Author Topic: Rescue at Rivenroar (Game Thread Continued)  (Read 200888 times)

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #660 on: June 20, 2016, 11:37:12 PM »
Tanthalus yells out the possible location of the invisible wererat as he lights up a possible location with the flame of his god..

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #661 on: June 28, 2016, 08:05:10 AM »
The gout of flame immolates a small area but does not hit the unseen illusionist.

Shandien pulls a javelin and launches it through his companions to just beyond where the Cleric's sacred flames burnt, but the missile is very high and hits the stone wall at the end of the hallway.

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Shrine of the Obelisk Fight Round 8!

Map of the Shrine of the Obelisk

Status
Thespias @ B6 | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
Dunor @ L9 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Concealment (Dim Light); Warlock's Curse (Tulugaq); Bloodied; Hunter's Quarry (Galadren); Dead
Wererat Slinker @ Unknown | Hit Points = Down 24 | Misc : | Cond : Total Concealment (Darkness); Marked (Shandien); Bloodied
Wererat Brute @ Unknown | Hit Points = Down 27 | Misc : | Cond : Total Concealment (Darkness)
Wererat Illusionist @ Unknown | Hit Points = Down 2 | Misc : | Cond : Invisibility; Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Tanthalus @ J3 | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid)
Shandien @ K9 | Hit Points = 22/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat); 2 On-Going damage (Save Ends)
--->Tulugaq @ K3 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
--->Galadren @ K1 | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4;
Sertanien @ J2 | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #662 on: June 29, 2016, 01:40:34 AM »
dammit

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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #663 on: July 01, 2016, 10:03:36 AM »
(Assuming Galadren can carry his crossbow in one hand, but not fire it).

Tired of all these assholes hiding in darkness, Galadren pulls out his own sunrod, his last, and ignites it before running down the hallway towards the source of the new voice.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #664 on: July 02, 2016, 09:20:48 AM »
Tulugaq unleashes a dire radiance down the hall which also affects nothing more than the wall.

Galadran arrives at the end of the hall, his sunrod illuminating both directions and still does not see anyone.

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Theo unleshes a blast of lightning down the hall, sending it past Galadren which slams into the wall.


Shrine of the Obelisk Fight Round 9!

Map of the Shrine of the Obelisk

Status
Thespias @ B6 | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
--->Dunor @ L9 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Concealment (Dim Light); Warlock's Curse (Tulugaq); Bloodied; Hunter's Quarry (Galadren); Dead
Wererat Slinker @ Unknown | Hit Points = Down 24 | Misc : | Cond : Total Concealment (Darkness); Marked (Shandien); Bloodied
Wererat Brute @ Unknown | Hit Points = Down 27 | Misc : | Cond : Total Concealment (Darkness)
Wererat Illusionist @ Unknown | Hit Points = Down 2 | Misc : | Cond : Invisibility; Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Tanthalus @ J3 | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid)
Shandien @ K9 | Hit Points = 22/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat); 2 On-Going damage (Save Ends)
Tulugaq @ K3 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
Galadren @ K-2 | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
Sertanien @ J2 | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #665 on: July 02, 2016, 11:32:23 PM »
Dunor, his anger boiling at the thought of the illusionist getting away, barrels down the hall after it. Unsure where to strike, he thrashes about wildly along the way.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #666 on: July 08, 2016, 08:04:16 AM »
Dunor reaches the end of the hallway and not running over the diminutive wererat, swipes his blades at the last feet near the wall which swish in the air.

"Let us go and we will see to that little trickster." One of the wererats still in the shrine says from somewhere in the darkness. "We know where he's headed when he gets outta here, and we don't take to well to him leavin' us behind."

While down the hall, those close to the corner hear small foot falls move away from them at a fast pace.

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Shrine of the Obelisk Fight Round 9!

Map of the Shrine of the Obelisk

Status
Thespias @ B6 | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
Dunor @ J-2 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Concealment (Dim Light); Warlock's Curse (Tulugaq); Bloodied; Hunter's Quarry (Galadren); Dead
Wererat Slinker @ Unknown | Hit Points = Down 19 | Misc : | Cond : Total Concealment (Darkness);Delay; Marked (Shandien)
Wererat Brute @ Unknown | Hit Points = Down 22 | Misc : | Cond : Total Concealment (Darkness); Delay
Wererat Illusionist @ Unknown | Hit Points = Down 0 | Misc : | Cond : Total Concealment (Darkness); ;Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
--->Tanthalus @ J3 | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid)
Shandien @ K9 | Hit Points = 22/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat); 2 On-Going damage (Save Ends)
Tulugaq @ K3 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
Galadren @ K-2 | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
Sertanien @ J2 | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #667 on: July 08, 2016, 10:21:36 AM »
Tanthalus is frozen with indecision, not sure of what to do.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #668 on: July 12, 2016, 08:25:51 AM »
Drop you weapons and step out into the light where you can be seen."

