Author Topic: Rescue at Rivenroar (Game Thread Continued)  (Read 200903 times)

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #780 on: February 18, 2017, 09:46:22 AM »
Galadren reloads in a blur of motion, cursing under his breath as the undead continue to tear Dunor apart.  They didn't have much time left!

"Hey, what did I say!?  Over here!  Fresh meat!"

Galadren yells, firing off the bolt at the ghoul, and then wades into melee with the creatures, swatting at them to minimal effect with the butt of his crossbow.  But maybe it'll at least get their attention finally.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #781 on: February 22, 2017, 03:49:57 PM »
The ghoul bats away the incoming missile.

Honor Guard Fight Round 3!

Map of the Honor Guard's Patrol

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Status
Dunor @ L6 | Hit Points = -4/36 | Heal Surge = 4/8 | AP = 1 |  DMI = 2 | Misc : | Cond : Unconscious; Helpless; Immobilized (Grab); Stunned (Save Ends); Bloodied; Prone;
Thespias @ I9 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 4; Filth Fever (Initial Phase - 1 healing surge lost);
Tulugaq @ O4 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 2 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 23 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 2 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 53 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Prone; Bloodied
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ L4 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4;
Galadren @ K7 | Hit Points = 30/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #782 on: February 22, 2017, 04:15:59 PM »
Tanthalus uses the last of his healing powers to keep Dunor alive.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #783 on: February 24, 2017, 08:11:24 AM »
Light bursts forth from Tanthlaus in all directions. The warmth of the sun fills the room and heats every living thing with it's nurturing rays. The elven cleric is central to this blaze, a vessel of his sun gods power. When the light finally dies away, he slumps, all his strength drained away.

Honor Guard Fight Round 4!

Map of the Honor Guard's Patrol

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Status
--->Dunor @ L6 | Hit Points = 9/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 2 | Misc : | Cond : Immobilized (Grab); Stunned (Save Ends); Bloodied; Prone;
Thespias @ I9 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 2 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 4; Filth Fever (Initial Phase - 1 healing surge lost);
Tulugaq @ O4 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 2 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 23 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 2 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 53 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Prone; Bloodied
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ L4 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 1 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4;
Galadren @ K7 | Hit Points = 30/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 2 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;Weakened (Until End of Next Turn)
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #784 on: February 24, 2017, 08:30:02 AM »
Dunor, too, finds himself exhausted. It's not that he doesn't appreciate Tanthalus's extreme efforts to keep him alive, but all this bouncing back and forth from the brink of death has taken a lot out of him. Frankly, it's getting a bit annoying to the northerner. He sees Dalanath standing over him, shouting and yet silent, flickering like candle-light in the wind. Huh, he thinks. He's never done that before. I really could use a nap...

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #785 on: February 26, 2017, 09:49:04 AM »
Thespias screams against the unfairness of it all. "I am not losing another friend this day!" and runs around the outside of the pile of undead and grabs Dunor by the collar, trying to drag away the much larger man from the clutches of the feasting dead. The Zombie pulls on the man's leg and keeps hold.

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Honor Guard Fight Round 4!

Map of the Honor Guard's Patrol

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Status
Dunor @ L6 | Hit Points = 9/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Immobilized (Grab); Stunned (Save Ends); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 4; Filth Fever (Initial Phase - 1 healing surge lost);
--->Tulugaq @ O4 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 23 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 2 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 53 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Prone; Bloodied
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ L4 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4;
Galadren @ K7 | Hit Points = 30/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;Weakened (Until End of Next Turn)
« Last Edit: February 27, 2017, 08:05:14 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #786 on: February 26, 2017, 10:13:07 PM »
lets hope I do better this round, how and what can i use action points for

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #787 on: March 08, 2017, 05:14:19 AM »
The dark eldritch fire soars past the ghoul to scorch the floor.

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The undead continue to be rejuvenated. The burns clear and wounds sustained close back up slowly. The zombies gnaw at Dunors armor and flesh. The ghoul realizes its situation and stands taking swipes at Galadren with it's dirty claws. The touch of the undead makes the elf's legs go rigid.


