Unless otherwise noted, every Doll Judgement maneuver is supernatural maneuver that has 50% chance of affecting incorporeal/ethereal targets. Ranges are always measured from the Doll used unless specified otherwise. Dolls moved by Doll Judgement maneuvers don't cause Aoos unless noticed otherwise.
1st level
"One of the basic lessons of Doll Judgement, puppets are to be used and discarded as needed" Artful SacrificeDoll Judgement (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: 60 feet per Iniator Level of one of your dolls
Target: one creature.
Duration: instantaneous
Save: Reflex 11+Dex mod
Your command one of your dolls to fly into an enemy and explode. Make a ranged touch attack against the target from one of your dolls using your own stats. If you suceed, roll a Craft(Doll) check, and the target takes half that amount of damage. Any adjacent creatures to the target take 1/4 the Craft(Doll) check damage unless they suceed on a Reflex save.
"Alice Margatroid dares anyone to come closer to her companion." Doll VeredictDoll Judgement (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: 100 feet per Initiator Level from one of your dolls
Target: one creature.
Duration: instantaneous
Save: none.
You channel your inner energy directly trough one of your dolls, making it release a mystic beam. Make a ranged touch attack against the target from one of your dolls using your own stats. If you hit, the target takes damage equal to the number of ranks you have in Craft(Doll).
"Basic technique, coordinating all your dolls at the same time for a subtle move." Dolls In seaDoll Judgement (boost)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range:-
Target: your dolls
Duration: instantaneous
Save: none
Your puppetss slowly dance trough the battlefield. All your dolls may make a 5 feet step.
For each 4 ranks you have in Craft (Doll), they make take another 5 feet step.
"Won't you play with them?"
Doll PlacementDoll Judgement (Counter)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Immediate action
Range:-
Target: one of your dolls
Duration: instantaneous
Save: none
You quickly pull one of your dolls to a better position. Move one of your dolls up to your base speed, whitout provoking attacks of oportunity.
Alice Margatroid assembles her doll army. Puppeteer TheaterDoll Judgement (Stance)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Fullround action
Range: 10 feet per IL
Target: you.
Duration:stance
Save: none
When initiating this stance, you pull up to two dolls per Iniator Level from inside your clothes (or nearby surroundings if you had prepared them beforehand) and position them anywhere in a radius of 10 feet per Initiator level. The dolls sustain themselves in mid air by invisible indestructible intangible strings created by this stance. They have a Str and Dex score equal to your own. Each doll can also be equiped with one weapon you're proficient with, one size category smaller than yourself (the doll has no trouble holding the relatively oversized implement), but you must acquire such items beforehand. You can use craft(doll) to make said weapons look fitting to your Doll's theme. If for some reason a doll leaves the range of this stance, you lose control of it at the end of the round. Dolls automatically move with you when you move, causing attacks of oportunity as normal creatures.
Squares where one of your dolls is positioned count as hard terrain against oponents, and they provide flanking bonus against enemies they threaten if they're equiped with a melee weapon. They cannot however perform attacks of oportunity nor otherwise act by themselves. Either way tiny or smaller dolls have a reach of 5 feet while wielding a manufactured weapon (10 feet if wielding a reach weapon).
The dolls save as you do and have all construct immunities. You cannot put more than one doll in each 5-feet square.
You can "channel" any of your actions trough a doll, like initiating a maneuver or casting a spell using one of your Dolls as the point of origin. You can also see trough your doll's eyes. Always use your own stats for this.
When you end this stance, your dolls are either retrieved inside your clothes or you can drop them in a single square tidily organized (or chaotically piled up, whatever you prefer).
2nd levelLittle LegionDoll Judgement (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Fullround action
Range: melee of your dolls
Target: one creature
Duration: instantaneous
Save: none.
You order your dolls to strike at an enemy in unisson. Choose a creature whitin melee range of at least one of your dolls. All your dolls whitin melee range of the target perform a melee attack using your own stats, up to 1 doll plus another per 2 ranks you have in Craft (Doll).
