Author Topic: Rescue at Rivenroar (Game Thread Continued)  (Read 200905 times)

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #800 on: March 28, 2017, 11:56:19 PM »
With a renewed surge of vitality, Dunor thrashes at the remaining zombie with his weapon, summoning his last reserves of strength in order to fight the thing off. At the corners of his vision, his old, lost friend flickers in and out of sight; while he is visible, he seems to point out the most vulnerable parts of the creature.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #801 on: April 01, 2017, 10:02:14 AM »
The savage nature of the swipes drives the mindless undead creature backward. The break of the zombies grip on the large warrior allows him to stand back up uneasily.

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Thespias channels all his emotions of the day into a building storm. Unleashing the furry into a burst of lighting at the remaining undead. The forking energy blasts the Zombie into sever parts and sends it flying into opposite corners of the room.


Honor Guard Fight Ends!

Map of the Honor Guard's Patrol

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Status
Dunor @ L6 | Hit Points = 9/36 | Heal Surge = 2/8 | AP = 0 |  DMI = 3 | Misc : | Cond : Temp Hit Points = 3; Bloodied
Thespias @ K5 | Hit Points = 30/30 | Heal Surge = 3/6(7) | AP = 2 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist - 5 (Lightning, Thunder) | Cond : Delaying until after Dunor Saves against stun;Temporary Hit Points = 2; Filth Fever (Initial Phase - 1 healing surge lost)
Tulugaq @ N5 | Hit Points = 35/35 | Heal Surge = 9/10 | AP = 3 |  DMI = 3 | Misc : | Cond : Temporary Hit Points = 4; Shadow Walk (Concealment)
Walking Corpse 1 @ K7 | Hit Points = Down 41 | Misc : | Cond : Regeneration 5; Dead (Again)
Walking Corpse 2 @ L7 | Hit Points = Down 45 | Misc : | Cond : Regeneration 5Dead (Again)
Walking Corpse 3 @ M6 | Hit Points = Down 46 | Misc : | Cond : Dead (Again)
Walking Corpse 4 @ M8 | Hit Points = Down 52 | Misc : | Cond : Regeneration 5;Dead (Again)
Intelligent Undead 1 @ K6 | Hit Points = Down 68 | Misc : | Cond : Regeneration 5Dead (again)
Intelligent Undead 2 @ M5 | Hit Points = Down 67 | Misc : | Cond : Dead (Again)
Shandien @ J6 | Hit Points = 23/34 | Heal Surge = 2/9 | AP = 1 |  DMI = 2 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Aegis of Shielding (Ghoul); White Lotus Repost; White Lotus Defense; Immobilized
Galadren @ K7 | Hit Points = 16/30 | Heal Surge = 4/7 | AP = 0 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Tanthalus @ M4 | Hit Points = 37/37 | Heal Surge = 3/7 | AP = 3 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temporary Hit Points = 4;
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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #802 on: April 02, 2017, 11:52:59 PM »
Galadren finally allows himself to relax as the last undead is blown apart and Dunor rises to his feet - looking the worse for wear, but still alive and in relatively one piece.

"Well, that certainly was unpleasant.  You alright Dunor?  Still in one piece?"

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #803 on: April 03, 2017, 10:06:49 AM »
Tanthalus nods, satisfied with himself.  Another death would have been unacceptable.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #804 on: April 03, 2017, 12:22:04 PM »
"I think I speak for everyone when I say, lets get the nine hells out of this place!" Thespias blows a heaving sigh, "I definitely need a pint or three."
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Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #805 on: April 03, 2017, 08:28:53 PM »
Dunor heaves deep breaths as the surge of combat-induced frenzy subsides. Red fades to black around the edges of his vision.

"I... I'm done w-with this... p-place... It's t-taken too much... I think... I think... I'm done..."

The warrior drops his weapon to the ground. The two blades, which had previously been bound hastily together to support its function as a double-sided sword, had mostly come unraveled as combat tested the tensile strength of the bindings. The clatter rings dully on the stone floor as the steel of the blades fall by the man's feet.

He then staggers a step forward, immediately falling to his knees and hands. Sweat and blood drip hotly against the stone, and the warrior struggles to hold his frame up. Fatigue grips him, wrenches the strength from him. The blackness bleeds further into his vision.

