Author Topic: Rescue at Rivenroar (Game Thread Continued)  (Read 200877 times)

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #500 on: August 12, 2015, 06:05:24 AM »
Galadren grumbles to himself as they discover . . . something in the darkness.  He had known this was a bad idea.
Slipping slightly back down the stairs until he was once more in the light of the sunrod, Galadren waves the group forward.

"Someone's up there.  Can't see who - bring the light!"

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #501 on: August 13, 2015, 08:30:31 AM »
The party moves forward to catch up to the spot Dunor waits. The light sweeps past Dunor well ahead of the party and into the room pushing away the darkness. The room is filled with thin stone columns covered by a layer of frost. Across the room two hobgoblins stand in a doorway, one leaning against the door, but as soon as they realize what they are seeing one of them shouts down the hall,

"Sinruth! Daan akorthaar agaan shuulkec ac daan mach!"

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Map of the Cold Room

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Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #502 on: August 13, 2015, 09:37:06 AM »
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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #504 on: August 13, 2015, 06:50:56 PM »
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #505 on: August 14, 2015, 08:09:15 AM »
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #506 on: August 14, 2015, 05:42:43 PM »
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Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #507 on: August 15, 2015, 04:04:34 PM »
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #508 on: August 16, 2015, 09:27:50 AM »
Not a second later footfalls can be heard in the darkened hallway beyond the pair. One set heavy and accompanied by the clank of metal plates and the chink of a heavy chain, the other sets much lighter than its companions'. Pushing past his two door guards is the largest hobgoblin you have ever seen, clearly he has some bugbear blood running through him as well. Decked head to toe in an armor of haphazard metal plates with a chaos of spikes fused at odd angles. This Hobgoblin, obviously the Sinruth you have heard about, lets part of his weapon drop to the floor. The end of a heavy chain, similarly spikes like his armor ending in a spiked ball.

Behind him, the hobgoblin female you released from chains earlier, obviously returned to favor with her chieftain. She lets out a mournful dirge of song that sounds like a grating keen to your ears.

"So, Loudwater filth. You have cut through my forces and made it all this way to face me, you fail now human!" Sinruth shouts at Dunor

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Sinruth's Abode Fight Round 1 Begins!

Map of Sinruth's Abode

Status
Sinruth @ I14 | Hit Points = Down 0 | Misc : | Cond :
Nbhab @ H13 | Hit Points = Down 0 | Misc : | Cond :
--->Tanthalus @ U17 | Hit Points = 37/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Galadren @ T16 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 1 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tulugaq @ U15 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond :
--->Dunor @ Q14 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 2 |  DMI = 2 | Misc : | Cond :
Tguk @ H14 | Hit Points = Down 0 | Misc : | Cond :
Zgex @ I13 | Hit Points = Down 0 | Misc : | Cond :
Shandien @ T18 | Hit Points = 34/34 | Heal Surge = 5/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Thespias @ V18 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond :
Sertanien @ U19 | Hit Points = 28/28 | Misc : | Cond :


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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #509 on: August 16, 2015, 09:56:14 AM »
"One problem with that, Sinrut or whatever your name was."

Galadren called as he moved forward, weaving through the nearest pillars so that he and Sinruth were facing each other directly.

"This human?  He's with us!"

At that declaration Galadren brought his crossbow up and fired his shot directly at Sinruth's chest.  Before the bolt could strike the metal plate it burst into a thousand angry bats, swarming around the bug-goblin and his followers.  Galadren rapidly reloaded, and then while the bats were still fluttering around as a distraction, he shot his real bolt at Sinruth's head - that at least didn't seem quite as well armored.  Then the elf danced aside, tumbling behind another one of the pillars farther into the room.

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Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #510 on: August 16, 2015, 01:26:23 PM »
Before Galadren moves to join the fray, while everyone is still together in the small hallway Tanthalus says a quick prayer of protection.

He then comes around the corner right before his companion and snipes at the clearest shot he has.


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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #511 on: August 18, 2015, 08:08:25 AM »
The beam of light slices between the group of goblinoids narrowly missing the mark.