Dolls have better discipline than any breathing soldier.Straw Doll Kamikaze:
Doll Judgement (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range: 10-feet radius whitin 30 feet per Initiator Level of a doll.
Target: Enemies inside the area
Duration: instantaneous
Save: Fort DC 12+Dex mod.
Your set one of your own dolls in fire and send it flying into a group of enemies. Roll a Craft(Doll) check. The targets take half that amount of damage and are knocked prone (flying creatures drop to the ground). Suceeding on a Fort save halves the damage taken again and negates the prone/falling down. The doll is sacrificed.
A Doll Judgement makes her dolls with love and dedication, and with love and dedication will sacrifice them.Volatile DollDoll Judgement (Counter)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Immediate action
Range: 10 feet radius centered on doll
Target: creatures inside the area
Duration: instantaneous
Save: Reflex DC 12+Dex mod
You command one of your dolls to destroy itself when struck by an enemy. Initiate this maneuver when one of your dolls would be affected by any effect. Roll a Craft(Doll) check, and any creatures whitin the area of effect takes half that amount of damage. Suceeding on the reflex save halves the damage again. The doll is sacrificed. Other dolls are immune to this.
"Alice carefully crafts another explosive toy."Reincarnated DollDoll Judgement (Boost)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Swift action
Range: same as your stance
Target: destroyed dolls.
Duration: instantaneous.
Save: none
You use your mystic strings to patch up your broken dolls with loving care and skill. You recover up to one doll per Initiator level from the ones destroyed in the area. The dolls rise again in the air over the squares they were destroyed, wielding any weapons they had before, and can be used immediatily.
A Doll Judgement user always has reserves.3rd levelReturn InanimatenessDoll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: 20 feet per Initiator Level
Target: one creature.
Duration: 1 round
Save:Fort and Reflex 13+Dex mod
You manipulate one of your dolls into acepting death as you send it to self-destruct over an oponent. As artfull Sacrifice, but less range as noted, the damage dealt is now equal to your full Craft(Doll) check(half to adjacent enemies if they fail a reflex save), and the first target is dazed for 1 round if they fail a Fort save.
"Better to be alone than with bad company."
Blue Benevolent DollsDoll Judgement (Stance)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Fullround action
Range: -
Target: you.
Duration: stance
Save: none
You pull forth a smaller group of dolls, but this time they glow with a soothing blue aura. This works as Puppeteer Theater, but you can only control half the dolls. In return, each doll is now able to perform one attacks of oportunity per round using your stats, and the squares where they are provide concealment to all behind.
In addition, dolls in this stance never suffer damage from an effect that allows a save if they suceed on the save against it, and gain a natural armor bonus equal to your Iniator Level. Any weapons wielded by them count as magic for purposes of bypassing DR and hiting ethereal creatures.
Finally, you may have your dolls perform simple tasks as if they were Unseen Servants whitout spending actions on them.
Blue as the sea.Wonderful DollsDoll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: dolls
Target: creatures adjacent to your dolls
Duration: 2 rounds
Save: Will DC 13+Dex mod
You make your dolls gracefully dance while releasing cativating lights. All creatures adjacent to them must make a Will save or be blinded for 2 rounds as they're captivated by the dolls. For each extra adjacent doll, the DC increases by +1, to a total of +6 DC.
"Some dolls are meant just to be looked at and not touched."Doll ArrangementDoll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: melee of the dolls.
Target: one creature
Duration: instantaneous
Save: none
You have one of your dolls perform either a bullrush, grapple, or trip atempt into an oponent using your own stats (including size modifier). They do not provoke attacks of oportunity, and you may use your Dex score instead of Str and your Initiator level instead of Bab whenever it's called for.