Shandien slips behind Theo and the ghoul bringing his electrified blade down on the undead while runes appear around the ghouls head

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Honor Guard Fight Round 4!

Map of the Honor Guard's Patrol

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Status
Dunor @ L6 | Hit Points = 2/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Immobilized (Grab); Stunned (Save Ends); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 4; Filth Fever (Initial Phase - 1 healing surge lost);
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 18 | Misc : | Cond : Regeneration 5; Prone
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 60 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Bloodied; Marked (Aegis of Shielding, Shandien); Booming Sword (Shandien)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4; Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense
--->Galadren @ K7 | Hit Points = 24/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Immobilized (Save Ends)
--->Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;Weakened (Until End of Next Turn)
Wisdom has two parts; having a lot to say, and not saying it.

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #788 on: March 08, 2017, 06:55:34 AM »
Galadren gives the ghoul a death-defying, devil-may-care grin as it had given him exactly what he had wanted.
He loads his crossbow even as his legs lock up, and as the paralyzes seeps up past his waist he leans foward to shove his crossbow up against the beast's forehead.

"See you in Hell, you ugly bastard.  You first."


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Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #789 on: March 08, 2017, 10:23:05 AM »
Seeing the ghoul leave Dunor, Tanthalus instead focuses on bringing down the abominations that are still eating him.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #790 on: March 11, 2017, 08:18:27 AM »
The ghoul gnashes at Galadren with it's wicked teeth as the elf attempts to put a bolt into it at close range. Just as he is about to fire the zombie nearby swings its arm like a club and grazes the elf but fouls his shot enough to barely scrape the ghoul.


Even in his drained state Tanthalus' sacred fire scorches the undead's flesh with his sun god's power.


Honor Guard Fight Round 5!

Map of the Honor Guard's Patrol

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Status
--->Dunor @ L6 | Hit Points = 2/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 3; Immobilized (Grab); Stunned (Save Ends); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 4; Filth Fever (Initial Phase - 1 healing surge lost);
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 28 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 60 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Bloodied; Marked (Aegis of Shielding, Shandien); Booming Sword (Shandien)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4; Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense
Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Immobilized (Save Ends)
Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #791 on: March 11, 2017, 03:17:15 PM »
Dunor gasps as he struggles against the creatures' paralyzing effects, though his strength is only just barely creeping back into him. He's still exhausted... so very, very exhausted...

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #792 on: March 13, 2017, 08:54:43 AM »
Feeling returns to Dunor and he is able to move again. Theo seeing that Dunor can move on his own accord, ceases his vain attempt at the macabre tug of war with the zombies and turns instead to discharge a blast of lighting into the ghoul next to him. The ghoul turns to take a swipe at him with his dirty clawed hand which knocks the smaller sorcerer's hands enough to cause the energy from the bolt to go aside and nearly hit Shandien. Theo feels his legs begin to go rigid but stamps them to return feeling.


Honor Guard Fight Round 5!

Map of the Honor Guard's Patrol

(click to show/hide)

Status
Dunor @ L6 | Hit Points = 2/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 3; Immobilized (Grab); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 2; Filth Fever (Initial Phase - 1 healing surge lost)
--->Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 28 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 60 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Bloodied; Marked (Aegis of Shielding, Shandien); Booming Sword (Shandien)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4; Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense
Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #793 on: March 13, 2017, 07:28:46 PM »
one more time

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #794 on: March 17, 2017, 08:21:12 AM »
The warlock releases repeated blasts of dark energy that go awry in different directions and scorch the ceiling and walls of the place.

Honor Guard Fight Round 5!

