Author Topic: Force Golem  (Read 9683 times)

Offline Bloody Initiate

  • Member
  • **
  • Posts: 58
  • I'm new!
    • View Profile
Force Golem
« on: November 21, 2011, 02:32:11 AM »
Force Golem

HD:d10
Level    BAB    Fort    Ref    Will    Feature

1   +0    +0   +0   +0   Force Golem Body, +1 Str, Force Power, Broke the Mold
2    +1   +0   +0   +0    +1 Str, Force Power, Warp, Force Vulnerability
3    +2   +1   +1   +1   +1 Str, Force Power, Spell Resistance, Forceful
4    +3   +1   +1   +1    +1 Str, Force Power, Force Affinity, Controller

Class Skills: (2+Int Mod, x4 at first level) A Force Golem's class skills are Balance (Dex), Craft (Int), Jump (Str), Listen (Wis), Spot (Wis), and Tumble (Dex).

Proficiencies: A Force Golem is proficient with its natural weapons but gains no other weapon or armor proficiencies.

Features:
Force Golem Body: The Force Golem loses all racial traits and features, and gains the construct type and traits. These include:
-No Constitution Score
-Low-light vision
-Darkvision out to 60 feet
-Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
-Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
-Cannot heal damage naturally
-Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, and energy drain.
-Immunity to any effect that requires a fortitude save (Unless the effect also works on objects, or is harmless)
-Not at risk of death from massive damage. Destroyed if reduced to 0 hitpoints, but can be "repaired" if destroyed by spending 24 hours of work and 500 GP of materials per HD.
-Cannot be raised or resurrected unless by a wish, miracle, or true resurrection
-Constructs do not eat, sleep, or breathe

A Force Golem is medium size and has a land speed of 30ft. A Force Golem also has a natural armor bonus equal to its Strength modifier.

A Force Golem has two slam attacks that do 1d6 damage and threaten a critical hit on a natural 20.

At 1st level and every class level thereafter, a force golem gains +1 strength.

Force Powers: At 1st level and every class level thereafter, a force golem gains a force power of its choice from the following list: Force Burst, Force Field, Force Reactive, Pulse, Feat(for which it must meet the prerequisites). Unless otherwise noticed, each Force Power demands a standard action to use.

(click to show/hide)

Broke the mold: Their intelligence and free will make force golems anomalies amongst golems. In addition to allowing them to make complex tactical analysis, they develop personalities which they express in combat. At 1st level a force golem gains either Power Attack or Combat Reflexes as a bonus feat, even if it does not meet the prerequisites. If it already has one or both of these feats it may select any other feat for which it meets the prerequisites. A force golem must also choose to focus on charisma or intelligence. Whichever ability it chooses immediately increases by 1 and increases by 1 again every class level after 1st.

Warp (Ex): A force golem gains a Deflection bonus to AC equal to its highest mental ability modifier, and gains Sonic Resistance equal to twice its HD. At 5 HD it gains +1 bonus hitpoint per HD, this bonus increases to +2 at 10 HD, +3 at 15 HD, and +4 at 20 HD.

Force Vulnerability (Ex): Force effects deal half again as much damage (50%) to a force golem.

Spell Resistance (SR): A force golem gains Spell Resistance 15 + HD, A force golem can lower or raise its Spell Resistance as a free action at any time should it choose to receive friendly spells. It does not have to be the force golem's turn for it to lower or raise its spell resistance. This Spell Resistance does not extend to force effects.

Forceful (Ex): A force golem learns to put extra energy behind its blows. At 3 HD, its natural weapons increase in damage die size (From 1d6 to 1d8 for a medium size force golem) and gain the force descriptor, making them useful against incorporeal foes. The damage die increases in size again every five HD after the force golem's third HD.
 
Force Affinity (Ex): For obvious reasons, a force golem is particularly talented with force effects. Any force effect a force golem creates, whether it is a spell, power, or other special ability, is freely empowered. Any force effect a force golem creates, whether it is a spell, power, or other special ability, is freely empowered as though by the Empower Spell metamagic feat. In addition a force golem immediately gains +1 bonus to caster level, manifester level, and other level-dependent force effects. It gains another +1 for every 5 HD it has (So +1 at 5, 10, etc.).