If more than one doll is whitin range, you may have them help the first one and provide a +1 bonus for each extra doll. In the case of a sucessfull grapple, the dolls automatically keep grappling and try to pin the oponent unless you spend actions to command them do something else.
"Alice's dolls grapple a caster."4th levelDoll's WarDoll Judgement (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: melee range of dolls
Target: any number of creatures
Duration: instantaneous
Save: none
You have your dolls wage battle. Each one of your dolls with a melee weapon may perform a melee attack with your stats against an oponent whitin range. No single enemy may be targeted by more than one doll per 2 ranks you have in Craft (Doll).
A doll judgement user prepares for unleashing the decisive blow.Soulless Folk DanceDoll Judgement (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: -
Target: dolls.
Duration: 1 round
Save: none
You have your dolls find the enemy weak points. For 1 round they don't provoke attacks of oportunity for moving, may perform any number of attack of oportunity, and gain +1 enanchment bonus to attack and damage rolls for each 5 ranks you have in Craft (dolls).
"A party of one."Crimson DollDoll Judgement (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: 5 feet wide line with a lenght of 20 feet per Initiator Level
Target: every enemy inside the line
Duration: 1 round
Save: Ref DC 14+Dex mod
One of your dolls glows brighter with red light, and then unleashes a massive beam of ruby energy before consuming itself. Roll a Craft (Doll) check. Enemies inside the line take that damage and are blinded for 1 round. A sucessfull reflex save halves the damage and negates the blindness. The doll is sacrificed.
Doll ActivationDoll Judgement (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: see text
Target: see text.
Duration: instantaneous
Save: none
You push a doll over the limit to fullfill one of your tasks One of your dolls channels one special attack from you (like a spell or maneuver) with an activation time of a standard action or less with the doll as the origin point and using your stats. The doll is sacrificed.
A Doll Judgement user usually prefers to let her servants to do the hard work while puting her atention on other tasks5th levelCursed DollDoll Judgement (Counter)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Immediate action
Range: see text
Target: one creature
Duration: 3 rounds
Save: Ref DC 15+ Dex mod
You attach a doll on your oponent that brings very bad luck. When one of your dolls performs an attack that harms an oponent, you may activate this Counter. The target of the attack then must perform a sucessfull reflex save or the doll latches itself to it, even if the doll would normally be sacrificed as part of the attack. The doll inflicts an automatic Bestow Curse effect of your choice for 3 rounds. The cursed doll may be destroyed by attacking it, but then it mysteriously re-appears on the next moment on another part of its body and the Bestow Curse duration is reseted. When the duration ends the cursed doll crumbles into ashes.
"Dolls that bring bad luck? Just a fairy tale, who would believe that!"Guardian DollDoll Judgement (Counter)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Immediate action
Range: -
Target: you
Duration: instantaneous
Save: none.
You put one of your dolls in your harm's way. Use this maneuver in response to an enemy attack that would harm you. Roll a Craft(Doll) check. If the result is superior to the attack roll or save DC of the attack, then it is stoped and the doll is sacrificed. If the attack doesn't have a save DC, count it as 10+1/2HD +Highest Stat mod of the attack.
A Doll Judgement user can always count with her tiny allies.Returning DollsDoll Judgement (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard Action
Range: infinite
Target: one creature
Duration: none
Save: Reflex 15+Dex mod
You send forward your dolls to strike at an enemy that tought itself safe at distance, extending your control strings to impossible lenghts. This attack only needs valid line of sight and effect to work, and you may send one doll for each 6 ranks you have in Craft(Doll). Each doll performs a basic melee attack and then returns to its previous position. In addition when you use this maneuver the enemy must suceed on a Reflex save or count as flatfooted against this attack.
"Also known as Yoyo doll."High-Explosive PawnDoll Judgement (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard Action
Range:5 feet per IL.