The bats buffet about biting the hobgoblins. The two that had been guarding the door fall under hundreds of tiny wounds. Sinruth swats them away but still backs a step. The incoming second shot draws a line of blood across his cheek. Stomping on the body of his dead guard Sinruth roars, "I will crush your skull for that Elf-man!"

Sinruth's Abode Fight Round 1!

Map of Sinruth's Abode

Status
Sinruth @ H14 | Hit Points = Down 16 | Misc : | Cond : Hunter's Quarry (Galadren); Swarm of Bats (in zone, grants CA)
Nbhab @ G13 | Hit Points = Down 8 | Misc : | Cond : Swarm of Bats (in zone, grants CA)
Tanthalus @ O12 | Hit Points = 37/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
Galadren @ | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
--->Tulugaq @ U15 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
--->Dunor @ Q14 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 2 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Tguk @ H14 | Hit Points = Down 0 | Misc : | Cond :
Zgex @ I13 | Hit Points = Down 0 | Misc : | Cond :
Shandien @ T18 | Hit Points = 34/34 | Heal Surge = 5/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Shield of Faith (+2 to Defenses UEoE)
Thespias @ V18 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Shield of Faith (+2 to Defenses UEoE)
Sertanien @ U19 | Hit Points = 28/28 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #512 on: August 18, 2015, 03:50:37 PM »
I move up to R14 for shadow walk, and ready an action to zp anything that may pop up (cause i assume nothing is within visual range)

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #513 on: August 19, 2015, 07:44:38 AM »



Sinruth's Abode Fight Round 1!

Map of Sinruth's Abode

Status
Sinruth @ H14 | Hit Points = Down 16 | Misc : | Cond : Hunter's Quarry (Galadren); Swarm of Bats (in zone, grants CA)
Nbhab @ G13 | Hit Points = Down 8 | Misc : | Cond : Swarm of Bats (in zone, grants CA)
Tanthalus @ O12 | Hit Points = 37/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
Galadren @ | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
-Tulugaq @ R14 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE); Shadow Walk (Concealment); Readied Action
--->Dunor @ Q14 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 2 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Tguk @ H14 | Hit Points = Down 0 | Misc : | Cond :
Zgex @ I13 | Hit Points = Down 0 | Misc : | Cond :
Shandien @ T18 | Hit Points = 34/34 | Heal Surge = 5/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Shield of Faith (+2 to Defenses UEoE)
Thespias @ V18 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Shield of Faith (+2 to Defenses UEoE)
Sertanien @ U19 | Hit Points = 28/28 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #514 on: August 19, 2015, 10:09:55 PM »
Dunor wastes no time cutting the distance between him and the Hobgoblin chief.

"A leader is only as strong as his weakest soldier. Your forces are dust, and now all that's left is the pitiful commander!"

The warrior darts through the room, passing between the columns, and slashes deep at Sinruth. He then follows up with a more tentative strike, although no less forceful.

A subtle glow emanates from behind Dunor's eyepatch as his attacks flow from one into the next...

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #515 on: August 20, 2015, 08:08:24 AM »
The goblinoid leader moves deftly with his weapon and manages to avoid being skewered but is not quicker than Dunor who manages to score two minor wounds on Sinruth.

A smile broadens across his wicked features, "We will see who is left standing and who is on my roasting spit human."

Shandien dodges between pillars and enters the cloud sword drawn. Figuring Sinruth will be kept occupied by Dunor, he concentrates his power on the one they just helped a few hours before. Runes soon float about the hobgoblin woman.

From down the hall the group just came up the doors fly wide and footsteps race up the stairs. "We must report to Sinruth, they are back!" says one voice. Then they hear the sounds of battle above. "They are here! For Sinruth!" they shout.

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Sinruth's Abode Fight Round 1!