Looking up into the middle distance, as time stretches out in this otherwise brief moment, Dunor sees Dalanath. His friend, fallen in combat not long ago, says nothing. The figment nods once to Dunor, deeply and solemnly, before sheathing its blades and turning, then walking away into a distance that seems to stretch far further than the edges of the room.

The blackness consumes the rest of Dunor's surroundings as the remainder of his strength gives out, and he collapses to the ground.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #806 on: April 04, 2017, 10:38:10 AM »
Tanthalus rushes to Dunor as soon as he collapses and checks his vital signs.  He looks to the others, obviously relieved.  "He's not dead, just weak from what he went through.  He needs better care than he can get in this place."

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #807 on: April 04, 2017, 02:29:45 PM »
Shandien moves to the warriors side and motions for someone else to help with the larger warrior and with Sertanian's body, "Lets get him up and out of here. We have other people to take care of as well"
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Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #808 on: April 04, 2017, 07:43:43 PM »
Ill keep an eye open for bad guys

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #809 on: April 07, 2017, 08:43:25 AM »
The group makes its way slowly through the catacombs, retracing their steps the find the stairs up and eventually reaching fresh air. Even the extreme warmth of the recent heat wave is a welcome change to the damp darkness below. You quickly find the camp you set aside for the haggard prisoners you liberated.

Collapsing to the ground for a much needed rest the group sits around a low fire generated from the magical flint Galadren holds. You recount the loss of Sertanian to the expectant former prisoners.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #810 on: April 10, 2017, 08:44:28 AM »
Eightday, First Ride of Eleasis

After a night of rest around the low fire and Tanthalus' attentions does much to mend the party's body and spirits, even Dunor seems in better shape than his near death experience would indicate. The dawn sees a slight sunlit drizzle and much cooler temperatures than has been seen in the past couple weeks, as if something in the cosmos has been put right again. Still the journey back is slow going with this many folk unaccustomed to such treks in the wilds and carrying the dead.

Eventually your troop begins to see signs of civilization again. A farm dotting the landscape here and there. You take refuge for the night before making the final leg of the journey into Loudwater.

Nineday, First Ride of Eleasis

A few hours travel this morning and you arrive at the gates of Loudwater. Word spreads quickly of your return and soon many gather as you return the townsfolk to their homes and families.

Councilman Troyas and his assistant, as well as the acting Guard Captain, guessing your destination to return the stolen artifacts meet you at the Hall of Great Valor. A few of the others on the town's council have also turned up amongst the crowd that has gathered. As you approach Eoffrym  Troyas address the gathering.

"Our heroes return to us victorious, returning both our friends and neighbors as well as our artifacts and treasures." he calls out loucdly




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Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #811 on: April 10, 2017, 05:03:18 PM »
Tanthalus took care of his companions and the rescued townspeople as well as he could, knowing that the death of Sertanien is on his hands and trying to ensure that he is not responsible for the death of anyone else.  He's grimly proud that Dunor is still alive, though it took every last ounce of the power he channels from Amaunator.  He knows that Dunor will get over his near death experience and the life he continues to live is worth more than any afterlife he might enjoy.  His satisfaction also extends to purging the ruins of the evil that was within it.

During their travels back to Loudwater he pays special attention to Jalissa in an attempt to help her regain her independence.  She is a lovely young woman, but he has found his calling and she is too soft and gentle to be a part of it.  Perhaps if Sertanien hadn't died due to his hubris....



Once they arrive, Tanthalus grits his teeth at being hailed as a hero who successfully returned the townsfolk.  It just twists the knife in the wound that is his failure.  He doesn't say anything however, waiting for one if his more brash companions to speak up first.

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #812 on: April 10, 2017, 08:10:19 PM »
Galadren kept up the charade that Thurnan's father was still alive on the way back to Loudwater.
Considering that he had already told the boy that his father had gone on ahead back to town before them, it was easy to maintain the lie, but it ate away at him.
All he had to do was find a cleric skilled enough to return the dead back to life - it had been a relatively simple task back in Galadren's day, provided that the dead had only been gone for a few days.  He owed his old friend that much to at least try to reunite him with his son.
If it proved impossible, then he would tell the boy.