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Shrine of the Obelisk Fight Round 9!

Map of the Shrine of the Obelisk

Status
Thespias @ B6 | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
Dunor @ J-2 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Concealment (Dim Light); Warlock's Curse (Tulugaq); Bloodied; Hunter's Quarry (Galadren); Dead
Wererat Slinker @ Unknown | Hit Points = Down 19 | Misc : | Cond : Total Concealment (Darkness);Delay; Marked (Shandien)
Wererat Brute @ Unknown | Hit Points = Down 22 | Misc : | Cond : Total Concealment (Darkness); Delay
Wererat Illusionist @ Unknown | Hit Points = Down 0 | Misc : | Cond : Total Concealment (Darkness); ;Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Tanthalus @ J3 | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4; Delay;Filth Fever (save at end of combat to avoid)
Shandien @ K9 | Hit Points = 20/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat); 2 On-Going damage (Save Ends)
--->Tulugaq @ K3 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
--->Galadren @ K-2 | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
Sertanien @ J2 | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #669 on: July 12, 2016, 02:03:51 PM »
save
Rolled 1d20 : 6, total 6

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #670 on: July 16, 2016, 05:14:14 PM »
Not so eager to abandon the chase just yet, Galadren follows the sound of the footsteps.

(If Galadren sees the wererat with his perception check, he will either tuck the sunrod until his arm or something (if he can do that) to use his crossbow, or he'll drop the sunrod as a free action.  If he doesn't see the fleeing rat, Galadren will instead use his standard to move 7 further down into the ritual room where the demon was, since I assume that's where the wererat is going.)

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #671 on: July 20, 2016, 08:39:52 AM »
Galadren enters the room where the demon was head and looking down the large pillared hallway, he spots a shadow in the light of his sunrod. Peeking ever so subtly from behind one of the pillars is a small rat face. The sunrod clatters to the floor as he releases the bolt which narrowly clicks off the pillar and slices right past the wererat.

Shrine of the Obelisk Fight Round 9!

Map of the Shrine of the Obelisk

Status
Thespias @ B6 | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
Dunor @ J-2 | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Concealment (Dim Light); Warlock's Curse (Tulugaq); Bloodied; Hunter's Quarry (Galadren); Dead
Wererat Slinker @ Unknown | Hit Points = Down 19 | Misc : | Cond : Total Concealment (Darkness);Delay; Marked (Shandien)
Wererat Brute @ Unknown | Hit Points = Down 22 | Misc : | Cond : Total Concealment (Darkness); Delay
Wererat Illusionist @ in pillared hallway | Hit Points = Down 0 | Misc : | Cond : Total Concealment (Darkness); ;Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Shandien @ K9 | Hit Points = 20/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat); 2 On-Going damage (Save Ends)
Tulugaq @ K3 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
Galadren @ in demon room | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
--->Tanthalus @ J3 | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4;Filth Fever (save at end of combat to avoid)
Sertanien @ J2 | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #672 on: July 20, 2016, 10:27:36 AM »
Hearing the noise of the missed crossbow bolt, Tanthalus follows it.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #673 on: July 26, 2016, 08:07:13 AM »
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Sertanian moves out of the way as Thespias barrels past him and follows Tanthalus.

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Shrine of the Obelisk Fight Round 10!

Map of the Shrine of the Obelisk

Status
Thespias @ H7 in Crypt Guardian room | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
--->Dunor @  A6 in Crypt Guardian room | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Dead
Wererat Slinker @ Unknown | Hit Points = Down 19 | Misc : | Cond : Total Concealment (Darkness);Delay; Marked (Shandien)
Wererat Brute @ Unknown | Hit Points = Down 22 | Misc : | Cond : Total Concealment (Darkness); Delay
Wererat Illusionist @ I11 in Crypt Guardian room | Hit Points = Down 0 | Misc : | Cond : Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Shandien @ K9 in Shrine | Hit Points = 20/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat); 2 On-Going damage (Save Ends)
Tulugaq @ K3 in Shrine | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
Galadren @  J6 in Crypt Guardian room | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
Tanthalus @  J7 in Crypt Guardian room | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4;Filth Fever (save at end of combat to avoid)
Sertanien @ J2 in Shrine | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
« Last Edit: August 03, 2016, 08:36:48 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #674 on: August 27, 2016, 10:05:42 AM »
Dunor sprints through the room, following the others' lead. With the wererat giving chase, the warrior makes an instinctive decision to keep the distance short, if possible, with weapon at the ready.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #675 on: August 30, 2016, 07:50:02 AM »
The wererat illusionist casts a quick glamor that makes Dunor jump back. The gnome launches into another spell and throws a shadowy globe at the the big warrior but he grits his teeth and bears through it.  Then the gnome seems to meld into the wall and disappear to all eyes but Galadren's keen vision. The elf can still pick out a subtle outline along the wall sliding behind the next pillar.

