As Tulugaq slides into range, Tanthalus can no longer contain the divine power he siphoned. In a burst of solar fire that rolls outward from the cleric, he releases the pent up energy and nearly collapses from the effort. As the flames touch each of you your wounds burn and they are cleansed by the holy flame and begin to close, but the light also refreshes the spirit and give you hope.
Every bloodied ally can spend a healing surge. Dunor unfortunately does not have any left and cannot benefit. You get your healing surge value plus 4 (forget the roll from last post it was incorrect). I believe I have the values below for your hit points updated correctly, please correct me if I am wrong and I will update.
Tulugaq pours more positive energy toward the circle as he closes with it. Even more light returns to the room as he combats the rituals effects.
More lightning flies wildly from the Halfling but this also misses its mark scorching marks all along the walls.
Thunder builds in a slow rumble and cracks suddenly as Shandien unleashes its power with a strike at the Bleached Skeleton but the skelton adeptly parrys the strike with its weaving scimitar.
Lords of Rivenroar Audience Chamber Fight Round 6 Begins!Map of the Rivenroar Audience ChamberIllumination: Lighting is Dim unless PCs bring light with them. All light sources are diminished in this room. Any shaded areas are areas of dim lighting which provides concealment against those that do not have at least low light vision.
Bone piles The piles of bones are difficult terrain.
Rotting Spellcaster is a Deathlock Wight medium natural humanoid (undead)
Bleached Skeleton is a Boneshard Skeleton medium natural animate (undead)
Rest are Decrepit Skeletons are medium natural animate (undead)
Rotting Spellcaster is a Deathlock Wight medium natural humanoid (undead)
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
m Claw (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d6 necrotic damage, and the target loses 1
healing surge.
R Grave Bolt (standard; at-will) ✦ Necrotic
Ranged 20; +6 vs. Reflex; 1d6 + 4 necrotic damage, and the
target is immobilized (save ends).
R Reanimate (minor; encounter) ✦ Healing, Necrotic
Ranged 10; affects a destroyed undead creature of a level
no higher than the deathlock wight’s level + 2; the target
stands as a free action with a number of hit points equal
to one-half its bloodied value. This power does not affect
minions.
C Horrific Visage (standard; recharge ⚃ ⚄ ⚅ ) ✦ Fear
Close blast 5; +7 vs. Will; 1d6 damage, and the target is
pushed 3 squares.
Bleached Skeleton is a Boneshard Skeleton medium natural animate (undead)
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
m Scimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic
damage.
m Boneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage
(save ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Reflex; 2d6 + 3 necrotic damage.
Rest are Decrepit Skeletons are medium natural animate (undead)
Immune disease, poison
m Longsword (standard; at-will) ✦ Weapon
+6 vs. AC; 4 damage.
r Shortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +6 vs. AC; 3 damage.
Counter the Dark RitualSuccesses =
3Failures =
(Based on Thurnan dying)Arcana, Religion, or Nature can be used to counteract the Rituals effects and end the ritual.
Status--->Dunor @ E12 | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 | DMI = 3 | Misc :
Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond :
Bloodied--->Galadren @ H7 | Hit Points = 19/25 | Heal Surge = 1/7 | AP = 1 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bleached Skeleton @ C5 | Hit Points = Down 59 | Misc :
| Cond :
Dim Light (Concealment); Marked (Shandien); Biting Swarm (Galadren, -2 to attack rolls UEoNT), BloodiedRotting Spellcaster @ B10 | Hit Points = Down 57 | Misc :
| Cond :
DeadShambling Skeleton @ G7 | Hit Points = Down 0 | Misc :
| Cond :
Crumbling Skeleton @ D5 | Hit Points = Down 0 | Misc :
| Cond :
Dim Light (Concealment); Biting Swarm (Galadren, -2 to attack rolls UEoNT)Decrepit Skeleton @ G10 | Hit Points = Down 0 | Misc :
| Cond :
; Marked (Shandien)Decaying Skeleton @ E14 | Hit Points = Down 6 | Misc :
| Cond :
Warlock's Curse (Tulugaq)Moldering Skeleton @ E16 | Hit Points = Down 0 | Misc :
| Cond :
Warlock's Curse (Tulugaq)Jalissa @ D10 | Hit Points = Down 0 | Misc :
| Cond :
Tulugaq @ F14 | Hit Points = 15/30 | Heal Surge = 7/10 | AP = 2 | DMI = 3 | Misc :
Warlock's Curse (on Moldering Skeleton and Decaying Skeleton) | Cond :
BloodiedTanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
WeakenedThespias @ F12 | Hit Points = 22/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond :
Shandien @ C4 | Hit Points = 19/28 | Heal Surge = 2/9 | AP = 0 | DMI = 3 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Marking (Bleached Skeleton); Dim Light (Concealment)Thurnan @ ritual circle center | Hit Points = Down 9 | Misc :
| Cond :
Paralysis (Ritual); Bloodied