25 | Heal Surge = 2/7 | AP = 3 | DMI = 3 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond :
Shandien @ H13 | Hit Points = 22/28 | Heal Surge = 4/9 | AP = 1 | DMI = 3 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Marking (Decrepit Skeleton)Thurnan @ ritual circle center | Hit Points = Down 9 | Misc :
| Cond :
Paralysis (Ritual); BloodiedJalissa @ in hall | Hit Points = Down 0 | Misc :
| Cond :