Map of the Honor Guard's Patrol

(click to show/hide)

Status
Dunor @ L6 | Hit Points = 2/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 3; Immobilized (Grab); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 2; Filth Fever (Initial Phase - 1 healing surge lost)
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
--->Walking Corpse 2 @ L7 | Hit Points = Down 28 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
--->Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
--->Intelligent Undead 1 @ K6 | Hit Points = Down 60 | Misc : | Cond : Regeneration 5;Warlock's Curse (Tulugaq); Hunter's Quarry (Galadren); Bloodied; Marked (Aegis of Shielding, Shandien); Booming Sword (Shandien)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 29/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Temporary Hit Points = 4; Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense
Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
Wisdom has two parts; having a lot to say, and not saying it.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #795 on: March 20, 2017, 10:23:25 AM »
The zombies are oblivious to the danger of their ghoul companion. They continue to tear at Dunor with abandon.

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The ghoul spins on Shandien and swipes at the genasi with its dirty claws. A burst of runes erupts around the ghoul as it connects with one clawed hand. It recoils from the burst.

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Shandien presses the attack. The resonating thunder builds to a boom that shakes the ghoul to pieces.


Honor Guard Fight Round 5!

Map of the Honor Guard's Patrol

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Status
Dunor @ L6 | Hit Points = -5/36 | Heal Surge = 3/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Unconscious, Immobilized (Grab); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 2; Filth Fever (Initial Phase - 1 healing surge lost)
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 28 | Misc : | Cond : Regeneration 5; Prone; Bloodied
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 68 | Misc : | Cond : Regeneration 5Dead (again)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 23/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense; Immobilized
--->Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #796 on: March 20, 2017, 06:52:56 PM »
Galadren breathes a sigh of relief as the ghoul is finally put down for good.
That relief doesn't last long though as the zombies tear fresh gaping wounds in poor Dunor's body.
The poor man looked little more than a butchered side of beef by this point, and it was clear that his life force was fading despite Tanthalus's efforts.
Galadren wasn't much of a healer, but he knew how to bandage simple wounds.
He only hoped that knowledge could help Dunor now as he ripped open his backpack and pulled out his makeshift bandages.

Keeping one eye on the nearby zombie still chewing on the poor man, Galadren hastily wrapped the man's other still open injuries left by the ghoul.
As he did, he unconsciously tapped into that reserve of magical power he now had, and a spark of life leaped from the elf's fingertips into the dying warrior's body.
Hopefully it would be enough - they were almost through this now.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #797 on: March 21, 2017, 11:25:49 PM »
Hastily applying bandages and some plant based poultices help staunch the blood giving the large man a chance at surviving.

Honor Guard Fight Round 5!

Map of the Honor Guard's Patrol

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Status
Dunor @ L6 | Hit Points = 9/36 | Heal Surge = 2/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Second Wind; Immobilized (Grab); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 2; Filth Fever (Initial Phase - 1 healing surge lost)
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 28 | Misc : | Cond : Regeneration 5; Prone; Bloodied; Hunter's Quarry (Galadren)
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 68 | Misc : | Cond : Regeneration 5Dead (again)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 23/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense; Immobilized
Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
--->Tanthalus @ K2 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
« Last Edit: March 21, 2017, 11:30:28 PM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #798 on: March 21, 2017, 11:42:57 PM »
Tanthalus moves into the room, wanting to be closer to Dunor if he once again nears death.

He then tries to burn the zombie attacking Dunor with Amaunator's light.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #799 on: March 24, 2017, 08:27:37 AM »
The zombie bursts into flames and is reduced to a pile of ashes.

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Honor Guard Fight Round 6!

Map of the Honor Guard's Patrol

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Status
--->Dunor @ L6 | Hit Points = 9/36 | Heal Surge = 2/8 | AP = 1 |  DMI = 3 | Misc : | Cond : Second Wind; Temp Hit Points = 3Immobilized (Grab); Bloodied; Prone;
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 2; Filth Fever (Initial Phase - 1 healing surge lost)
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 45 | Misc : | Cond : Regeneration 5Dead (Again)
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M7 | Hit Points = Down 0 | Misc : | Cond : Regeneration 5; Grabbing Dunor; Prone; Warlock's Curse (Tulugaq)
Intelligent Undead 1 @ K6 | Hit Points = Down 68 | Misc : | Cond : Regeneration 5Dead (again)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 23/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense; Immobilized
Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tanthalus @ M4 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
Wisdom has two parts; having a lot to say, and not saying it.