Controller: A force golem becomes a large size creature. It also gains DR/adamantine equal to half its HD.


Comments:
(click to show/hide)

Done by Bloody Initiate
« Last Edit: May 24, 2015, 02:56:07 PM by oslecamo »
(click to show/hide)

Offline bobthe6th

  • Full Member
  • **
  • Posts: 230
  • Not sure what to put here...
    • View Profile
Re: Force Golem
« Reply #1 on: September 27, 2012, 12:10:48 PM »
I would like to use this class...  but the force abilaties are unfinished.  They don't list the action to use...
avatar by Szilard, thank you sir for the fine work!

my home brew.  you should PEACH them...
Telekineticist
Razor

Offline Bozwevial

  • Epic Member
  • ****
  • Posts: 3052
  • Developing a relaxed attitude toward danger
    • View Profile
Re: Force Golem
« Reply #2 on: September 27, 2012, 12:13:34 PM »
I would like to use this class...  but the force abilaties are unfinished.  They don't list the action to use...
They're supernatural abilities, which default to a standard action unless otherwise stated.
Homebrew Compendiums: D&D 3.5 4e/PF
IRC: #mmxgeneral on Rizon

Offline bobthe6th

  • Full Member
  • **
  • Posts: 230
  • Not sure what to put here...
    • View Profile
Re: Force Golem
« Reply #3 on: September 27, 2012, 12:54:56 PM »
huh...  didn't know that, thanks!
avatar by Szilard, thank you sir for the fine work!

my home brew.  you should PEACH them...
Telekineticist
Razor

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Force Golem
« Reply #4 on: September 27, 2012, 01:21:12 PM »
Clarified it up anyway.

Offline samnemath

  • Sr. Member
  • ***
  • Posts: 371
    • View Profile
Re: Force Golem
« Reply #5 on: October 09, 2012, 01:12:33 PM »
Does "Forceful Affinity" empower abilities like the Empower Spell Metamagic feat? Probably a silly question, just want to make sure "freely empowered" doesn't refer to the increase in caster level.
« Last Edit: October 09, 2012, 01:20:54 PM by samnemath »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Force Golem
« Reply #6 on: October 11, 2012, 06:44:45 PM »
Yes, +50% to the rolls.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Force Golem
« Reply #7 on: October 22, 2012, 09:13:38 AM »
Are the bull rush bonuses from Pulse cumulative?  Or is that the total?  i.e., by 20HD does Pulse grant you a +8, or a +20?

EDIT: If you have both Pulse and Force Reactive, how does that work at high level?  Do you push the target back X feet and then Pulse, or do you Pulse instead of the auto-push?

Also, since your slam attacks get the Force descriptor, is your slam damage empowered by Forceful Affinity?
« Last Edit: October 22, 2012, 05:33:43 PM by sirpercival »
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Force Golem
« Reply #8 on: October 26, 2012, 05:16:48 PM »
The bonus from Pulse are cumulative.

Pulse doesn't stack with reactive (or with any other abilities that allow you to bullrush), it only works with the bullrush produced by the Pulse itself.

No, your slam damage isn't empowered by the affinity.

Offline sirpercival

  • Epic Member
  • ****
  • Posts: 10855
  • you can't escape the miles
    • View Profile
Re: Force Golem
« Reply #9 on: October 26, 2012, 06:06:45 PM »
The bonus from Pulse are cumulative.
Sweet!

Quote
Pulse doesn't stack with reactive (or with any other abilities that allow you to bullrush), it only works with the bullrush produced by the Pulse itself.
At higher HD, Force Reactive specifically says you can use Pulse with it.

Quote
No, your slam damage isn't empowered by the affinity.
I figured, but it was worth checking ;)
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Force Golem
« Reply #10 on: October 26, 2012, 07:44:48 PM »
Quote
Pulse doesn't stack with reactive (or with any other abilities that allow you to bullrush), it only works with the bullrush produced by the Pulse itself.
At higher HD, Force Reactive specifically says you can use Pulse with it.

My bad. In that case you push and then pulse.