But first, it seemed that they needed to put on a show for the people of Loudwater - the heroes' triumphant return and all that.
Galadren was used to such ceremonies - enjoyed them even, provided they were not carried too far - and saw nothing wrong with all the townsfolk getting the comforting message that they were safe now.
So he played his part in the show to come for the town's benefit, and certainly took no joy whatsoever in being the center of attention for a little while.

Stepping forward, Galadren raises his hands, waving at the crowd as he approaches the councilman.

"Fear not people of Loudwater!  Your neighbors are returned home!  The enemy who threatened you is beaten - their leader slain, their warriors scattered, and their citadel cleansed!  You are safe once more!"

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #813 on: April 10, 2017, 09:14:33 PM »
I lay low.  I am no one's hero, and I know it well enough.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #814 on: April 10, 2017, 09:50:10 PM »
Dunor was quiet. He had taken to being quiet as of late, but his brush with death had cemented his dour mood by reminding him just how much he had lost in such a short period of time.

The man holds up a hand at the councilman's greeting, cautioning against overdoing the congratulations.

"Please, we have done what we could. I am only sorry to report it was not an ideal success. Any victory we enjoy today was hard-won, and paid-for in blood and heartache. We are happy to return some of your townsfolk and artifacts, but we have less to deliver than we had initially hoped."

His cold blue eyes scan the town's nearby buildings. He is in powerful need of a bath, and his equipment is either torn to tatters or taken directly from the dead. Aside from that, he decides, a warm meal would be quite welcome, indeed.

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #815 on: April 13, 2017, 09:41:13 AM »
"Nonsense, You have done our town a great service." Troyas says aiming his comments not only at you but alos at the councilmen and women who opposed his initial ideas of using adventurers to solve their problem. "Please, let us move inside and replace the relics to their displays inside and speak further."
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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #816 on: April 17, 2017, 06:58:50 PM »
Galadren follows the council into the building, explaining as he goes.

"I'm not sure if we managed to recover all of the town's relics, but we searched their base of operations thoroughly.  So if something is not here, then it was carried off into the wilderness by one of the despoilers and left there."

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #817 on: April 18, 2017, 08:33:39 AM »
"It appears you have brought back most if not all of what was missing. Though I am no expert. The only one that could identify those object was Sirtanien." Troyas says with a frown as you all step into the main hall where most of the displays are. "Loudwater needs to celebrate something. To bring spirits up. Their losses have been great over the last tenday."

Two guards appear with a chest from another door and approach the group.

"As promised, 200 gold pieces for the return of the prisoners and another 200 for the return of our relics from our past." the councilman says as Susteen opens the chest for your inspection.
« Last Edit: April 19, 2017, 04:32:07 PM by Melblen_Cairn »
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #818 on: April 19, 2017, 05:11:05 PM »
"I will need a few days to figure out where to go from here anyhow. I will stay for your feast." Shandien puts in.
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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #819 on: April 20, 2017, 12:49:19 PM »
Troyas waits for the rest of your approvals. "Splendid. Susteen here will see to your arrangements. The councilman says before turning to his assistant, "Ensure those members of the village we lost have a proper burial and ceremony with the appropriate faiths."

Some townsfolk arrive to restore the relics to where they remember them being. It appears you have found them all as the shields, standard, ceremonial sword, dragon helm and gauntlets are all returned to display columns.

The few days go by in a hurry, with repairs to the town underway and autumn months not far off. Heroes of Delimbyr Vale day is celebrated with a large feast not only honoring those of the past Red Fist war but the new heroes of the day and remembering the fallen of both battles long past and recent. Noticeably absent from the event is Lady Moonfire when all the other Council members have turned out for the festivities. Also absent from town is the group of well known adventurers Blood's Brothers who were a few days before going to meet with her. Some revel long into the night. Some depart for their homes early. Eventually the party ends.

The next few weeks sees the town mostly restored and they prepare for harvests and other fall necessities. All of which would not have come to pass if it was not for the efforts of you brave few.
Wisdom has two parts; having a lot to say, and not saying it.