Target: see text
Duration: See text
Save: Reflex DC 15+Dex
Throws self-propelled doll grenade as a ranged touch attack. If it hits it deals twice a Craft (Doll) check in a 20 feet radius, reflex save for half. Creatures failing their reflex saves are dazed for 1 round. The doll is destroyed.
If it misses the doll keeps moving on its own towards the nearest enemy at the start of your turn, automatically exploding when it enters its square or takes any damage. If there's no visible enemies it moves randomly or on a pre-set pattern chosen by you when you use this maneuver. You can only have one High Explosive Pawn at any time, and it moves up to 5 feet per IL every turn. It doesn't count towards your stance's doll limit (if any), but you have no more control over it either. If for some reason its movement is stopped, it explodes right there.
"Alice sends out a doll with a special purpose"6th levelHanged Immortal DollDoll Judgement (Counter)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Immediate action
Range: -
Target: creature attacking the doll
Duration: -
Save: Will DC 16+Dex mod
As your oponent attacks one of your puppets they can see the doll hang itself in mid-air, and suddenly their own neck is strangled. You may activate this counter in response to one of your dolls being harmed by any attack. The attack is negated, and the originator of the attack must suceed on a Will save or be automatically hit by its own attack, ignoring miss chances, immunities and failing any saves the attack allowed.
If you have guardian doll prepared, you may expend both as a single immediate action to negate an attack on you and turn it against your oponent. The doll is not sacrificed.
Alice curses a pesky dream battle user.Doll CremationDoll Judgement (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Standard action
Range: 20 feet radius centered on doll
Target: creatures inside the area.
Duration: 1 round
Save: Reflex DC 16+Dex mod
One of your dolls consumes itself in a glowing sphere. Roll a Craft (Doll) check. The doll immolates itself into a ball of energy that deals damage equal to twice that check to any creatures inside and blinds creatures inside. A sucessful reflex save halves this damage and negates the blindness. The ball of energy lasts for 1 round and inflicts the damage and blindess on any other creature entering it. Other dolls are immune to this. The doll is sacrificed.
Rather burn quickly and brightly than wither away in some forgoten box.Scarlet Haired DollsDoll Judgement (Stance)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Fullround action
Range: -
Target: you.
Duration: stance
Save: none
As benevolent blue dolls, but now the dolls you call forth have long bright hair instead of the blue soothing aura, and you only control an amount equal to half your initiator level.
In return they fully block line of sight and effect against oponents on the squares they're in. Oponents cannot go trough their squares whitout destroyng them. They may also deliver two attacks of oportunity per round each instead of a single one.
Scarlet Haired Dolls also gain 1 temp HP, and any attack they receive has its damage reduced to 1, meaning they need two attacks to go down. Their HP cannot however be recovered or increased in any other way, nor they cannot gain Temporary HP from any extra source.
Finally, you may have your dolls repeatedly perform complex tasks using your own skills whitout you needing to spend actions (they must still remain inside the Stance range).
"As scarlet as a young maiden's heart."Traditional Elegant DollsDoll Judgement (Boost)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift Action
Range: -
Target: dolls
Duration: instantaneous
Save: none
The destruction of your dolls hardly slows down your performance as you bring forth new ones to replace them. You may deploy a number of dolls inside your stance range up to half your Initiator level, which instantly pick up the weapons of any fallen dolls on the area on their way. Any other dolls you had remaining may move up to your base speed without provoking attacks of opportunity. You may not end up with more dolls than the max your current stance allows.
High level Doll Judgement users may use less dolls, but they're that much more dangerous.Goliath Doll Prototype
Doll Judgement (Boost)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift Action
Range: -
Target: one doll
Duration: 1 round
Save: none
Bigger toys are always more impressive. You make one of your dolls grow to huge size, with all acording modifiers except its ability scores and natural armor don't change just because of the size increase. The Goliath doll gains a bonus to Str equal to half your Initiator level. At the end of the duration the doll crumbles into pieces. Any attack channeled trough the Goliath Doll Prototype has its level(caster/manifester/initiator, etc) and DC raised by 1.
