Author Topic: Shadow Elemental  (Read 12559 times)

Offline Anomander

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Shadow Elemental
« on: September 10, 2014, 11:53:33 AM »
SHADOW ELEMENTAL

   
Hit Dice: d8
LevelBABFortRefWill   Special
1st
0
0
2
0
   Body of Shadow, Shadow-Made, Shadow Mastery
2nd
1
0
3
0
   Cold Night, +1 Con or +1 Cha
3rd
2
1
3
1
   Growth (medium), Good Night, +1 Dex
4th
3
1
4
1
   Nice Shades, +1 Con or +1 Cha
5th
3
1
4
1
   Natural Habitat, Hide in Plain Sight, +1 Dex
6th
4
2
5
2
   Dark Clone, Blindsight
7th
5
2
5
2
   Growth (large), Dark Magic, +1 Con or +1 Cha
8th
6
2
6
2
   Don't Split the Party, +1 Dex
9th
6
3
6
3
   Reaving Darkness, +1 Con or +1 Cha
10th
7
3
7
3
   Sweet Dreams, Dream Eater, +1 Dex
11th
8
3
7
3
   Growth (huge), Monster under the Bed, Elder Elemental
12th
9
4
8
4
   Blacker than Black, +1 Con or +1 Cha
13th
9
4
8
4
   Alone in the Dark, +1 Dex

Class Skills
The Shadow Elemental's class skills (and the key ability for each skill) are Escape Artist, Hide, Intimidate and Tumble
Skill Points at 1st Level: (2 + int)x4
Skill Points at Each Additional Level: 2 + int

Class Features

(click to show/hide)


SHADOW ELEMENTAL MONOLITH


Prerequisites: Shadow Elemental level 11.

Hit Dice: d8
LevelBABFortRefWill   Special
1st
0
0
2
0
   Growth, Improved Shadow Mastery, +1 Con or +1 Cha
2nd
1
0
3
0
   Enhanced Shadow Use, +1 Dex
3rd
2
1
3
1
   Enhanced Shadow Use, +1 Con or +1 Cha
4th
3
1
4
1
   Enhanced Shadow Use, +1 Dex
5th
3
1
4
1
   Enhanced Shadow Use, +1 Con or +1 Cha
6th
4
2
5
2
   Enhanced Shadow Use, Shadowy Discorporation

Class Skills
The Shadow Elemental's class skills (and the key ability for each skill) are Escape Artist, Hide, Intimidate and Tumble
Skill Points at 1st Level: (2 + int)x4
Skill Points at Each Additional Level: 2 + int

Class Features

(click to show/hide)

Comments:
(click to show/hide)
« Last Edit: January 04, 2015, 05:02:46 PM by Anomander »

Offline Raineh Daze

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Re: Shadow Elemental
« Reply #1 on: September 10, 2014, 12:00:27 PM »
Just skimming, but you should probably say it has no strength score, if it's going to be incorporeal. I also wonder if it has any way to actually hit most people reliably once it becomes incorporeal, since it's not magic...

Also, that is a really bad skill list.

Quote
Don't Split the Party: From 8th level and on, the shadow elemental now adds its Charisma modifier to all attack and damage rolls against isolated creatures (as per Hunt in the Darkness).

As per what?

Offline Nanshork

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Re: Shadow Elemental
« Reply #2 on: September 10, 2014, 12:09:20 PM »
Hunt in the Darkness is part of the Natural Habitat ability.

Good Night says 1d4+1 (nothing).  I'm assuming you meant to put Rounds in there.

Offline Anomander

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Re: Shadow Elemental
« Reply #3 on: September 10, 2014, 12:19:37 PM »
Thanks Nanshork.

Quote
Just skimming, but you should probably say it has no strength score, if it's going to be incorporeal.
The other incorporeal monsters do not specify it since they already mention that it gains the incorporeal traits. So I follow suit.

Quote
I also wonder if it has any way to actually hit most people reliably once it becomes incorporeal, since it's not magic...
That's what incorporeal touch attacks are for, usually.

Quote
Also, that is a really bad skill list.
The other elementals have one just as bad.

Offline Raineh Daze

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Re: Shadow Elemental
« Reply #4 on: September 10, 2014, 12:25:54 PM »
Escape Artist on an Incorporeal shadow monster? Also, Earth Elementals have a bit more.

And... no they don't? Shadows specify no STR score from the start, so do Wraiths and Ghosts. It's in the body/race section.

Offline Anomander

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Re: Shadow Elemental
« Reply #5 on: September 10, 2014, 01:17:06 PM »
Specified it, since indeed some people might not bother looking up the incorporeal traits when playing an incorporeal creature.
Then again, perhaps I should mention them all while I'm at it.

Escape Artist can be useful on an incorporeal creature (especially given all the homebrew 'round here) but it just might not help as much as if it was corporeal (or at least when full incorporeality kicks in).

Earth elementals indeed have a bit more. But this one is not an earth elemental. I have no reason to give it more class skills than the air elemental.

Offline Raineh Daze

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Re: Shadow Elemental
« Reply #6 on: September 10, 2014, 01:52:27 PM »
If you don't specify, it would be assumed that you have, and use, a strength score until level 5 when you can no longer mess with the physical. <.<

I think it's bad form for any class to have fewer skills than a fighter, but eh.