Map of Sinruth's Abode

Status
Sinruth @ H14 | Hit Points = Down 43 | Misc : | Cond : Hunter's Quarry (Galadren); Swarm of Bats (in zone, grants CA)
Nbhab @ G13 | Hit Points = Down 8 | Misc : | Cond : Swarm of Bats (in zone, grants CA); Marked (Shandien)
Tanthalus @ O12 | Hit Points = 37/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
Galadren @ | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
Tulugaq @ R14 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE); Shadow Walk (Concealment); Readied Action
Dunor @ I14 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 1 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Tguk @ H14 | Hit Points = Down 7 | Misc : | Cond : Dead
Zgex @ I13 | Hit Points = Down 7 | Misc : | Cond : Dead
Shandien @ J14 | Hit Points = 34/34 | Heal Surge = 5/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Shield of Faith (+2 to Defenses UEoE)
Tbukex @ | Hit Points = Down 0 | Misc : | Cond : Running
Burag @ | Hit Points = Down 0 | Misc : | Cond : Running
--->Thespias @ V18 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Shield of Faith (+2 to Defenses UEoE)
Sertanien @ U19 | Hit Points = 28/28 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #516 on: August 21, 2015, 07:50:05 PM »
Nimbly, Theo advances and tries to assault the hobgoblin commander with his tempestuous powers, but the arcane energy provides too unwieldy, the lightning arcing far of target.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #517 on: August 22, 2015, 11:55:34 PM »
The blast of magical electricity slams into the doorway above the hobgoblin leader's head showering him with dust.

Sertanian whirls on the rushing hobgoblins. Lowering his spear toward the stairs.

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The footsteps following Sinruth round the corner coming into the light. They dive headlong into the cloud of bats, one swinging clumsily at Dunor's head.

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Sinruth holds back waiting for a chaotic crescendo. Then he and his reinforcement burst forward each with a roar. Whirling his spiked chain, it lashes out at Galadren.

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Stepping forward around the pillar, whipping the chain the Galadren's neck and yanking his quarry in close, impaling the elf on his armor spikes. The other end of the chain swings around to wrap the elf's legs but a deft leap and Galadren avoids being dropped to the floor. Sinruth growls at the elf.



Sinruth's Abode Fight Round 2!

Map of Sinruth's Abode

Status
Nkug @ J11 | Hit Points = Down 0 | Misc : | Cond :
Terz @ G14 | Hit Points = Down 0 | Misc : | Cond : Swarm of Bats (in zone, grants CA)
Sinruth @ L10 | Hit Points = Down 43 | Misc : | Cond : Hunter's Quarry (Galadren)
Nbhab @ H13 | Hit Points = Down 8 | Misc : | Cond : Swarm of Bats (in zone, grants CA); Marked (Shandien)
--->Tanthalus @ O12 | Hit Points = 37/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE)
Galadren @ M9 | Hit Points = 11/30 | Heal Surge = 6/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Shield of Faith (+2 to Defenses UEoE); Marked (Sinruth); Bloodied
Tulugaq @ R14 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE); Shadow Walk (Concealment); Readied Action
Dunor @ I14 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 1 |  DMI = 2 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE)
Tguk @ H14 | Hit Points = Down 7 | Misc : | Cond : Dead
Zgex @ I13 | Hit Points = Down 7 | Misc : | Cond : Dead
Shandien @ J14 | Hit Points = 34/34 | Heal Surge = 5/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Shield of Faith (+2 to Defenses UEoE)
Tbukex @ | Hit Points = Down 0 | Misc : | Cond : Running
Burag @ | Hit Points = Down 0 | Misc : | Cond : Running
Thespias @ V18 | Hit Points = 30/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Shield of Faith (+2 to Defenses UEoE)
Sertanien @ U19 | Hit Points = 28/28 | Misc : | Cond : Shield of Faith (+2 to Defenses UEoE); Readied Action (wait for charging hobgoblins)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #518 on: August 23, 2015, 12:57:04 AM »
Tanthalus aims holy light at the hobgoblin leader and then heals Galadren.

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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #519 on: August 23, 2015, 09:28:01 AM »
"Is that . . . all you've g-got?"

Galadren grunts as he staggers, feeling as if stars are circling over his head at the moment.
His vision clears at the right moment - Sinruth was sweeping his chain around for another painful blow.
Galadren ducks under the spinning chain by dropping into a stomach-churning shoulder roll, coming back awkwardly up to his feet a short distance away from the angered hobgoblin.

He snaps a shot off at Sinruth's knee, hoping to slow him a bit, and then takes off running at a limping gait, moving past several of his companions.

"If you still want to crush my skull, you're going to have to catch me first!"

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