Alice Margatroid adds a noticeable change to her doll army.7th levelDolls of the Round TableDoll Judgement (Counter)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Immediate action
Range: see text
Target: see text.
Duration: instantanoeus
Save: none
Your dolls pull back and form a defensive circle around you, then strike against the enemy that dared to attack you. You may initiate this maneuver when you would be harmed. All your dolls are pulled back and form a circle around you, blocking the attack, then half of them strike back at the enemy that would've harmed you, each performing a basic attack with your stats. You lose half your dolls, and the remaining ones are left adjacent to you and otherwise positioned as you wish. You must have at least two remaining dolls to use this maneuver.
Alice Margatroid's dolls defend her at all costs.Suicide SquadDoll Judgement (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: 30 feet radius whitin 40 feet per Initiator level from each doll
Target: creatures inside the area.
Duration: see text
Save: Reflex 17+Dex mod
With a wave from your hand several of your dolls hurl themselves to the enemy. You may use one doll in this attack for each 5 ranks you have in Craft(Doll). Roll a Craft(Doll) check for each of them. That's the amount of damage the Doll deals in the area where it explodes. A successful reflex save halves the damage. The dolls are destroyed.
Opponents failing their save against two explosions are blinded for 1 round. Opponents failing their saves against three explosions are dazed for 1 round and blinded on the next.
"Expendable troops."Thousand Spear DollsDoll Judgement (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Fullround action
Range: see text
Target: any number of creatures.
Duration: instantaneous
Save: none
You have your dolls launch themselves into the enemy as a forest of blades and spears. Each of your dolls may perform a basic move and then a standard action attack using your own stats at any enemy whitin range, whitout provoking attacks of oportunity for movement. No single enemy may be targeted by more than one doll per each 4 ranks you have in Craft (Doll).
"Doll judgement puppets fight as well as any army."8th levelFuturistic PuppetDoll Judgement (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift Action
Range: -
Target: you
Duration: 1 round
Save: Reflex 18+Dex mod
Your head lowers and you start acting as a puppet, while one of your dolls suddenly starts acting exceptionaly lively. When initiating this boost you put your consciouness inside one of your dolls. It can get out from the range of your stance whitout penalties, and still channel your abilities. It is invulnerable to all ill effects and damage, gains a bonus to attack rolls, damage rolls, bullrush, disarm, grapple, overrun equal to your number of ranks in Craft (Dolls), can use those options on any target regardless of size differences, and has a movement speed of perfect flight equal to twenty times the number of ranks in Craft (dolls) you have. At the end of the duration it suddenly glows and explodes violently, dealing damage equal to two Craft(Doll) checks from you to all creatures and objects in its last position and all adjacent squares, reflex save negates. Your body cannot take any other actions while this boost ends, except to channel abilities into the Futuristic Puppet.
"Who's the master and who's the puppet?"
Eerily Luminous DollsDoll Judgement (Stance)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
As Scarlet Haired Dolls, but your dolls now have an eerie golden aura instead of long brilliant hair and you can now only control an amount up to 1/4 your Initiator level.
In return, the temp HP of your dolls is increased to 3(overriding the previous limitation) , make up to 4 attacks of oportunity per round and they each may take a standard or move action (including a partial charge) during your turn using your own stats (including size modifier). This includes basic combat maneuvers like grapple, trip, bullrush and the like.
In addition you can now order your dolls to go and perform tasks outside of the range of your stance, but if you do so, you cannot channel abilities or give them new orders untill they return (which they will automatically do if they end or cannot perform their task). You may still see trough their eyes, and they still count towards your control limit.
"As eerie as a fairy's curse."Seeker DollsDoll Judgement (Strike)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Fullround action
Range: 50 feet per Initiator Level from each doll.
Target: any number of creatures
Duration: instantaneous
Save: none.