Offline Anomander

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Re: Shadow Elemental
« Reply #7 on: September 10, 2014, 02:04:33 PM »
Quote
If you don't specify, it would be assumed that you have, and use, a strength score until level 5 when you can no longer mess with the physical. <.<
It could be, but it shouldn't, since you get the incorporeal subtype which is then nerfed by the ability that nerfs it. That one gives and removes the nerfs as you scale with HD the way it is described, but those nerfs do not include giving you a Str score.

Quote
I think it's bad form for any class to have fewer skills than a fighter, but eh.
I have no objections either way. I'm just following the pattern here.

Offline GuesssWho

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Re: Shadow Elemental
« Reply #8 on: September 10, 2014, 07:33:20 PM »
On a dark clone, not in a dark clone. Otherwise things are going to be weird LOL

Offline Anomander

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Re: Shadow Elemental
« Reply #9 on: September 10, 2014, 07:48:58 PM »
Hehe. Right!

Offline ketaro

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Re: Shadow Elemental
« Reply #10 on: September 10, 2014, 08:13:43 PM »
So you wouldn't have a problem with rounding out a skill list clearly meant to enable it to hide and gank people then escape with some Move Silently too then? Yes? :p

Offline Anomander

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Re: Shadow Elemental
« Reply #11 on: September 10, 2014, 08:19:35 PM »
I could swap Escape Artist with Move Silently, sure. It might end up being even less useful as the incorporeality kicks in though.
« Last Edit: September 10, 2014, 08:56:02 PM by Anomander »

Offline ketaro

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Re: Shadow Elemental
« Reply #12 on: September 10, 2014, 08:26:46 PM »
Well......I clearly am not familiar enough with incorporealness.


Quote
Additionally, it can make an incorporeal touch attack against each isolated creature within melee reach once per round as a free action.
For the purpose of this ability, a creature is considered to be isolated if it doesn't have a non-hostile sentient creature within 60-ft. of it.

By this wording, a creature IS isolated if it does not have a passive sentient creature within 60ft of it.
But that doesn't explicitly mean a creature is NOT isolated anymore if a hostile sentient creature then comes within 60ft of the enemy you're trying to fight alone.
Basically, the wording is clunky enough to mean you can get your bonuses for fighting isolated targets even if they are with a party so long as the whole party is hostile. Is that intended?
If it is intended, that line describing the prereqs for a creature to be considered isolated is an awkward sentence to read. >.>
« Last Edit: September 10, 2014, 08:28:54 PM by ketaro »

Offline Raineh Daze

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Re: Shadow Elemental
« Reply #13 on: September 10, 2014, 08:37:46 PM »
The wording...

Quote
For the purpose of this ability, a creature is considered to be isolated if it doesn't have a non-hostile sentient creature within 60-ft. of it.

if(!sentientWithinSixtyFeet||sentientHostile)
{
isolated = true;
}
else
{
isolated = false
}

But it could just as easily be the other way round...

if(sentientWithinSixtyFeet&&!sentientHostile)
{
isolated = false
}
else
{
isolated = true
}

So... basically, it can be reworded to avoid the negatives with "a creature is isolated if the only sentient creatures within 60 ft are hostile to it". Which doesn't really stem from my random code, because something actually more comprehensive would involve more if statements and then get increasingly weird. But it's how I made sense of what that was saying for certain. >_>; Worked that out better, more accurate code! Yay, pointlessness!
« Last Edit: September 10, 2014, 08:58:02 PM by Raineh Daze »

Offline Anomander

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Re: Shadow Elemental
« Reply #14 on: September 10, 2014, 08:55:29 PM »
Reworded since people have difficulty discerning the intent. Hope it is much better.

Offline ketaro

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Re: Shadow Elemental
« Reply #15 on: September 10, 2014, 08:58:25 PM »
Reworded since people have difficulty discerning the intent. Hope it is much better.

I think we took a step backwards -_-'
Quote
For the purpose of this ability, if a creature does have within 60-ft. from it any other sentient creature that are either indifferent, friendly or helpful to it, it is considered to be isolated.

Offline Raineh Daze

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Re: Shadow Elemental
« Reply #16 on: September 10, 2014, 09:03:03 PM »
It is late and I have started doing binary algebra. Why.

You seem to just want it to be isolated if the only intelligent things near it are enemies. So say that, rather than specifying all the things that CAN'T be near it. Plus, this way you won't accidentally miss anything (for instance, the current list excludes fanatical creatures)
« Last Edit: September 10, 2014, 09:06:08 PM by Raineh Daze »

Offline Anomander

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Re: Shadow Elemental
« Reply #17 on: September 10, 2014, 09:20:38 PM »
Good call, thanks. Sorry guys. Splitting headache and can't think straight.

Offline ketaro

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Re: Shadow Elemental
« Reply #18 on: September 10, 2014, 09:38:35 PM »
-_-'

Who's enemies? The prey's enemies or your enemies?
Ah, that is some shameful nitpicking because I know the intention but if some one doesn't know the intention... >.>

Offline Raineh Daze

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Re: Shadow Elemental
« Reply #19 on: September 10, 2014, 09:44:08 PM »
I'd replace enemies with 'hostile to it'. Hostility is much more straightforwards.