Act I - Before the Storm
Red gates of iron cast their black shadows on this land, Dividing souls... far below;
The gathering winds the armies watch are rising from the west, Foretelling news... of freedom's hand
The year is 1489, by Dale Reckoning. The realm of Faerun has seen many changes over the years, as the influence on world-shaping events has ebbed and flowed with the will of Gods and mortals both. Peace is a rare commodity in this day and age, one that few seem to have any interest in trading. Many once-secure kingdoms and trade cities have been ravaged by war and treachery, while others still struggle to remain standing. The great conflict between order and chaos rages ever on, even as forces beyond common reach conspire to rewrite the laws that govern them; Such an act could reshape Faerun, the Gods, and, perhaps, even the very planes of existence- with good intent or ill.
You awaken to the gentle rocking of waves and the bracing sensation of the ocean’s breeze, cool and salty against your face, and the night sky seems to have left a calm hush in your immediate surroundings. At sea, it seems, you have found peace. However, nothing is ever as simple as it seems. Your head is groggy and you can’t quite recall what happened within the last day, particularly the circumstances that led you here. Your hands are bound before you, and a length of iron chain connects you to others in the same situation. You are captives cramped into a small dinghy, trailing behind a larger vessel by thick, braided rope. Two guards are positioned at the rear of the vessel; one facing you, and one facing toward the front of the ship. The guard facing you seems to have a crossbow at the ready, though it does not seem to be pointed directly at any one of you and is instead pointed slightly downward, but at this distance you're not quite sure what. Upon checking, most of your equipment is not present in the pram; it must be on-board the ship.
Anyone with Darkvision and a Passive Perception of at least 13 can tell that the guard facing you has fallen asleep. The other guard does not seem to have noticed.
If you have any equipment that is small and concealable, you can make a retroactive Stealth check to have it hidden on your person.
If you don't have darkvision, you can make a Wisdom (Perception) check to try and recognize something about the guard. A result of at least 13 lets you peek at the Perception results above.