Your dolls aim carefully before unleashing a storm of lasers. When you initiate this maneuver roll a Craft(Doll) check and each of your dolls may perform a ranged touch attack against one target whitin range of it. Each struck target takes damages equal to twice the check result. No creature may be struck by more than one laser, but if you miss an attack, you may keep targeting the same creature untill you hit.
Alice rains colourfull death upon her oponentsGoliath Doll TestDoll Judgement (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift Action
Range: -
Target: one doll
Duration: 1 round
Save: none
The development of the strongest doll continue. The target doll becomes gargantuan sized with all acording modifiers except its ability scores and natural armor don't change just because of the size increase. The test goliath doll gains a bonus to Str equal to your Initiator level and may be equiped with two natural weapons with the ghost property, dealing 4d6+Str mod damage each, threat range 18-20 and triple damage on a sucessfull critical and ignoring half DR and Hardness. The test goliath doll may attack with both this natural weapons as a standard action and if both hit they rend the target for 8d6+1,5 Str mod. At the end of the duration of the boost the goliath doll crumbles into pieces.
Every Doll Judgement user dreams of creating the ultimate doll.9th levelLunatic Goliath DollDoll Judgement (Stance)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Fullround action
Range:-
Target: you
Duration: Stance
Save: None
Like Eerily Luminous Dolls, but you control a single doll.
In return, you can make it grow up to Colossal Size. It has all the bonus of the Goliath Doll Test and Goliath Doll Prototype (meaning it doesn't stack with those). In addition it has temp HP (overriding the previous limitation) and Hardness each equal to the number of ranks in Craft(Doll) you have. Any benefical effects on you, like magic items and spells, benefit the Goliath Doll as well. The goliath doll can take a fullround worth of actions every turn whitout you needing to spend any action. As an immediate action the Goliath can grant you total cover against one attack as long as you stay adjacent to it. Exiting and re-entering this stance does not restore the Temp HP of your Lunatic Goliath Doll. You must spend 1 fullround adjacent repairing it to restore one lost Temp HP. If it is actually destroyed, you automatically exit this stance and cannot use it again for 24 hours, as you remorse on what went wrong with your design.
What kind of mad projects can emerge from the mind of a Doll Judgement user?The Phantom of the Grand GuignolDoll Judgement (Strike)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Fullround action
Range: 5 feet per Initiator level radius centered on you
Target: any enemies inside the radius
Duration: 1d6 rounds
Save: Will DC 19+Dex mod
Whitout noticing it one of your crafted dolls is...Diferent. Its hair grows. Tears drop from its eyes. You cannot stop feeling like its alive, animated by some mysterious power. Dangerous power. When using this maneuver you unseal this Doll from its container, upon wich it floats trough the air. The enviroment around it quickly changes into a dazzling myriad of colors and the doll releases a storm of attacks from floating weapons to energy projectiles to impossible creatures apearing to strike and then disapearing in the next moment. You feel like this will lead to no good if let out of control and quickly seal the doll again, ending the effect.
This maneuver's effects take 4 rounds to happen, during which it's pretty clear something's bad gonna happen. Make a Craft(Doll) check. Every oponent inside the area takes damage equal to four time the check result, and they're dazed for 1d6 rounds and blinded for 1d6 rounds afterwards. If the suceed on a Will save, they take only half damage and aren't dazed or blinded, but they're confused for 1 round anyway as they try to figure out just what hapened. Unlike regular confusion, the victims don't default to attacking the latest creature that attacked them, roll normally. This affects even creatures immune to confusion, as long as they have some kind of senses. Allies are miracously spared.
This maneuver happens 1 round earlier for each 4 dolls you're currently controling inside the area chosen for this maneuver, to a minimum time of happening right this round. Blue Benevolent Dolls count as 2x, Scarlet Haired Dolls count as 4x, Eerily Luminous dolls count as 8x, Lunatic Goliath Doll counts as 12x.