Move: Move up to N14
Minor: Hunter's Quarry on Sinruth
Assuming no horrible doom befalls anyone standing right next to a pillar -
Standard: Swarming Bats
AoE Damage:
Rolled 1d10+5 : 3 + 5, total 8
Effect: Galadren slides each target one square. (He will slide them all "up" one square, such that they're all behind the doors.)
Effect: The burst creates a zone of difficult terrain that lasts until the end of Galadren's next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant Combat Advantage. (The zone will be in those four squares around the door, where all of the hobgoblins are standing now. Sinruth and his buddy to the left will be in the northern half of it, behind the doorway due to the Slide.)
To-Hit vs Sinruth:
Rolled 1d20+9 : 2 + 9, total 11
(vs. Reflex)
To-Hit vs. Nbhab:
Rolled 1d20+9 : 16 + 9, total 25
(vs. Reflex)
To-Hit vs Tguk:
Rolled 1d20+9 : 4 + 9, total 13
(vs. Reflex)
To-Hit vs Zgex:
Rolled 1d20+9 : 18 + 9, total 27
(vs. Reflex)
ACTION POINT!Evasive Shot vs. Sinruth (+2 Combat Advantage due to Sinruth being in bat swarm)
Effect: Galadren shifts 5 squares (shifting to M10)
To-Hit:
Rolled 1d20+11 : 10 + 11, total 21
Damage:
Rolled 2d10+5 : 1, 6 + 5, total 12
-If shot misses, Elven Accuracy-
To-Hit:
Rolled 1d20+11 : 13 + 11, total 24
-If either Swarming Bats or Evasive Shot hit Sinruth-
Hunter's Quarry damage on Sinruth:
Rolled 1d6 : 2, total 2
-If Evasive Shot hits Sinruth-
Sneak Attack damage (due to being in bat cloud):
Rolled 2d6 : 3, 2, total 5