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The other two wererats continue to bide their time in the darkness of the shrine.

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Shandien says, "Come Tulugaq, leave these two to their fate. Let's not split our group up." and runs past the warlock out of the room.

(click to show/hide)

Shrine of the Obelisk Fight Round 10!

Map of the Shrine of the Obelisk

Status
Thespias @ H7 in Crypt Guardian room | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
Dunor @ K11 in Crypt Guardian room | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Dead
Wererat Slinker @ Unknown | Hit Points = Down 14 | Misc : | Cond : Total Concealment (Darkness);Delay; Marked (Shandien)
Wererat Brute @ Unknown | Hit Points = Down 17 | Misc : | Cond : Total Concealment (Darkness); Delay
Wererat Illusionist @ I13 in Crypt Guardian room | Hit Points = Down 0 | Misc : Aura of Illusion | Cond : Concealment (Aura of Illusion)Hidden (except Galadren)Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Shandien @ G6 in Crypt Guardian room | Hit Points = 18/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat)
--->Tulugaq @ K3 in Shrine | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
Galadren @  J6 in Crypt Guardian room | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
Tanthalus @  J7 in Crypt Guardian room | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4;Filth Fever (save at end of combat to avoid)
Sertanien @ J2 in Shrine | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #676 on: August 30, 2016, 06:22:01 PM »
Move to K2

Save:
Rolled 1d20 : 5, total 5

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #677 on: August 31, 2016, 07:53:09 AM »
The mass of shadowy tentacles still clings to the warlock as he moves through the doorway. Sertanian holds the door long enough for him to clear and then lets it swing closed and he slowly follows along.

Shrine of the Obelisk Fight Round 10!

Map of the Shrine of the Obelisk

Status
Thespias @ H7 in Crypt Guardian room | Hit Points = 25/30 | Heal Surge = 6/7 | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Concealment (Dim Light); Temp Hit Points = 4; Filth Fever (save at end of combat to avoid);
Wererat @ M3 | Hit Points = Down 59 | Misc : | Cond : Concealment (Dim Light); Dead
Dunor @ K11 in Crypt Guardian room | Hit Points = 36/36 | Heal Surge = 6/8 | AP = 0 |  DMI = 2 | Misc : | Cond : Marking (Wererat Illusionist)
Wererat Skimisher @ K10 | Hit Points = Down 55 | Misc : | Cond : Dead
Wererat Slinker @ Unknown | Hit Points = Down 14 | Misc : | Cond : Total Concealment (Darkness);Delay; Marked (Shandien)
Wererat Brute @ Unknown | Hit Points = Down 17 | Misc : | Cond : Total Concealment (Darkness); Delay
Wererat Illusionist @ I13 in Crypt Guardian room | Hit Points = Down 0 | Misc : Aura of Illusion | Cond : Concealment (Aura of Illusion)Hidden (except Galadren)Hunter's Query (Galadren); Warlock's Curse (Tulugaq); Marked (Dunor)
Shandien @ G6 in Crypt Guardian room | Hit Points = 18/34 | Heal Surge = 4/9 | AP = 0 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Host of Shields (+2 to AC and REF until Stance ends)Filth Fever (Save Ends at end of combat)
Tulugaq @ K2 in Shrine | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 2 |  DMI = 2 | Misc : | Cond : ; Slowed (save ends)
--->Galadren @  J6 in Crypt Guardian room | Hit Points = 24/30 | Heal Surge = 5/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points = 4; Sunrod active
--->Tanthalus @  J7 in Crypt Guardian room | Hit Points = 25/37 | Heal Surge = 4/7 | AP = 2 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Concealment (Dim Light); Temp Hit Points = 4;Filth Fever (save at end of combat to avoid)
Sertanien @ J2 in Shrine | Hit Points = 14/28 | Misc : | Cond : Temp Hit Points = 4; Bloodied
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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #678 on: September 14, 2016, 07:26:25 PM »
Seeing a glimpse of the invisible rat still trying to escape, Galadren runs *past* the wererat, taking up position in between the next pair of pillars to further block any attempt to escape.

"I *said*, where do you think you're going!?  He's in the alcove in front of you Dunor!"

Galadren shouts as he fires another bolt at the invisible, cowardly little shit.

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Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #679 on: September 17, 2016, 07:50:08 PM »
Tathalus moves in and unleashes the wrath of his god.

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